Johnny Speed
Registered
+1 for seatbelts.
I just had a play with the rF1 version. That mod comes with a alternative CAM file for each car if you want the camera to stay "static". It is much better with the "static" camera.
Edit:
I compared the two CAM files (in rF1) and it looks like the only difference between them is the orientation rate. This one here is from the "Static" CAM file. OrientationRate=(30,30,30) is the only difference I could see.
Alfa Romeo
LocalCam=COCKPIT
{
Fov=(85.000000, 55.000000)
Clear=TRUE
Color=(164, 218, 249)
ClipPlanes=(0.200000, 700.000000) //(0.075000, 700.000000)
LODMultiplier=(1.000000)
MipmapLODBias=(0.000000)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(30,30,30) // Low numbers cause jitter when you're spinning (1.000000, 4.000000, 1.000000)
PositionOffset=(0.000000, 0.87000, -0.800000) \\(Left-Right, Up-Down, Back,Forward) 1er CAMERA COCKPIT (0.000000, 0.87000, 0.05)
OrientationOffset=(-0.030000, 0.000000, 0.000000)
Radius=(1.000000)
}
I just had a play with the rF1 version. That mod comes with a alternative CAM file for each car if you want the camera to stay "static". It is much better with the "static" camera.
Edit:
I compared the two CAM files (in rF1) and it looks like the only difference between them is the orientation rate. This one here is from the "Static" CAM file. OrientationRate=(30,30,30) is the only difference I could see.
Alfa Romeo
LocalCam=COCKPIT
{
Fov=(85.000000, 55.000000)
Clear=TRUE
Color=(164, 218, 249)
ClipPlanes=(0.200000, 700.000000) //(0.075000, 700.000000)
LODMultiplier=(1.000000)
MipmapLODBias=(0.000000)
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
Flags1=(0)
Flags2=(0)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(30,30,30) // Low numbers cause jitter when you're spinning (1.000000, 4.000000, 1.000000)
PositionOffset=(0.000000, 0.87000, -0.800000) \\(Left-Right, Up-Down, Back,Forward) 1er CAMERA COCKPIT (0.000000, 0.87000, 0.05)
OrientationOffset=(-0.030000, 0.000000, 0.000000)
Radius=(1.000000)
}
Last edited: