[REL] Dundrod 1955 - Conversion from GPL (v2.0 updated)

svictor

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Dundrod_1955_loading.jpg

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2689976111

DUNDROD, NORTHERN IRELAND

Extract from the original GPL Readme by Jim Pearson:
"7.5 miles of public country roads west of Belfast, closed for race meetings. Narrow, bumpy, blind apexes, sudden dips and drop offs, roadside ditches. Very fast and very dangerous.

A circuit which hosted several rounds of the World Long Distance Sports Car Championship and the British TT in the 1950's, with works entries from Jaguar, Maserati, Mercedes, Porsche and M.G.

Stirling Moss won the 1955 race in a Mercedes 300SLR from Juan Fangio and Wolfgang von Tripps. However tragedy struck during that race with two separate fatal accidents before Cochranstown and at Tournagrough, in which three drivers died. Road racing in sports cars was subsequently abandoned at Dundrod, but the bikes and sidecars continued to race and still do so twice a year in the Ulster Grand Prix and Dundrod 150."



Build History

This full length "Dundrod 1955" was built by Jim Pearson entirely from scratch and released by him for the simulation Grand Prix Legends [ GPL ] in April 2021. It follows a much earlier version which modeled the slightly different 1965 track layout.

Jim's original release files are located here;
http://jrpearson.homestead.com/DundrodDownloads.html

The full release thread & video for GPL is located here;
http://srmz.net/index.php?showtopic=14111


Conversion Credits

Converted to rF2 by S.Victor(Xiang).

I approached Jim in November 2020 and agreed to the same conditions set out in his other track "37¾ Mile Isle Of Man Mountain Course" Readme PDF [http://jrpearson.homestead.com/37MileIOMMCRelease.html]. He then gave me written permission to convert his track to rF2.

Amongst these conditions were assurances that the permission being granted would be limited to rF2 in this case and that no income would be derived or sought for the conversion.

A sincerely thanks to Jim, who has been providing valuable suggestions and extensive assistance on various tasks throughout the development of this conversion.

Jim Pearson's Comments:
"Following Xiang's successful conversion of my Isle Of Man Mountain Course track for rF2, I was pleased to see him tackle this task. He has put a vast amount of work into the conversion; then added considerably more 3D detail into the surrounding countryside, for added immersion. Some of this you may only see in high TV cam views!
His work is of a high standard and deserves the gratitude of the rF2 community."



Enjoy

Jim Pearson & Xiang

December 2021


Track Info

- Length: 12.146 km / 7.547 Miles
- Max vehicles: 60
- Pit spots: 30
- Starting lights sequence: 6
- Default race length: 84 laps / 625 miles
- Default race start time: 10:30AM


Layout Configurations

- Dundrod 1955 TT (Historic "Le Mans" Grid)

The Tourist Trophy layout with historic "Le Mans" style starting grid for maximum authentic experience.

- 24 Hours of Dundrod (Le Mans Grid)

Same as Tourist Trophy layout with additional track lights for extra endurance immersion.

- Dundrod 1955 GP (Modern Grid)
The Grand Prix layout with modern style starting grids.

- Dundrod 1955 GP Reverse (Modern Grid)
The Grand Prix Reverse layout features a lot of high speed up & down hill corners, which is even more exciting and challenging with a different view angle at the vast open countryside.

Other Features

- 0.8-0.9m Realroad density & 2% Crossfall with varied bumps
- Full surrounding terrain & scenery vegetation
- IBL shaders & PBR materials
- 4 rubbered Realroad presets for each layout
- 2 tracking & 1 static trackside camera groups
- Birds, Planes, Balloons, Rainbow, Nightlights


Track Notes

Performance:
The track includes several "Circuit Detail" settings to help with performance.
- At High or Full setting, everything gets rendered. Note, certain none-essential objects such as balloons and volumetric lighting are only rendered at Full setting.
- At Medium setting, additional road side 3D grass is not rendered.
- At Low setting, additional terrain trees, distant buildings, and all 3D grass are not rendered.

Historical start grid:
The Tourist Trophy layout uses old Le Mans style start grid to better simulate the historical real life races. That means every vehicle lines up along the pit lane wall in an angled parking attitude for a standing start.
Several flagmen will wave Green Flag at race start. A six sequenced beeping sound effects will also be played to help drivers determine the moment of Green Flag.

