Stockcar Tracks List

Discussion in 'Third Party Content' started by machine, Dec 12, 2016.

  1. machine

    machine Well-Known Member

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    "New readers - Make sure to post if you find any dead link, or cannot download setups"
    Studio 397 Tracks (& ISI & 3PA)

    Auto Club Speedway (Apple Valley)
    Charlotte Motor Speedway (Mountain Peak)
    Darlington Raceway (Brookdale)
    Homestead-Miami Speedway (Palm Springs)
    Indianapolis Motor Speedway
    Kentucky Speedway (Eagle Creek)
    Richmond International Raceway (Northside)
    Talladega Superspeedway (Alabama)
    And Joesville and Jacksonville

    Coming soon (or not)
    With Links to Twitter and Preview Pics
    Atlanta Motor Speedway
    (A mate of mine is on this one)
    Bristol Motor Speedway - Fallston
    https://twitter.com/rF2TrackTeam/status/748164735321899008
    Martinsville Speedway - Soapstone (My guess, it's on the Wall in the pic)
    https://twitter.com/rF2TrackTeam/status/750705989612109824
    Sonoma Raceway - Bayview Raceway (It's on the sign)
    https://forum.studio-397.com/index....kaging-test-release.30377/page-12#post-867988
    Watkins Glen by VLM
    http://www.virtualr.net/watkins-glen-for-rfactor-2-first-previews

    By Machine (Garry Cross)

    Bristol 0.98 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/yav53a34mqy1x4f/Bristol_Oval_2017_v098.rfcmp
    Mega: https://mega.nz/#!FxEx0JAb!xgHe2ksOPtcZPTRyaWRj3bjEmxJauRAm3mlR6ULeva4

    Daytona 1.30 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/68p9md4ag8u7i4h/Daytona_Oval_2016_v130.rfcmp
    Mega: https://mega.nz/#!J1cWgTTJ!MvdeCDx5esaFkeWfh8FX4SD1F7ejYxstIVI2Ty9aIo0

    Dover 1.20 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/pyko7i8peu4gxsw/Dover_Oval_2016_v120.rfcmp
    Mega: https://mega.nz/#!0ksjATaT!O7sbKJk8HLkNIWvgTLSqEBHBsJYV5-hCZbarCfUjZ3Y

    Las Vegas 1.00 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/b5ujbxbafouoy7d/LasVegas_Oval_2017_v100.rfcmp
    Mega: https://mega.nz/#!t0cGyT6b!QTjo3JZJTeKFzUSwZhmVD-Rau8dzPo9j1ISHrFu2AcI

    Kansas 1.00 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/p7200da1sjvmqb9/Kansas_Oval_2016_v100.rfcmp
    Mega: https://mega.nz/#!l48HRaAZ!J6Uk65nFWl5IrYydotEUWdkl5zJVAwE_JOi1MdJZhZk

    Martinsville 1.00 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/aukz4fxek1ab38b/Martinsville_Oval_2017_v100.rfcmp
    Mega: https://mega.nz/#!ll1jHQqa!LveNQ3N7T0hc9NFPwXb2IMPBLgJqwhUxgp09um9MSkA

    Michigan 1.20 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/wwfra13d6wil3a8/Michigan_Oval_2016_v120.rfcmp
    Mega: https://mega.nz/#!Np10DKSR!U_U09S6ej0lr4-3LmYEaCpHiU4gHpd-j8adkg4rbTyw

    New Hampshire 1.00 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/5bkd30fbhtyg3h6/NewHampshire_Oval_2016_v100.rfcmp
    Mega: https://mega.nz/#!otVxiJ7a!O167jHNL7BkHYUt1B6RZSeR_dhH2y2TO2rfZajrvzHw

    Phoenix 1.20 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/i9dn45vli8v47b3/Phoenix_Oval_2016_v120.rfcmp
    Mega: https://mega.nz/#!M4tUDBRK!y6y9ZYmkiRQRuDKr0sj8wcdZdlG4CEb___O76mm0iZ4

    Pocono 1.20 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/q127quc93vq4s8j/Pocono_Oval_2016_v120.rfcmp
    Mega: https://mega.nz/#!gsFh3A4Y!HXMAdgAvuNNBR8v0nLUfgLQm-2eb6tEzigPPFDdG8Uc

    Talladega 0.40 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/0m5lepm48gx0ah0/Talladega_Oval_2017_v040.rfcmp
    Mega: https://mega.nz/#!MwEiSb6A!DIIVZq-hItqVYdFTUjAC3Le4T6Tfb3HflDXahSQrcqI

    Texas 1.00 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/xbaip49ena8r967/Texas_Oval_2016_v100.rfcmp
    Mega: https://mega.nz/#!gpdHUCoS!x9RJfH4GmViC4Jk3pW5lKF_xeBwDbzf7r9sg3DUhIfQ

    Watkins Glen 0.75 - (Steam: See Steam link below)
    Mediafire: http://www.mediafire.com/file/r1t8o5ef7vzdt4c/Watkins_Glen_2016_v075.rfcmp
    Mega: https://mega.nz/#!EhcVAASB!bT2ctw59yWJpByz5KIZzpFxj3o9g7QNRHz07DYohVXM

    Steam
    My tracks on Steam: http://steamcommunity.com/id/gazzari/myworkshopfiles/

    Leagues (Steam Collections)
    Put these 2 links in your leagues website to make it easy for your drivers to get what they want.
    Original and Other Content: http://steamcommunity.com/sharedfiles/filedetails/?id=832279177
    Machine Content: http://steamcommunity.com/sharedfiles/filedetails/?id=819086842
    (You can choose what you want installed from the Steam Collections)

    Setups
    All my setups.

