2023 Q2 Build Update and Hot-Fix

Discussion in 'News & Notifications' started by John Ratcliff, May 17, 2023.

  1. ling

    ling Registered

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    there is a way you can do that, persets for cars and skins
     
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  2. Stefan Wukovatz

    Stefan Wukovatz Registered

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    Since weeks very very quiet about rFactor 2.......
     
  3. I have to say I am not sad about it because if the silence is broken it means working on the dedicated servers ...
     
  4. Stefan Wukovatz

    Stefan Wukovatz Registered

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    Hm.
    I assume the manpower resources are moved to the new game Le Mans, because since this announcement it is like this.
     
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  5. Rui Santos

    Rui Santos Registered

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    We'll have news on the new RC and new build in a week or two, relax guys...
     
  6. Coutie

    Coutie Moderator Staff Member

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    Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements.

    Build: 11731633
    Server: 11731638

    Change log:
    • Fixed cars rolling over
    • Introduced behaviour to deal with understeer and oversteer
    • Fixed various issues related to AI limits:
    • AI no longer ignore walls to attempt an overtake
    • AI won’t deliberately leave the track anymore to overtake
    • AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
    • Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing
    • Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
    • Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
    • Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
    • Fixed AI sometimes not braking enough for their pit boxes
    • Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
    • AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
    • In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
    • AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player
    • Various fixes and improvements for AI pedal inputs, including improved draft behaviour
    • Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
    • Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
    • Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
    • Improved safety car physics in wet conditions
    • Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible
    • Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid
     
    memoNo1, Danny Wilde, Emery and 37 others like this.
  7. mesfigas

    mesfigas Registered

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  8. jayarrbee36

    jayarrbee36 Registered

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    These are very welcome, thanks.
     
  9. Rui Santos

    Rui Santos Registered

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    Any news about the Q3 build update @Coutie?
     
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  10. Matt21

    Matt21 Registered

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    could habe been better to put it in a new post
    lost in the mid of the page 4
    not easy to find

    20th of July is not in Q2 for me
     
    Last edited: Jul 20, 2023
  11. Coutie

    Coutie Moderator Staff Member

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    Not yet.
     
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  12. mesfigas

    mesfigas Registered

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    its a "q2 hotfix"
    it belongs here
    when q3 comes new thread will be made
     
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  13. DJCruicky

    DJCruicky Registered

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    I did a quick test. It's very positive.
    The AI have less pile ups now.
    Thank you
     
    Emery, mesfigas, atomed and 1 other person like this.
  14. redapg

    redapg Registered

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    Is it only me or do also Others have an empty in Game Content Manager after the Todays Update?
     
  15. Juergen-BY

    Juergen-BY Registered

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    Honestly i gaved up to see that bug fixed. Many thanks
     
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  16. redapg

    redapg Registered

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    Works again.
     
  17. FERNANDO CABRERA

    FERNANDO CABRERA Registered

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    Sounds great, as I mainly run offline against the Ai, any improvement in this front is greatly appreciated.

    now…. if only where possible to adjust Ai difficulty during a race weekend will be great (it was able un the ancient ai), even if is needed to restart the weekend. Nothing is as frustrating as loading Nurburgring, do a couple of laps and find out the Ai is too weak/strong and have to leave (unload) the track to adjust in the session settings the difficulty and load again the track.
    The adjustment of the Ai setting should be available during race weekend, difficulty, aggressiveness and spread. Some time is an iterative procedure to tune the Ai to the perfect parameters for any given track and having to load each time the track to change difficulty gets old fast
     
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  18. Paul McC

    Paul McC Registered

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    I'll give a big second to that! It was even in the not so accient UI for a short time, i was very happy about it, but then it dissappeared again. Very useful feature indeed!
     
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  19. Simulation_Player

    Simulation_Player Registered

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    +1 to this. In fact i would like to be able to adjust AI strength and aggression in practice and qualifying session as well, not just race week. If this needs a restart weekend then no problem at all.
     
    Rui Santos, Xzanman and Paul McC like this.
  20. Flatspotter

    Flatspotter Registered

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    Even more useful would be to reinstate the ability to save AI strength per car/track combination, like in the old UI. This is the feature I miss the most as an offliner.
     

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