Pitstop:
The track has 60 garage spots, and 30 pit spots shared per 2 vehicles. Drivers must "request pit" before making a pit stop, similar to other historical tracks. There is no pit lane speed limit. Be careful and do not approach the Pits too fast.
Pit lane begins at the first pit stall, and ends at the last pit stall.

Tornagrough Hairpin:
Be aware that certain low steering lock cars may not be able to handle the tightest Hairpin at Tornagrough Road. Exercise extra caution and practice the wide approach, full steering lock turning which is required to pass through there safely. The AI Waypoint is optimized for the majority of cars at the Hairpin, but may not stop some low steering lock cars from jamming the corner.

Warning for players with visual sensitivities:
This track has a large number of tree shadows driven through at high speed. While this is realistic, it does cause a "strobing" effect in some sections, that may not be suitable for players with visual sensitivities. If that is a concern for you, try disabling shadows from options, or avoid playing the track.

Version 2.00 Update Notes
index.php

https://steamcommunity.com/sharedfiles/filedetails/?id=2689976111

New layouts:
- Dundrod 1955 TT (Historic "Le Mans" Grid) by Jim Pearson
The Tourist Trophy layout with historic "Le Mans" style starting grid for maximum authentic experience.
Note, due to tight grid space, some vehicle AI may have trouble starting. If AI can't help crashing at race start, try use Grand Prix layout instead.

- Dundrod 1955 GP (Modern Grid) by Jim Pearson
The Grand Prix layout with modern style starting grids.

- Dundrod 1955 GP Reverse (Modern Grid) by Jim Pearson
The Grand Prix Reverse layout features a lot of high speed up & down hill corners, which is even more exciting and challenging with a different view angle at the vast open countryside.


New features:
- All layouts support a max number of 60 vehicles, with 30 shared pit spots per two vehicles.
Note, pit lane begins at the first pit stall, and ends at the last pit stall. It is important to steer and point vehicle towards the pit lane (between dash and dotted lines) before entering pit, otherwise any pit operation will be ignored. Practice is recommended.
- 6 starting lights sequence, which equivalent to the historic starting countdown.
- New historic accurate race default setting; race length (84 laps / 625 miles); race start time (10:30AM).
- New standard real road presets for all layouts.
- New default weather preset with Medium rubber preset.
- New AI Waypoint paths optimized for wide range of vehicle types, especially vintage vehicles.
Note, due to the dangerous nature of narrow road and high speed corner, AI may crash while overtaking. Lowering AI aggression setting may help reduce crash chance.
- New realistic collision wall. Roadside ditches are as dangerous as in real life.
- Reworked all trackside cameras.


Other changes:
- Full track PBR update with hundreds of new & improved PBR materials & textures.
- New surface imperfection on the road edge, significantly improved overall terrain model.
- Extended all road junctions with drivable surface for a more complete view at the track.
- New 3D grass clusters with more variations. The wild grass now blends naturally with terrain pattern.
- New road PBR materials and hand-drawing groove & puddle textures, remapped visual groove and puddle, the track now fully supports the latest wet visual rendering.
- Remodeled all 2D hedge, bush, fence, wall, gate objects into full 3D.
- Hundreds of new scratch-made 3D models for extra historic immersion.
- Improved large amount existing objects with more details.
- More crowds.


Thanks to Jim for extensive support and help that made this update possible.
Thanks to friends and everyone's support and encouragement.

Happy driving!
 
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This track is the end-of-the-year-highlight. Such a pleasure to drive. Hard to keep the eyes on the track because of the beautiful landscape. Performance ot the whole track is top. Very well done, Sir
 
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Thank you svictor
Wow, you done it again. Great work. The attention to detail is very high.

Jim Pearson's Comments:
"Following Xiang's successful conversion of my Isle Of Man Mountain Course track for rF2, I was pleased to see him tackle this task. He has put a vast amount of work into the conversion; then added considerably more 3D detail into the surrounding countryside, for added immersion. Some of this you may only see in high TV cam views!
His work is of a high standard and deserves the gratitude of the rF2 community."


^^ I agree with these words ^^

Thank you
 
Big Grin on my Face. Took the 75 F1 cars and for some idiotic reason chose a full rain weather setting. Boy the AI were not happy with that. But despite their spinning, a-lot, it was huge fun. Wonderful track. Thanks...
(now if we can get a 60's version of Road America, Watkins Glen, Sears, etc etc. ) PS, thanks for making the haybales moveable!
 
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