I'd like to better understand what RealRoad means and how it works depending on the track.
I think it gives tarmac dynamic features like the amount of rubber buildup and wetness, anything else? In RR 2.0 it also adds dynamic temperatures. Correct?
Do all tracks support RR? How do I know if a track supports RR preferably without having to spend time with the AI doing laps? Is there some visual cue or something to look for in the UI or some other tool?
If a track supports RR1.0, does it automatically support RR2.0?
The UI preset for RR shows Green and Naturally progressing. What's the difference and what could be the use of this preset?
Thanks.
I think it gives tarmac dynamic features like the amount of rubber buildup and wetness, anything else? In RR 2.0 it also adds dynamic temperatures. Correct?
Do all tracks support RR? How do I know if a track supports RR preferably without having to spend time with the AI doing laps? Is there some visual cue or something to look for in the UI or some other tool?
If a track supports RR1.0, does it automatically support RR2.0?
The UI preset for RR shows Green and Naturally progressing. What's the difference and what could be the use of this preset?
Thanks.