[REL] Michigan International Speedway

machine

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This is a conversion from a Stock Car Evolution track from around 2011.
Road surface is upgraded to Realroad, including heaps more poly's.
Not much has changed from it's original release. All of the objects stay as they were. I had to edit some of the lighter textures albedo setting to make the track look better.

This track is primarily aimed at Leagues. Minimum time spent, as all the Oval tracks will take up to 2 years to get completed.
There is only 1 version of the track, a League Version. I spent some time on the AI, and they race really well.

For PICTURES, follow the STEAM LINK below.

Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=657011133
Mega: Link here (Preferred download)
Dropbox: https://dl.dropboxusercontent.com/u/16249967/Michigan_Oval_2016_v100.rfcmp
Setup: See setups folder link below for all my setups

Tracks by Machine
Daytona | Dover | Kansas | Michigan | New Hampshire | Phoenix | Pocono | Texas | Watkins Glen
Steam | Setups Folder
 
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Thanks heaps love Michigan one of my favs :D
Thanks for the set up but how do you implement it into the setting folder
Cheers


VehicleClassSetting="StockCar_2015"
UpgradeSetting=(100,0,0,0)
//VEH=MrCross.veh
//UpgradeClass=
//Configuration=4
//Brake Kit=4
//Inner Liner=1
//Wheelbase=0
//Steering Ratio=0
//Units=0
//Note: settings commented out if using the default

[GENERAL]
Notes="Fast and stable race setup.ÿCan get a bit slippery on the rear when pushed hardÿ36.6 possible in race trim. Only a very slight l"
Notes="ift in the corners if any for 1 flying lap."
Symmetric=0
//CGHeightSetting=0//12.52 in
//CGRightSetting=0//52.6:47.4
CGRearSetting=19//49.2:50.8
WedgeSetting=0//-5.00 turns
//FrontTireCompoundSetting=0//Speedway
//RearTireCompoundSetting=0//Speedway
//FuelSetting=67//18.0gal (35laps)
NumPitstopsSetting=1//1
Pitstop1Setting=72//+18.0gal (35laps)
//Pitstop2Setting=70//N/A
//Pitstop3Setting=70//N/A

[LEFTFENDER]
//FenderFlareSetting=0//0.00 in

[RIGHTFENDER]
//FenderFlareSetting=0//0.00 in

[FRONTWING]
//FWSetting=0//1

[REARWING]
//RWSetting=0//70 deg

[BODYAERO]
RadiatorSetting=39//40%
//BrakeDuctSetting=8//80% Closed

[SUSPENSION]
//FrontWheelTrackSetting=1//61.50 in
//RearWheelTrackSetting=1//61.50 in
FrontAntiSwaySetting=13//1.750 in
//RearAntiSwaySetting=0//Detached
FrontToeInSetting=2//1/8-in Out
FrontToeOffsetSetting=1//1/16-in Right
RearToeInSetting=0//1/16-in Out
RearToeOffsetSetting=4//1/4-in Right
LeftCasterSetting=1//2.0 deg
RightCasterSetting=17//6.0 deg
LeftTrackBarSetting=0//7.000 in
RightTrackBarSetting=32//11.000 in
//Front3rdPackerSetting=0//0.000 in
//Front3rdSpringSetting=0//Detached
//Front3rdSlowBumpSetting=0//1
//Front3rdFastBumpSetting=0//1
//Front3rdSlowReboundSetting=0//1
//Front3rdFastReboundSetting=0//1
//Rear3rdPackerSetting=0//0.000 in
//Rear3rdSpringSetting=0//Detached
//Rear3rdSlowBumpSetting=0//1
//Rear3rdFastBumpSetting=0//1
//Rear3rdSlowReboundSetting=0//1
//Rear3rdFastReboundSetting=0//1
//ChassisAdj00Setting=2//+1 in
//ChassisAdj01Setting=2//+1 in
ChassisAdj02Setting=10//Max
//ChassisAdj03Setting=0//1
//ChassisAdj04Setting=0//1
//ChassisAdj05Setting=0//1
//ChassisAdj06Setting=0//1
//ChassisAdj07Setting=0//1
//ChassisAdj08Setting=0//1
//ChassisAdj09Setting=0//1
//ChassisAdj10Setting=0//1
//ChassisAdj11Setting=0//1

