machine
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This is a conversion from a Stock Car Evolution track from around 2011.
Road surface is upgraded to Realroad, including heaps more poly's. A small transition added to from apron to track to mirror real track.
I had to redo the infield as in the original track I built a totally new racing suface and matched into existing infield and outfield. It was a real mess of a job, so I also added a new infield, it's basic, but way better then it was in rF1.
All of the objects stay as they were. I had to edit some of the lighter textures albedo setting to make the track look better.
This track is primarily aimed at Leagues. Minimum time spent, as all the Oval tracks will take upto 2 years to get completed.
There is only 1 version of the track, a League Version. I some time spent on the AI, and they race really well.
But they cannot enter or exit the pits, so short races are recommended. The pacecar moves off the track late before race starts.
For fun, run 100% AI, 20 laps, 20 drivers, and start at the back.
For PICTURES and a VIDEO, follow the STEAM LINK below.
Video shows racing against AI.
Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=648773007
Download links and Setups in Stockcar Tracks List Thread
Tracks by Machine
Daytona | Dover | Kansas | Michigan | New Hampshire | Phoenix | Pocono | Texas | Watkins Glen
Road surface is upgraded to Realroad, including heaps more poly's. A small transition added to from apron to track to mirror real track.
I had to redo the infield as in the original track I built a totally new racing suface and matched into existing infield and outfield. It was a real mess of a job, so I also added a new infield, it's basic, but way better then it was in rF1.
All of the objects stay as they were. I had to edit some of the lighter textures albedo setting to make the track look better.
This track is primarily aimed at Leagues. Minimum time spent, as all the Oval tracks will take upto 2 years to get completed.
There is only 1 version of the track, a League Version. I some time spent on the AI, and they race really well.
But they cannot enter or exit the pits, so short races are recommended. The pacecar moves off the track late before race starts.
For fun, run 100% AI, 20 laps, 20 drivers, and start at the back.
For PICTURES and a VIDEO, follow the STEAM LINK below.
Video shows racing against AI.
Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=648773007
Download links and Setups in Stockcar Tracks List Thread
Tracks by Machine
Daytona | Dover | Kansas | Michigan | New Hampshire | Phoenix | Pocono | Texas | Watkins Glen
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