[REL] Texas Motor Speedway

machine

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Texas Motor Speedway is a 1.5 mile D shaped steep banked oval. It has 4 corners.
It is a conversion from an original scratch built track for Stock Car Evolution. (rFactor 1)
The racing surface has been reworked, adding support for Realroad, and adding banking on the apron.
The AI are OK here in the Stockcars. 100% AI strength recommended. I am still having issues with the cars running lower than they should and refusing to run side by side. The bottom car when running side by side wll slow abruptly. They still run good lap times.

This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years)

v1.00 is first release.

Known issue: Tracks are unable to enforce configuration.
The setting to use is "Configuration: Speedway II" (It will be once I can enforce configuration in a future ISI Stockcar and Game update)

For PICTURES, follow the STEAM LINK below.

Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=662118100
Mega: Link here (Preferred download)
Dropbox: https://dl.dropboxusercontent.com/u/16249967/Texas_Oval_2016_v100.rfcmp
Setup: See setups folder link below for all my setups
(to save, right click and "save target" or "save link as" or similar depending on browser)

Tracks by Machine
Daytona | Dover | Kansas | Michigan | New Hampshire | Phoenix | Pocono | Texas | Watkins Glen
Steam | Setups Folder
 
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I have never seen them crash, could you post a screenshot, and maybe a replay file too, just 30 seconds with them crashing in it.
 
If it's not a bother, could you do daytona's, texas road courses as well with the same tracks?

It is a lot of work, and these are fill in tracks for Stockcar Leagues. There will eventually be full fledged quality tracks from 3rd Party Authors (For example, 3PA tracks like Eagle Creek) They will most likely have road courses in them.
 
Thank you machine, I should have looked at this forum a long time ago :-). Can't wait to try all the tracks you have been releasing.
 
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