@bears @atomed Sightseeing & casual cruising is definitely one of the big motivation that keeps me going. When I looked back into the old days, many good memories are more came from those weekend sessions that cruising with friends and strangers on countryside tracks like Nord or Targa, no competition, just having fun.
v2.50 Historical content update - 24 Hours of Dundrod Now available at workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2689976111 Full change log: - Add new "24 Hours of Dundrod" layout with temporary road lights exclusively for endurance events. - Set historical accurate race date in September for "TT" layout, which affects sun angle & day night duration. All other layouts have race date set in June. - Add historical track lights with different configurations for each layout. Temporary road lights are available only for 24H & Reverse layout. The TT layout has the least track lights in order to stay authentic to the historical event. - Add random power fluctuation animation to track lights. - Rebuilt main broadcast building with more historical details. - Recreated the quarries left-hand hill elevation with additional historical fences, crowds, vegetation, houses. - Add historical landmark farm houses at Rushyhill, Deer's Leap, Wheeler's corner, Hairpin. - Add historical caravans, big top tents, outhouses, race event signboards. - Add historical no-entry sign at pit exit during pit closure. - Add more 3D & texture details to tents, banners, speakers, bridges, stone walls, farm gates, improved material effects. - Add more crowds and warning signs to various historical locations. - Remodeled all 2D chimneys & stone walls to 3D, fixed shadows casting issue. - Optimized collision wall, removed collision wall that can strand vehicle. - Removed grid lines from TT layout. - Fixed some minor road UV map issues. - Updated lakes using the new IBL water shader. - Removed rainbow from race session. - Replaced some 2D tree walls with billboards trees that fits better with scenery. - Improved large amount materials, textures, objects. - Increased overall material brightness by 5%. - AIW workaround to fix AI crashing and stuck issues while exiting pit lane. - Improved AI path at Hairpin for GP Reverse layout for wide range of vehicle types. - Reworked track-side camera groups with more coverage and additional angles that closely matches historical footage. Thanks to Jim for help & encouragement. Thank you all for following & supporting the development as always. Happy driving.
This is too incredible. Looks so perfect. The blinking laps is such a nice accent. Thank you, svictor, for everything !
v2.60 - Add additional track lights near Cochranstown & Quarterland for 24H & Reverse layout. - Reworked details of all vegetation textures, cleaned up rough edges. - Tweaked ambient probe setting, improved visibility & more natural lighting during sunrise & sunset. - Tweaked road material, wet & haze effects. - Fixed black shading popping up on some materials when viewing at distance.
Might be that release 2.60 is tagged as 2.50? Supposedly, it updated two days ago but the content manager still shows 2.50.