I don't know why this AI update hasn't recieved more recognition, but it's really a step in the right direction especialy for offline racing with openwheel content. Tintops have worked good before, but openwheel racing suffered really from AI cars rearending and crashing each other. Tried a 20 lap race with the F1 2021 mod at Monza and it was great. No wierd pileups, engaging AI that fought back and with each other and not just me, strategies made sense, no erratic movement or behaviour. Qualifying worked nice too. Simply a smooth and fantastic experience, even with 3rd party content. Yesterday I also tried a GT3 race at Long Beach and that was flawless aswell. Not a godgiven fact on street circuits. As others have pointed out the AI seems to have some little issues with manouvering in the pits and reacting to other cars there, but it's something that should be fixable with some finetuning. I still need to test AI behaviour on ovals and under SC or FCY, but that's for the coming days. Now that AI is at an acceptable state I would really like to see more options in the UI for setting up offline races. Stuff like single file formation laps, safety car settings with thresholds and SC laps, tire rules, different practice sessions and stuff like that would really enhance the experience and should be in the realm of being possible. This was in the old UI and even in rF1 and AMS1 so I see no reason to remove such features. Maybe there could be different rule sets for different main series selectable like F1, FE, Indycar, BTCC, Nascar and Endurance racing. I know development for rF2 will most likely fade out over the coming months or atleast slow down, but it's these little things that would really make it a more fleshed out experience and make it bullet proof for the years to come. Anyway, keep up the good work.