send PM Matt21is that from Tommy 78 RF1 version ?
https://mega.nz/file/zxBkza7J#BspBnuj5dqu43dEBQC7EXIo6Pa6qGwutIT76DlKqf58
hi
any advancements on this? I was just watching the graphic update videos and wondered the state this is inthanks anyway for trying to update these beasts
Hi MarkThings are still progressing; it's just taking time. Hopefully the end is now in sight. I will try to share some more progress soon.
Hi Mark
I've been following your awesome graphical updates from the start as this CART mod is by far my favorite mod. Was just wondering if you would consider releasing the cars that you have already completed and add the rest once their done. I use a reduced amount of AI to help with FPS so even having a couple of updated cars to race against would be awesome.
Of course if you want to finish them all before you release anything is totally up to you as your the one doing all the hard work. Just thought I'd ask and am very thankful that your working on it, what you have so far looks great. Thanks again.
Cheers
Dave
I am also waiting of Traveller's updated scripts for Blender to hopefully allow the usage of normal maps, as this really adds to the aesthetics.
Are you not using the Carbody IBL shader on these? I didn't think there were normal maps available in the carbody shader other than for damage. Are you using something else instead?
This looks absolutely STUNNING!!!Hi Dave,
Thank you for your appreciation of the work so far. It may be possible to release one of the cars first, but for that to happen I would need to finish one first. At different points over the last year or so each chassis has been worked on and I am now at a point where most of the work is done on all of them but not all of the work has been done on any of them. So to put it another way, none of them are at a stage I am happy to call them completed, just yet.
I am also waiting of Traveller's updated scripts for Blender to hopefully allow the usage of normal maps, as this really adds to the aesthetics. I also keep on learning new things that then have to be implemented on all the other chassis, but in the end I think the extra work will be worth it.
Here is something just to keep you going (work in progress, Reynard liveries still original)
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I am also waiting of Traveller's updated scripts for Blender to hopefully allow the usage of normal maps...
isn't it possible to use s397's material editor after exporting the gmts?
I have been using the material editor to create the json material overrides, which work great. The issue is with how Traveller's scripts export the gmt's, as currently the normal map appears patchy. This is something Traveller is aware of and is looking into. His older script worked fine in this regard, so hopefully it is something that he can fix.
You can override the shader in the material editor too, so you dont need to export anything but a simple map at first then assign the other textures in the material editor later.
oh thats.... weird, hopefully a bug from the scripts and not the material editor
Just subscribed to this mod today. Great graphics & physics. Strange problem tho, the AI won't shift out of first gear. They run the whole lap at redline in first gear. Anyone else having this problem? Or is it just me?
Not sure if S397 will actually do anything about this, aside from confirming that this is the case.It appears to be an issue with the rF1 format engine files according to a post in another thread. It has been reported and apparently it will be looked at by S397.