[CONTROLS]
//SteerLockSetting=8//720 (23) deg
RearBrakeSetting=6//56.0:44.0
//BrakePressureSetting=56//85%
//HandfrontbrakePressSetting=0//0%
//HandbrakePressSetting=0//0%
//TCSetting=0//1
//ABSSetting=0//1

[ENGINE]
//RevLimitSetting=7//9,500
//EngineBoostSetting=0//1
EngineBrakingMapSetting=1//1

[DRIVELINE]
FinalDriveSetting=26//3.60:1
//ReverseSetting=0//2.62 (9.42)
Gear1Setting=0//2.62 (9.42)
Gear2Setting=10//1.93 (6.96)
Gear3Setting=36//1.30 (4.68)
Gear4Setting=0//1.00 (3.60)
//RatioSetSetting=0//N/A
//DiffPumpSetting=0//0%
//DiffPowerSetting=0//100%
//DiffCoastSetting=0//0%
//DiffPreloadSetting=0//1
//RearSplitSetting=0// 0.0:100.0

[FRONTLEFT]
CamberSetting=100//5.0 deg
PressureSetting=0//15.0 psi
//PackerSetting=9//0.562 in
SpringSetting=32//1200 lbs/in
//SpringRubberSetting=0//Detached
//RideHeightSetting=5//3.625 in
SlowBumpSetting=0//1
FastBumpSetting=0//1
SlowReboundSetting=19//20
FastReboundSetting=19//20
//BrakeDiscSetting=0//1.000 in
//BrakePadSetting=0//1

[FRONTRIGHT]
CamberSetting=70//-2.0 deg
PressureSetting=20//25.0 psi
PackerSetting=17//1.062 in
SpringSetting=24//925 lbs/in
//SpringRubberSetting=0//Detached
//RideHeightSetting=13//4.625 in
SlowBumpSetting=4//5
FastBumpSetting=4//5
SlowReboundSetting=9//10
FastReboundSetting=9//10
//BrakeDiscSetting=0//1.000 in
//BrakePadSetting=0//1

[REARLEFT]
CamberSetting=53//1.8 deg
PressureSetting=0//15.0 psi
//PackerSetting=13//0.812 in
//SpringSetting=12//350 lbs/in
//SpringRubberSetting=0//Detached
RideHeightSetting=16//6.875 in
SlowBumpSetting=2//3
FastBumpSetting=2//3
//SlowReboundSetting=4//5
//FastReboundSetting=4//5
//BrakeDiscSetting=0//0.709 in
//BrakePadSetting=0//1

[REARRIGHT]
CamberSetting=5//-3.0 deg
PressureSetting=20//25.0 psi
//PackerSetting=18//1.125 in
SpringSetting=23//700 lbs/in
//SpringRubberSetting=0//Detached
RideHeightSetting=22//7.625 in
//SlowBumpSetting=4//5
//FastBumpSetting=4//5
SlowReboundSetting=9//10
FastReboundSetting=9//10
//BrakeDiscSetting=0//0.709 in
//BrakePadSetting=0//1

[BASIC]
Downforce=0.500000
Balance=0.500000
Ride=0.500000
Gearing=0.500000
Custom=1
 
Just make a 'dummy' setup ingame, go to your UserData/player/Settings/Michigan folder, open the dummy.svm w/Notepad, Copy/Paste those values^^ overwriting the existing ones..
 
i have found other oval in a brazilian league NEO BR

they make conversion from VHR-stockcar tracks of rfactor 1 to rfactor2
for Indy and nascar http://neobr-av.com/campeonatos/t1-2016/neobr-indy-n1/

I have been in touch with these guys just a couple of days ago. They have converted just for their own league use. We spoke of working together on the conversions. But they would be conversions from my own Stock Car Evolutions tracks. I had a few tracks which I never released for SCE. Dover and New Hampshire were totally new tracks never quite finished and released. Texas, Las Vegas & Pocono and others had updates, like added tarmac from track to inner wall, added apron banking. All these things on top of totally new layouts with correct radius transitions which most Stockcar mods did not have. Most used the old converted NSR tracks (JNS) They were good in their time, but most leagues changed grip values to make 2 racing lines.
 
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