2023 Q2 Build Update and Hot-Fix

very nice that the ai is getting some love S397...
Is there also a possibility to build a car filter into the game in the future? it is sometimes very clicky to use the right carskins and a preset save mode would also be very nice so that you can make offline championships, I thought this function would also come?

Thanks S397 for the update!
there is a way you can do that, persets for cars and skins
 
Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements.

Build: 11731633
Server: 11731638

Change log:
  • Fixed cars rolling over
  • Introduced behaviour to deal with understeer and oversteer
  • Fixed various issues related to AI limits:
  • AI no longer ignore walls to attempt an overtake
  • AI won’t deliberately leave the track anymore to overtake
  • AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
  • Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing
  • Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
  • Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
  • Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
  • Fixed AI sometimes not braking enough for their pit boxes
  • Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
  • AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
  • In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
  • AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player
  • Various fixes and improvements for AI pedal inputs, including improved draft behaviour
  • Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
  • Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
  • Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
  • Improved safety car physics in wet conditions
  • Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible
  • Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid
 
  • AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
  • In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
These are very welcome, thanks.
 
Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements.

Build: 11731633
Server: 11731638

Change log:
  • Fixed cars rolling over
  • Introduced behaviour to deal with understeer and oversteer
  • Fixed various issues related to AI limits:
  • AI no longer ignore walls to attempt an overtake
  • AI won’t deliberately leave the track anymore to overtake
  • AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
  • Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing
  • Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
  • Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
  • Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
  • Fixed AI sometimes not braking enough for their pit boxes
  • Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
  • AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
  • In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
  • AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player
  • Various fixes and improvements for AI pedal inputs, including improved draft behaviour
  • Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
  • Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
  • Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
  • Improved safety car physics in wet conditions
  • Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible
  • Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid
could habe been better to put it in a new post
lost in the mid of the page 4
not easy to find

20th of July is not in Q2 for me
 
Last edited:
Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements.

Build: 11731633
Server: 11731638

Change log:
...
  • Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid

Honestly i gaved up to see that bug fixed. Many thanks
 
Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements.

Build: 11731633
Server: 11731638

Change log:
  • Fixed cars rolling over
  • Introduced behaviour to deal with understeer and oversteer
  • Fixed various issues related to AI limits:
  • AI no longer ignore walls to attempt an overtake
  • AI won’t deliberately leave the track anymore to overtake
  • AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
  • Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing
  • Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
  • Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
  • Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
  • Fixed AI sometimes not braking enough for their pit boxes
  • Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
  • AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
  • In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
  • AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player
  • Various fixes and improvements for AI pedal inputs, including improved draft behaviour
  • Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
  • Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
  • Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
  • Improved safety car physics in wet conditions
  • Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible
  • Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid
Sounds great, as I mainly run offline against the Ai, any improvement in this front is greatly appreciated.

now…. if only where possible to adjust Ai difficulty during a race weekend will be great (it was able un the ancient ai), even if is needed to restart the weekend. Nothing is as frustrating as loading Nurburgring, do a couple of laps and find out the Ai is too weak/strong and have to leave (unload) the track to adjust in the session settings the difficulty and load again the track.
The adjustment of the Ai setting should be available during race weekend, difficulty, aggressiveness and spread. Some time is an iterative procedure to tune the Ai to the perfect parameters for any given track and having to load each time the track to change difficulty gets old fast
 
now…. if only where possible to adjust Ai difficulty during a race weekend will be great (it was able un the ancient ai), even if is needed to restart the weekend.
+1 to this. In fact i would like to be able to adjust AI strength and aggression in practice and qualifying session as well, not just race week. If this needs a restart weekend then no problem at all.
 
Sounds great, as I mainly run offline against the Ai, any improvement in this front is greatly appreciated.

now…. if only where possible to adjust Ai difficulty during a race weekend will be great (it was able un the ancient ai), even if is needed to restart the weekend. Nothing is as frustrating as loading Nurburgring, do a couple of laps and find out the Ai is too weak/strong and have to leave (unload) the track to adjust in the session settings the difficulty and load again the track.
The adjustment of the Ai setting should be available during race weekend, difficulty, aggressiveness and spread. Some time is an iterative procedure to tune the Ai to the perfect parameters for any given track and having to load each time the track to change difficulty gets old fast
Even more useful would be to reinstate the ability to save AI strength per car/track combination, like in the old UI. This is the feature I miss the most as an offliner.
 
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