gJED feedback

Discussion in 'Bug Reports' started by 88mphTim, Sep 1, 2015.

  1. Drathuu

    Drathuu Registered

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    the t1 toyota isnt rendered properly in Gjed , only in the max screenshot.. That said, when i imported to that i noted none of the materials are assigned in the material editor.. I will have a play tomorrow itis 3am.

    Im exporting from simed as the original was built in b2b, then i updated and worked on models in max 2011 exporting them as individual gmt and inserting them with simed. (yes sucked and slow) .. reason being i couldnt import the 85% finished product into max 1.5 years ago without re-doing all texturss.. I couldnt get an import format to work to maintain mapping.. so i never bothered..

    Now im trying to iimport it into Max, which is coming in fine in FBX format.. but it isnt quite working.. I want to mess around and update it..
    I built a scratch oval in max.. i will try to export that...

    I will ask some more questions after sleeping on it.. and trying some other things..
     
  2. Tuttle

    Tuttle Technical Art Director - Env Lead

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  3. Satangoss

    Satangoss Registered

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    Your tree has so many polys, you can use billboards for entire branches and save precious FPS.
     
  4. Satangoss

    Satangoss Registered

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    Another point to next builds, SCN Fog adjustment is doing nothing nowadays.
     
  5. Satangoss

    Satangoss Registered

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    If you click in Menu>Open inadvertently you can't exit from the window through ESC key.
     
  6. Kendo1978

    Kendo1978 Registered

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    I tried to open a couple of .scn files from my rf1/Locations folder but I just get a blank grey screen. It seems to think it has loaded ok as it is showing me coordinates and fps in the bottom corner and keystrokes move me around to different positions within my grey blank world.


    Sent from my iPad using Tapatalk
     
  7. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Sorry im noob in modding. Where can i find this error log?
    All i can give now is this
    [​IMG]

    i think its my windows n not the exe
     
  8. Kristoff Rand

    Kristoff Rand Registered

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    I would say if you scrolled down on that window it would tell you... Probably something like TEMP or Appdata/rFactor 2/
     
  9. stdave

    stdave Registered

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    File Management
    • Open/Merge File (.fbx .scn .gen .gmenv) – will launch the Open File dialog


    The above is from the documentation page and it says that I can open .gen files, from the open file selector I only have the options .fbx, .scn and .gmt. Should I open .gen files using the .scn option ?
     
  10. Woodee

    Woodee Registered

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    I had this, I had to pick the folder structure correctly when loading a track. I can't remember how I got it to work... I will have to try when I get a few mins.
     
  11. adamfarmer

    adamfarmer Registered

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    After many tears I have some important info for Blender users.

    By default Blender names all UV maps as UVMap. You NEED to rename this to '1' (etc) else gJED doesn't understand the texture co-ordinates.

    I can only get the 6.1 FBX exporter to work.

    Also, the biggest pain for me is that it only seems to work correctly if you export from Blender Render mode. I'm 100% a Cycles render guy but I guess it shouldn't make too much difference!

    Hope that helps someone else.

    p.s. since i can't find a way to do spline mapping in Blender (been trying for a couple of years!) it could be tricky to map a racing line for the real road rubber. Any ideas are very welcome!
     
    Last edited by a moderator: Sep 5, 2015
  12. caterkiller

    caterkiller Registered

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    I have crashes quite often. Specially when I'm trying to change a texture on a material.

    Config : W10 x64, i5 2500K, Geforce 760 with latest drivers available.

    Dont know if it's a bug, but when I hit the "escape" key, gJed closes without any warning immediately. Pretty annoying when you have spent half on hour working...

    A few requests if it's possible :
    - dont quit gJed when hitting the escape key
    - ability to pin the materials and objects windows
    - ability to copy material properties to paste on another material
     
  13. hamiltonfan2205

    hamiltonfan2205 Registered

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    I think the fact you can't import .GEN files is a bug that is going to be addressed...
     
  14. adamfarmer

    adamfarmer Registered

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    It seems that if you set up materials, save, and quit. Then reopen the FBX and forget to tick the three 'load' tick boxes it will overwrite your precious .gmenv file and the settings are lost! Would it be possible to change this somehow as it could be very annoying if one forgets!

    Don't know if this could help any Blender people but I got real road working ok in gJED with the approach below - although I did have to assign the shader and textures in gJED.

    View attachment 17861

    View attachment 17862
     
  15. Kendo1978

    Kendo1978 Registered

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    I have been playing around with different settings all weekend when trying to load a SCN but always end up with this.

    Blank GJED.jpg
     
  16. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Same with me.
     
  17. redapg

    redapg Registered

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    Have you set the ..\ModDev\Locations folder as Root Path, in the window where you select the scn, gmt or fbx file to load?
     
  18. Kendo1978

    Kendo1978 Registered

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    Ok, doing that I can now load up Joesville in the ModDev folder.

    What about if I wanted to look at a circuit from RF1? Should that be copied into ModDev?
     
  19. caterkiller

    caterkiller Registered

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    I think you first have to do a basic conversion with 3DSimed before opening it with gJed.

    Btw, I worked a little with gJed. When I tried to export the SCN, it seems that the scn file has changed but when I reopen it the track is exactly the same than before editing.

    I only export SCN file. Do I do something wrong ?

    Envoyé de mon A0001 en utilisant Tapatalk
     
  20. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    If you change materials or LOD distances, you have to export the GMTs.
     

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