I'd like to better understand what RealRoad means and how it works depending on the track.
I think it gives tarmac dynamic features like the amount of rubber buildup and wetness, anything else? In RR 2.0 it also adds dynamic temperatures. Correct?
Do all tracks support RR? How do I know if a...
This Studio 397 mod is in the Workshop but it's not listed and can't be searched for. Here's the page: https://steamcommunity.com/sharedfiles/filedetails/?id=1238534608
Why is that? Are there any more mods in the same situation?
Is there a way to use/a mod to add pit lane rules such as minimum number of stops and a pit lane window? I mostly go against AI because I don't trust myself to not ruin any multiplayer session I step onto hahaha.
rFactor 2 can be hefty on drive space, expecially if you are like me and you like to install pretty much anything available.
On Assetto Corsa's Content Manager, there is an option to compress the files to save disk space, and it worked.
Should I use the default Windows utility to do the same...
I have been playing the porsche RSR(Endurance DLC)and currently it's easily one of favourite car.
But the behaviour of car or rather its tyre model doesn't quite seem logical to me.
Here's my problem,
(Surface preset on saturated and 27+ Temp & 30-60 humidity;standard aero tune and default setup...
Hi all,I am a newbie to rF2 with very little experience in rF1. I am trying to build the physics for my first car and I am using your rFactor Physics Calculator v0.35.
However I have a very basic question. I would like to know where is the Reference plane or the origin point for a rF2 vehicle...