Grand Prix 1937

Okay i did some preliminary work on the IBL/PBR shaders for the cars, i still need to get the rest of the maps for the car but i got a small picture about the fixed mirrors on alfa, i also fixed them on other cars, and the new IBL/PBR shader on the car itself.

F1 1937 Mod Cars 1.png


F1 1937 Mod Cars 2.png


I also repaired the dials by reexporting the dial needle map file and reassigned the rotations on the dials so they match up to the revs of the car.
 
Okay i decided to take 2 days off from working on mods to recuperate and i decided that i will do some work today, i added the new shaders to the alfa romeos cockpit and other parts I also generated a IBL Tiredamagemap and gave the tires a mapping

F1 1937 Mod Cars 13.png


F1 1937 Mod Cars 12.png


F1 1937 Mod Cars 14.png


And here is the tire map at 0% wear and at maximum wear
F1 1937 Mod Cars 10.png


F1 1937 Mod Cars 11.png


I will be working on the other cars myself today probably after taking a bit of break and getting back to work again.
 
thanks to emperor for work
i added car icons

1937GP_v.0.51.rfcmp: https://mega.nz/file/vtogRRBR#m-Z6YbMVBGOLDckJdWJkTWE0G0bf4QUgqsEean5arpg

ao1MRNb.jpg

RzCqvfq.jpg

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if someone want to help with improvements, physics and other things .... we will happy :)
this project could be some kind of open modding, post your improvements in this thread

1937GP_v.0.51_devmod: https://mega.nz/file/zwh0wSia#htCY3SAxPOyCLMfzV6ORsASZJO1lp4PT54wZ72GWt8c

rFactor1_1937GP: https://mega.nz/file/T9QEETjb#14N2QMk69nFpA4nD96-0rAmAjVGP88dLa8psaMWYz6k

EDIT: latest version
1937GP_v.0.524: https://mega.nz/file/igYVRS7a#yNGPRP7VjELyUQ0IqxWQUjlW1e0K0Q2of7yoA6JKwwg
 
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I hope you all are enjoying the mod, i will take a look at the voiturette 1.5L cars and probably convert them in in the coming weeks and months. but thouse physics need more work onto themselfs for thouse cars as im not sure what the car will do if i throw the physics through the converter, they might need a recalculation.

ERA

F1 1937 Mod Cars 28.png


Maserati

F1 1937 Mod Cars 29.png


Now the models are in RF1 already so it would take 1-2 days to convert the models but the physics will take longer than that and that i cant effectively test out on my own as i cant use a simwheel currently.

So physics help on conversion would be appreciated or atleast a way for me to use the physicscalculator to recalculate the physics properly.

Also i can restore the original pitcrew from RF1 to the mod so we will have the normal pitcrew again for pits atleast.
 
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I can look into it and fix it, it should not be that hard in general i just have to move the CPIT file forwards a bit so i have to repackage it now.

I adjusted the alfa Cockpitinfofile and the mercedes file and i also fixed up the auto union bug with the windscreen. So the cars should be improved now
 
These cars a pretty cool! One thing, a bug maybe? In cockpit view (not VR), It seems the entire front end of car moves left and right with the steering wheel. I tried the rF1 version and they do the same thing. Its pretty funky when you spin out...lol, and I seem to do that ALOT! Otherwise, these are great! Thanks for working on them.
 
It's strange as it behaves a bit differently in Dev Mode. The cockpit stays still but the nose of the car turns left and right. If I switch to helmet cam (whatever it is..lol) it behaves normally.It's like there's a pivot point where there shouldn't be.
 
It's strange as it behaves a bit differently in Dev Mode. The cockpit stays still but the nose of the car turns left and right. If I switch to helmet cam (whatever it is..lol) it behaves normally.It's like there's a pivot point where there shouldn't be.
Yes, the nose of the car moves left and right with the steering.
 
I think its meaned to simulate the guy being thrown on the car without seatbelts. as the cars of this era did not have them. I could remove the thing but im not entirely sure what causes it. however i could probably make it an upgrade so people could select between that and the original motion. so there is an option for people if its possible to do it with cam file.
 
For the Alfa 1937

LocalCam=COCKPIT
{
Fov=(85.000000, 55.000000)
Clear=TRUE
Color=(164, 218, 249)
ClipPlanes=(0.200000, 700.000000) //(0.075000, 700.000000)
LODMultiplier=(1.000000)
MipmapLODBias=(0.000000)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(1.000000, 4.000000, 1.000000) // Low numbers cause jitter when you're spinning (1.000000, 4.000000, 1.000000)
PositionOffset=(0.000000, 0.87000, -0.800000) \\(Left-Right, Up-Down, Back,Forward) 1er CAMERA COCKPIT (0.000000, 0.87000, 0.05)
OrientationOffset=(-0.030000, 0.000000, 0.000000)
Radius=(1.000000)

For the F1 1982 Alfa


LocalCam=COCKPIT
{
Fov=(55.000000, 55.000000)
Clear=TRUE
Color=(164, 218, 249)
ClipPlanes=(0.0500000, 500.000000)
LODMultiplier=(1.000000)
MipmapLODBias=(0.000000)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(999.000000, 999.000000, 999.000000) // Low numbers cause jitter when you're spinning
PositionOffset=(0.000000, 0.000000, -0.40000) //(Left-Right, Up-Down, Back,Forward) -0.001
OrientationOffset=(-0.030000, 0.000000, 0.000000)
Radius=(0.000000)

I will experiment with changing

Radius=(1.000000) to Radius=(0.000000)

And it did work

So now i have to focus on writing a upgradefile for the stuff


}
UpgradeType="Seatbelts for the driver"
{

UpgradeLevel="No seatbelts for the driver"
{
Description="No seatbelts for the driver"

CAM=[LocalCam=COCKPIT]
CAM=OrientationRate=(1.000000, 4.000000, 1.000000)
CAM=PositionOffset=(0.000000, 0.87000, -0.80000)
CAM=Radius=(1.000000)
CAM=

}

UpgradeLevel="Seatbelts for the driver"
{
Description="Seatbelts for the driver"

CAM=[LocalCam=COCKPIT]
CAM=OrientationRate=(600, 900, 300)
CAM=PositionOffset=(0.000000, 0.87000, 0.20000)
CAM=Radius=(0.000000)
CAM=

}
}
 
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