Formula 3 ITALIA - DALLARA F308/309 FPT (WIP/NO RELEASE)

Discussion in 'Vehicles' started by Tuttle, May 14, 2012.

  1. MaxRotax25.2

    MaxRotax25.2 Registered

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    This is amazing! You are super talented! Keep up the fabulous work!! :D
     
  2. MaD_King

    MaD_King Registered

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    Great job, the render in game is wonderful !!

    I'm interested by your material settings on 3DS Max you use in export scene.

    When you finished your material work is it possible to have an mtl export to use as reference?
    Because on my cars currently in work, the render is so bad in rF2 ... Yours are so clean !!
     
  3. F1lover

    F1lover Registered

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    Wow... so rouhgly over 100,000 poly count.. have you tried with more than 1 car on track, if soo how is the FPS rates..

    The car is stunning, and I am intrieged by what you are doing to the .gdb!!!! all the best of luck mate!!!
     
  4. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Too early to put more cars on track ingame - as I've to create LODs (expecially for cockpit interiors) and textures. BTW, I'm thinking to the fact that actual F3 championship runs with 10/11/14 cars on track.

    For now, just testing in devmode, I do not feel any problem with 20 LOD100 cars around the track...so seems there is a good margin for future optimizations.
     
  5. ethone

    ethone Registered

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    The F3s make for utterly awesome racing online though, I really wouldn't mind being able to run them in larger fields than just 10 cars.
    I don't think them having 10/11/14 cars on track is by choice. ;)
     
  6. Tuttle

    Tuttle Technical Art Director - Env Lead

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    They can use less car details in the main settings (just in case)...:)
     
  7. Tuttle

    Tuttle Technical Art Director - Env Lead

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    BTW, the most detailed parts are into the cockpit, not in the bodyshape...so I think with a good lodding it could work fine in a large field as well.
     
  8. 1959nikos

    1959nikos Registered

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    thats the man!!!
     
  9. feels3

    feels3 Member Staff Member

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  10. Magzire

    Magzire Registered

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    My 85 euro is starting to make sense. Looks amazing!
     
  11. Tuttle

    Tuttle Technical Art Director - Env Lead

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    I'm near to start a private betatesting period for the physic side.

    For those who are interested in making beta testing with the Dallara F309 Italia, please, send me a PM with your contacts.

    I'm searching for "expert" sim drivers with some rFactor physic skills for a better comunication and of course a basic knowledge in racing car settings.

    I think I should need a max of 3/4 testers for this specific field.

    Actually I'm working with 1 (maybe 2 in the future) real formula car drivers that are helping me for the general handling, but I would like to cross feedbacks between sim drivers and real drivers to find the right line...

    The beta testing period should start next week.

    Thanks...:)

    PS: ***this is NOT a graphics and/or general car look beta testing*** :)
     
  12. chappielike2009

    chappielike2009 Registered

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    "You did a good job!" and "You are a great artist" what a nice looking car much better than most.
     
  13. MaD_King

    MaD_King Registered

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    I will forward your request to our Physics specialists to see if they have time to help you.
     
  14. Banger

    Banger Registered

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    sorry tuttle i cant drive that, you missed an important part wheels:)

    kidding:) great job
     
  15. DeM

    DeM Registered

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    Very nice work to you Tuttle. I look very much forward to seeing more

    DeM
     
  16. Alesi

    Alesi Registered

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    hm.... the looks like it lay down on track.. is this correct?
     
  17. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Well, if you're pointing at the first car export used for shots there was not physics in the car...just a first export.

    :)

    There are no new shots of the entire finished car...
     
  18. Adrianstealth

    Adrianstealth Registered

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    Gosh, that model looks amazing, take your time on ths Tuttle it looks as though it could be somthing really special
     
  19. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Thanks mate. I'm trying to do my best on this...as I love this car and I've some good contacts in the F3 ambient...so I'm working with a tons of data and feedbacks from the real deal. It's not so easy put real values into the simulator as you've to find the better way to translate those real parameters for the game engine...this is the more complex (and interesting) part of the job...

    Unfortunately the Tire documentation is nothing special...so I've to work just in trial & error, using the most similar Tire model for this section...hoping for some good feedbacks from testers..:)

    Hope to give you a nice car to enjoy...;)
     
  20. Zephyr RU

    Zephyr RU Registered

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    1 person likes this.

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