I have all four chassis converted to Flex
I have added upgrades that include FFB strength / Semi Auto lift and blip or Auto lift manual blip downshift/
Split mirrors / onboard ARB / pressure on the fly / body and suspension repairs
Working on turbo engine and gears
testing primary and wet tires
Creating default setups with motec
Once road package is closer I will shift into some oval action
Have been using the physics blog, ptools and looking at the physics spreadsheet (rather intimidating).
Unfortunately this will be by feel as there is no real spec data to be found for this era.
I have probably reached my peak of ability physics wise and will have to find a
mentor on this forum.
There has been some encouraging improvement. The turbo testing has been interesting.
Tracks:
My main focus was to re-mesh and add proper bumps from cockpit footage on these tracks.
I will eventually pursue permissions to share but want the product to be clean before asking.
I just keep going back into tracks as skills increase. Still using legacy shaders.
Anyone want to help PM me. I would appreciate it so I can focus mainly on the mesh, bumps, lines curbs, walls, setup and AIW. Be great to learn from others
Long beach 98 new layout remeshed bumps and lines Doug offered to host but I want to clean it up first
Belle Isle 98 remeshed bumps lines and billboard trees
Surfers Paradise 98. remeshed bumps and lines
Midohio: re-meshed added bumps and lines
Cleveland: resurfaced need bumps and paint
Toronto: re-lofting track and walls then adding bumps, lines, adds
Vancouver: re-lofting adding bumps and lines
Road America; havent tried it enough to feel the bumps
Ovals
I have a bunch loaded up in MAX and been working with the meshes[/QUOTE]
I'm a newcomer here, but I'm no stranger to rFactor. Been simracing in various forms for more than two decades.
Microsoft Cart Presicion Racing was my first taste of this wonderfull hobby.
Once I saw there is some progress on updating this mode, I was extremely excited.
I've tried all the sims and all the best mods, but in my humble opinion, this is the best mode of all time in all of simracing.
My reasoning - these cars put you in the mindset of a real race car driver.
Apart from the physical fitness, you gotta have gargantuan mental stamina - 100% focus, high attention span, split second reflexes.
This mod perfectly captures it all.
It is the only thing I drive, it is my inspiration and motivation to get a DD wheel and take a DIY route for the sequential shifter.
If you can perfect this even further, it'll be a dream come true. I would be more than willing to make a donation.
I would however strongly suggest not to mess with the physics too much because of the following reasons:
- The original rFactor1 mod was created in cooperation with Dario Franchitti and Chip Ganassi who proved their insight into the driving feel
- Richie Hearn, the guy who drove the series, thought very highly of the mod when he was introduced to it. I'm stating a comment from a person close to him:
"I am roomates with Richie Hearn and I loaded this up the other day just to see what he would say. He was smiling from ear to ear. He said the cars were almost identical in behavior. Such a great mod."
- Judging from the onboard videos, the cars indeed handle identically.
I've been driving a lot lately around Portland, and the resemblances really strike my mind. Goosebumps all the time.
If you fast forward to a 20min mark, you will see Zanardi's car oversteering in the exact same manner in the exact same section of the circuit, just like in a sim.
You have to be James Brown with your right foot to be able to control these ridiculous machines.
