The issue is definitely with the scripts and Traveller is aware of it. I think with the latest scripts he streamlined the code which stopped it working correctly. If you take the GMT exported from Blender and open and re-export it with 3dsimED3 the normal maps will work correctly. Problem is I am past my 20 day trial of 3dsimED3.
Just subscribed to this mod today. Great graphics & physics. Strange problem tho, the AI won't shift out of first gear. They run the whole lap at redline in first gear. Anyone else having this problem? Or is it just me?
It appears to be an issue with the rF1 format engine files according to a post in another thread. It has been reported and apparently it will be looked at by S397.
Not sure if S397 will actually do anything about this, aside from confirming that this is the case. Personally I don't think it's reasonable to expect that the rF2 code will accommodate mods which have ultra-legacy parameters on the HDV file when we all want rF2 to be come better optimised and stable... It's a bummer, BUT, if there are clear instructions on what has to be corrected, I am sure that the community will be able to address this on a case to case scenario. Nonetheless, I did ask on Discord if it would be possible to incorporate a new function on the MAS app to review components, parsing through the HDV files and apply an automatic correction (which I assume could be achievable).
@vava74 You can always use my Engine Converter Tool, that converts from rF1 into rF2 Engine.ini Format.
You could be right but I don't think the breaking of the rF1 engine files was intentional and they may have an easy fix. But then again it could also mean all mods that use the older engine format will no longer work, time will tell. If that's the case then like @redapg said he has the tools for the job. In regards to this mod, the end goal is for the car to use the rF2 engine format utilizing the turbo functionality. @PatientRF2fan has already worked on that along with a new chassis for the Reynard which when time is available will be finalised and developed for the other chassis.
I know that work was ongoing, but it appears that life has got in the way for PateientRF2fan and modding went into the back-burner...
Another reason for your tool or an identically performing function to be incorporated in the MAS tool...
I have used the engine tool to fix the cars not changing fully up in the gearbox, for all the cars in the TCL mod (RF1 engine.ini)and now they work fine.
Could you direct me to this other thread? This is effecting some of my favorite old mods so I want to track what happens with this. Thx.