    I have permission to convert Chicagoland & Darlington from American Stockcar.
    I will probably do Chicagoland soon. Brookdale will have to do at the moment as there is a major call from leagues to get Alabama replaced. The track shape is attrocious.

    That completes the round of tracks for Nascar Cup series for 2017. In time they will all be replaced with much better quality tracks. Once I finish with the initial conversions, I am not sure which direction I would take.
     
    Last edited: Jun 8, 2017
  2. machine

    machine Well-Known Member

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    Setup Notes
    Michigan
    "Stockcar-Michigan-MC-DX11-2" Dont push too hard, tires won't last. Run no faster than mid to high 37's at start. Should be good for fixed setup racing. For open setup, you can run as low as -1 wedge for a short run. Keep at +1 or more for longer runs. Even with 50% more tyre wear on the front, you will be major loose after 20 laps. Setup v2016-06-18 (M-120)
    "Stockcar-Michigan-MC-DX11" Based off the old DX9 track with more grip. I am not sure which of these 2 setups is better on a long run. (this or the setup above)
    "Stockcar-Michigan-Machine-v1" The old setup from DX9 track: A hot setup for the older track when it had more grip. Competitive in open setups races and a little on the loose side early for fixed setup racing.
     
    Last edited: Jun 20, 2017 at 9:42 AM
    adamfarmer and Sergio Loro like this.
  3. machine

    machine Well-Known Member

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    Reserved
    I will put all links to tracks in first post above.
    No links will be in the track threads themselves.
    Hopefully this makes it easier, only 1 thread needed to keep all stockcar tracks.
    It will make it easier for me to keep up with all the links.
    (Please leave specific track comments/issues in their respective linked threads)
    Leave comments for tracks in this thread
    Thanks for your support. And enjoy.
     
    Last edited: Jun 20, 2017 at 9:36 AM
    Sergio Loro likes this.
  4. Taris Henrique

    Taris Henrique Well-Known Member

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    Wow.... This will really make everything easier. Thanks Garry....
     
  5. Joel.Brown

    Joel.Brown Well-Known Member

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    Garry, I don't know what we'd do without you. Thanks for all the effort you're putting into this.
     
  6. Chris Lesperance

    Chris Lesperance Well-Known Member

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    Thanks Gary!
     
  7. TPG

    TPG Well-Known Member

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    Thx for the updates..nice job on creating this thread :cool:
     
  8. machine

    machine Well-Known Member

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    Araripe likes this.
  9. Araripe

    Araripe Member

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    Awesome!
     
  10. Taris Henrique

    Taris Henrique Well-Known Member

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  11. TheScrapanator

    TheScrapanator Well-Known Member

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    Glad to see you do this thread, a lot easier for all of us to get the tracks, can't wait to see you do Talladega, again.
     
  12. machine

    machine Well-Known Member

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    Martinsville is now available on Steam.
    And I've been working on another which is very close. (In testing)
    Will get forum posts and alternative links at some time. I've been so busy in RL.
     
  13. DaREALMastaD

    DaREALMastaD Well-Known Member

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    Awesome, thanks again Machine :)
     
  14. machine

    machine Well-Known Member

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    New setups for Martinsville & Las Vegas added.
     
  15. machine

    machine Well-Known Member

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    Bristol And Talladega released a few weeks back. See them on Steam.
    Talladega is a WIP, with many more objects to be added.
    Bristol was a quick conversion including totally new racing surface with different radius at each end of track as per real. And a much improved apron over my rF1 version. I needed both M'villle and Bristol for my league. (Since S397 were slow getting theirs out!) And various people have been screaming out for a replacement for the deformed Alabama.
    I have started on Daytona making it DX11 ready. There mill be no track or object improvements for DX11, just albedo/texture work on all my tracks. It will take a while, so be patient. 13 tracks at the moment. My later tracks were better, so will be less work.
     
  16. machine

    machine Well-Known Member

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    I am mid way through Chicagoland, but it is on hold for a while till DX11 on the other tracks is done. If you want to test it, ask to be my friend on Steam. It is shared with my Steam friends.
    My Steam profile is here: http://steamcommunity.com/id/gazzari/
    Todo: Chigacoland. Calderpark Thunderdome. Darlington. Initial upgrade to DX11 all tracks. Upgrade all tracks quality and objects to something closer to S397 standard. Oh, and redo Phoenix and Texas.
    Not much....
     
    Alex72, mschreiner, Shywalker and 2 others like this.
  17. machine

    machine Well-Known Member

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    Dover updated. A small update, edited most remaining textures to DX11.
    Changed grip levels in corners only to slow the cars to a more reasonable speed. (Until the tyre model is fixed)
    Removed shadow caster from track surface and added a hidden shadow caster. So late afternoon shadows dont show where they should not. And also to remove weird shadowing on track surface.
    Update available on Steam, and updated track link in first post.
     
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  18. machine

    machine Well-Known Member

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    I have updated the links above. Should all be good now. Please post here if you find any dead links. Or you cannot download setups. I hope to update some setups soon.
     
  19. Alex72

    Alex72 Well-Known Member

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    Sorry to ask stupid question, and great work from the looks of this thread. :) But does these tracks have feeling in the tarmac? Like small bumps/dips etc? Just asking because sometimes mod tracks can be flat and i prefer tarmac with a little "character". :)

    Thank you.
     
  20. machine

    machine Well-Known Member

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    For the most part, no. It's been a long process just to get the tracks in game. A couple more to go. That's something I want to do, but is a ways off.
     
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