Grand Prix 1937

Discussion in 'Car Modding' started by LeStrat, Apr 21, 2016.

  1. Johnny Speed

    Johnny Speed Registered

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    +1 for seatbelts.

    I just had a play with the rF1 version. That mod comes with a alternative CAM file for each car if you want the camera to stay "static". It is much better with the "static" camera.

    Edit:
    I compared the two CAM files (in rF1) and it looks like the only difference between them is the orientation rate. This one here is from the "Static" CAM file. OrientationRate=(30,30,30) is the only difference I could see.

    Alfa Romeo
    LocalCam=COCKPIT
    {
    Fov=(85.000000, 55.000000)
    Clear=TRUE
    Color=(164, 218, 249)
    ClipPlanes=(0.200000, 700.000000) //(0.075000, 700.000000)
    LODMultiplier=(1.000000)
    MipmapLODBias=(0.000000)
    Size=(1.000000, 1.000000)
    Center=(0.500000, 0.500000)
    Flags1=(0)
    Flags2=(0)
    RadiusLimits=(0.000000, 0.000000)
    OrientationRate=(30,30,30) // Low numbers cause jitter when you're spinning (1.000000, 4.000000, 1.000000)
    PositionOffset=(0.000000, 0.87000, -0.800000) \\(Left-Right, Up-Down, Back,Forward) 1er CAMERA COCKPIT (0.000000, 0.87000, 0.05)
    OrientationOffset=(-0.030000, 0.000000, 0.000000)
    Radius=(1.000000)
    }
     
    Last edited: Jan 21, 2022
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  2. EmperorOfFinland

    EmperorOfFinland Registered

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    Interesting so it does indeed work. So i could practically do this and the cameras would stay locked at place. But its basically needing a vote about it in general as i can only pick the moveable camera or without it.
     
  3. Woodee

    Woodee Registered

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    The cam file is referenced in the veh file... so maybe if someone really wanted the dodgy camera they could pick another vehicle with the wacky camera? :D
     
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  4. EmperorOfFinland

    EmperorOfFinland Registered

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    i could build a vehiclefile like that actually and that would be the best option really. to keep both but it requires me to write couple new Veh files and duplicating skins. But its doable for sure for each car. and then splitting the cars with the camera and without it.
     
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  5. Woodee

    Woodee Registered

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    You wouldn't need anything extra but a duplicate cam file and vehicle file, the rest can stay the same.
     
  6. Mauro

    Mauro Registered

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    Speaking with @EmperorOfFinland , it is easier to manage and update the mod on workshop
    obviously giving original credits to Team Vintage for rf1 mod and to @LeStrat for initial rf2 conversion
    as you can read at the beginning of this post i helped to find permission for rf2 conversion
    https://forum.studio-397.com/index.php?threads/grand-prix-1937.52286/page-2#post-867703
    https://forum.studio-397.com/index.php?threads/grand-prix-1937.52286/page-3#post-867765
    so i think there aren't problem for upload the mod on workshop
     
    Last edited: Jan 21, 2022
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  7. Woodee

    Woodee Registered

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    I have found some of these cars seems to suffer from a rear wheel lift on cornering... kind of like a dog lifting their leg up to pee :)

    Also.... the Auto Union AI (or maybe Mercedes as well) has problems with rolling over on fast corners.
     
  8. EmperorOfFinland

    EmperorOfFinland Registered

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    hmm i know alfa has problems with that as the center of weight is really high.

    But i also noted that if you give the car enough bump and rebound the stuff stabilises ie from 1,3 to 3,5 so it nolonger goes 3 wheeled
     
  9. EmperorOfFinland

    EmperorOfFinland Registered

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    I have noted that the auto union runs approximately 10-25% worse than the other cars despite being lower poly, i have no idea why that is the case although it seems to be focused on cockpit itself and cockpit shaders, but the shaders and the way its made is basically the same.
     
  10. Mauro

    Mauro Registered

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    upcoming update at the great @svictor Dundrod (a perfect track for this cars)

    [​IMG]
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    Last edited: Jan 23, 2022
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  11. Strava

    Strava Registered

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    I am getting some weird gfx on the windscreen of the Merc and Auto Union:

    upload_2022-1-23_18-47-3.jpeg

    [​IMG]
    It's because the .tga textures are compressed.
    rFactor only accepts uncompressed .tga files.

    These 3 files need to be re-exported with no compression.
    37_ALFA_GLASSGRAY.TGA
    37_W125_GLASSGRAY.TGA
    37AU_GLASSGRAY-MAT.TGA

    When saved correctly they will be about 17kb each.
     
  12. Jason19

    Jason19 Registered

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  13. atomed

    atomed Member

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    You guys have to try this again with the new sound engine, it´s unbelievable.
     
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  14. PTRACER

    PTRACER Registered

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    Did anything further come of this?
     
  15. Mauro

    Mauro Registered

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    Last edited: Apr 23, 2024
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  16. nonamenow

    nonamenow Registered

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    I have 0.6 according to MM.
     
  17. Mauro

    Mauro Registered

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  18. nonamenow

    nonamenow Registered

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    Mod Manager
     
  19. nonamenow

    nonamenow Registered

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    Not sure where I got that version from (my previous was 0.51) but am happy to upload somewhere if there's no later one.
     
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  20. EmperorOfFinland

    EmperorOfFinland Registered

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    I can port the sounds to new sound engine once i finish up with F1 1982 League Edition, it should be almost done. the sounds would be fairly quick to do. but this means the work will get delayed to next month.

    Although someone should have tagged me for the texture fixes LUL i could have actually done that ages ago.
     
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