Don't want to start discussion about that, but I won't be so sure about that "completness" of rF 1, with all its issues and some things done in a weird ways ;-)nothing is as complete as rf1(...)
Don't want to start discussion about that, but I won't be so sure about that "completness" of rF 1, with all its issues and some things done in a weird ways ;-)
I hope though, they learned on their mistakes and rF 2 will be more "polished".
I don´t agree. In my opinion when rF1 was released , it was far the best racing simulation on the market. Ok driver swap had some bugs but you have to consider which game, except of rFactor had that feature?To be honest, when rF1 was released, it was outdated in gfx and sfx area. Even if physics engine is good and still one of the top ones, ForceFeedback is far from perfection limiting physical engine effects. Those are clear and painful facts.
GTR2 released in 2006 has rain, graphical eye-candies, lot better FF.
I doubt a small team is able, to do such lighting models, as a big team like Crytek can. In my opinion both FF and graphics was in general better than GTR2. Moreover GTR and GTL uses the same engine as rFactor, but an older one ^^@xTr3me,
driving swap was added in next to the last release and never worked correctly. Don't refer to this feature because it is useless at this point for serious racing. Only one thing which ISI said about it was that they know the the problem but it will be not fixed in rF1.
@Tim
I didn't say rF2 is 2 years behind. I said that it would be hi-end product 2 years ago for sure.
I'm afraid that features awaited for release are good enough today but may be outdated in 6months. Or can you give us guarantee that for example lighting model is as good as known from CryEngine3? I don't think so because we saw the same gfx issues as in rf1.
About rf1. In 2005, Fresnel effect has been known well and implemented in other titles. Surround sound was standard in other games. GTL released in 2005 was gfx a bit better (eye-candies, possibility to damage headlights etc). The last patch of rf2 has been released in 2007 but GTR2 released in 2006 has rain, graphical eye-candies, lot better FF.
I don't want to argue making a flame war and hate to show weak points of rFactor, believe me. But I don't like blind enthusiasm.
Size doesn't matter this time ;-) Small team will do things longer than big one. So the question is, have they enough time to implement everything that should be implemented (come on, it's almost 2011. There are expectations - rF 2 can't be slightly updated rF 2. Not after 5 or more years of developement).I doubt a small team is able, to do such lighting models, as a big team like Crytek can.
But the development have to keep up none the less. You can't, for example, do weather effects now and believe that after 3 years (example, to show the point) it will be still top-notch.I hope this base will be very good to begin with, so simply said: the longer it will be in development for the first release, the better the base to build on!
rF 2 can't be slightly updated rF 2. Not after 5 or more years of developement).