Kevin van Dooren
Registered
Yes, that has already been explored. There's merit to that, but not sure if it can be explained by that right away.
Here is the video of me trying to do... something with the McLaren Senna simillar to "exploitative driving". Came to the conclusion that I can only drift and throw the car into corners with consistency at higher speeds when FFB is 60% on a T300. Very hard to respond quick enough and precisely enough with FFB hitting clipping (very little, but some clipping at the top is fine for me).
All in all I started with a hack setup you can see in the video. Next is putting FFB at 60% feeling much more easier to throw the cars around stupidly. Then I hit default setup and I can still kind of do it, but it's more difficult.
Conclusions? Well, devs look into this... If it's more than FFB exploit then fix it when possible. Make it harder to do it, damage model,whatever. I still think the tires should be more edgier and FFB only explains part of it, so, it's not like I've "lost" (take the quotation marks serious).
FFB drop is at minute 5. You can see after that and setup being the same and then going to default, I can drift/powerslide the car much more easily. Default setup is at 6:45.
This is a nice example of jumping to conclusions.
It's always best to try to understand what you are experiencing, and not just immediately call it an exploit because you have difficulties understanding what's going on. 60% ingame ffb is in no way low ffb. Try holding onto a car with a 25+nm DD and 60% ingame ffb, and I'll dare you to call it low ffb xD. There are crazy fast people who do drive with high nm settings on their DD, just because you found one example on the interwebz of "low ffb" on a low nm wheel, doesnt make it true for all people who are faster than you.
What kinda boggles me is that people are trying to determine how realistic rf2 is, but do drive with 5% minimum torque and 100% ffb ingame without noticing the amount of clipping that should be smacking them in the face.