Pales
Registered
I have a question about this. I just did a 90 minutes race with the idt champcar mod on the Laguna Seca laserscanned track.
AI works great, good fighting, no stupid crashes, etc.
Just one main issue and that is the AI that is about to be lapped is impossible to overtake for other AI, and very very difficult for me to overtake. The AI actually defends the position, for example when i try to make the pass in the last corner (before s/f straight) the ai actively tries to block the inside line. And when you pass they actively try to repass you.
As a result the fastest AI is behind an about to be lapped car for over 10 laps, and obviously loses a lot of time. This kills all the immersion.
I will test it at other tracks (especially since Laguna is a b*tch to overtake anyway) but what is a possible workaround to make this playable? Any settings to adjust in the player (or other) files?
This is something that I observed during testing as well, and it is unfortunate to see. The 'AI Aggression' setting needs to have more of an impact for the AI.
As it stands right now, if a faster car in the same class is about to overtake a slower vehicle, it can sometimes take several laps to pass (track dependant). Sometimes it cannot even pass at all, even on occasions where it has almost taken over the vehicle but then pulls out last second due to the path narrowing.
The game definitely has the logic for overtaking, it is one of the best in the business. The aggression settings just need to be adjusted to allow for those at higher aggression levels to bypass certain boundary parameters. I have observed so many times faster cars going for overtakes and being ahead of the car, but due to the corner narrowing, they just drop back and given the position away when it makes no sense to do so.
If this can be tuned, it would be another welcome change.