It's been so much fun coming back to this thread and seeing all the cool updates at such a quick pace.
Pay attention to your shadow casters, guys It's a dead giveaway when walls don't cast shadows. I like it that you take care of normalmaps for trees - adds a bit of depth. I'd love to see some variety in grass texturing and nice grass-track transition textures. I do realize it's a lot of work, but you only need to launch one of feels3 tracks to see it's worth it, so I keep my fingers crossed. AO maps would be a cherry on top of a cake ( I know real AO maps are not yet implemented in shaders, but still better to have them in textures than seeing flat shading ). Good work so far - keep it up and take your time if needed
just ran some laps,,it looks outstanding,with 15 cars on the track getting 50fps,,great job guys,,thank you
Revival Racing Howston server is up. Thanks guys!!!!!!!!!!!!!!!!!!!!!!!!! Edit - OK, now that I have driven track I have to say GREAT. I never imagined I would look this good! Of course I knew it would look great b/c you guys were working on it but I just didn't expect some of the textures & lighting to "pop" (in a good way) the way they do. For example, even simple things like the wooden posts in front of the fence on the left at T2 as you go into the long straight are just so convincing. Incredible stuff. So, as I have said, my track decision for next week's race is made! Now the hard choice is what car.... Edit #2 - I lied. Scheduled this for two weeks out as 60s F1s are the cars for this track. Howstons are great fun here but 60s F1s are just simply epic here!