Discussion in 'Locations' started by ~IsR~Barabba, Dec 24, 2012.
release the kraken
Great work fellas.
I found the problem of trees Walls. The faces orientation is wrong
EDT: another script function solve the problem.
Looks very good! any chance to update the grass?!
Really nice shots here.
Kerbs are oversaturated though.
The grass are basic yet.
Edit: I mean i only use one texture for road edge.
This is looking really nice, another track that will join the chosen few on my hard drive
I also just have a "chosen few" tracks on my HDD but this will definitely be on there.
Its looking really good...
Me too, thanks for your hard work!
I just had to share this only because funny.
There are three consecutive tracks on my schedule that are all getting major updates or completely new versions beginning with Silverstone scheduled for Oct 6 followed by Bahrain & Essington.
Silverstone's not looking good for Oct 6, but I expect it to be soon thereafter if not in time for Oct 6 so I will wait for it to be updated before running it.
Of the three, I'd bet the new Bahrain is going to be released last. So I may run the current version of that in place of Silverstone on Oct 6.
Anyway I know you will not rush Essington and that is the right thing to do. I am only sharing because I think is funny. Keep up the great work!
Made some progress with the AIW.
-New fastest path (driven with Corvette)
-Adjusted some corridors (btw, the default was very good, curbs included)
-Aligned pit and grid locations with road markers.
-Set special slow down spot
-Set Teleport spot
-Normalized the pit exit paths
I'm planting trees
Hope the trees grow fast lol
So awesome seeing some community members working together. This track should be awesome with the talent working it. Tx guys.
I had to add more terrain for plant the trees
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