[WIP] PIXSIM Tweets

Discussion in 'Locations' started by pixsim, Nov 10, 2015.

  1. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,876
    @pixsim Update.... i have to stay awake tonight and had nothing to do, so i thought "why not" and converted THIS Version to rF2, just to get it drivable in rF2 DevMode.
    Interested?
    [​IMG]
     
    atomed, Corti, Mauro and 5 others like this.
  2. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    152
    Likes Received:
    581
    ouah , great step for me redapg.
    Yes I'm interested :) . I will update the 3d model now.
    what is the first feeling onboard ?
     
    Mauro and pascom like this.
  3. pascom

    pascom Registered

    Joined:
    Feb 5, 2013
    Messages:
    504
    Likes Received:
    438
    Good new! :)
     
  4. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,876
    It's drivable. :)
    Do you want to have the Download Link in a private Conversation or here in the Forum (More Testers :))?
     
    Last edited: Feb 20, 2024
    atomed, Mauro and pascom like this.
  5. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    152
    Likes Received:
    581
    It could be open no pb for me ☺️
     
    Mauro and pascom like this.
  6. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,876
    OK, here it is: Download
    Extract it into the Folder ..\ModDev\Vehicles
    Even if it's a quick and rough Conversion, i edited and modified some Things already:
    Here are some Notes and Things that i modified:
    - You'll get some missing Sounds Errors, that i didn't fix yet, because you maybe will add the Sound Files or they are missing intentionally. If they shall not be there, comment their Entries in the SFX File, to get rid of the Error Message.
    - edited some Entries for the front Wheels in the Spinner Gen and Upgrade Inis, to get them on the Floor in the Showroom (happens, when they have a Pivot Point of 0,0,0)
    - made the Mirrors independently adjustable, by splitting them from the Mirror Covers into separate Objects and added the necessary Entries into the Cockpit Instance
    - created a new Mesh for Fake Mirrors in the Outside Camera Views
    - adjusted the MirrorPos Height in the A364_cockpitinfo.ini
    The Mirror Meshes must be overworked a little bit (3D and Mapping), because they have some Distortions
    The Tires (currently only soft Slicks) that i use, are from the 1975 ISI/S397 Mc Laren M23
    I hope i didn't forget something.

    If you are not satisfied with the FFB, you can adjust some Things, like the NominalMaxSteeringTorque= in the HDV for the Strength (lower Value= stronger FFB).
    And if Adjustments don't help, the Position of the Steering Arms can be moved too, to maybe get better Results, if necessary.
    Just try it out, how it feels for you.

    EDIT I forgot: i also converted all Sound Files to Mono.
     
    Last edited: Feb 20, 2024
    Mauro, pascom, Corti and 1 other person like this.
  7. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    152
    Likes Received:
    581
    hi redapg,
    again a huge thanks for all your works. It's helpfull, and avoid me a lot of time to spend to find where I'm wrong on physic.
    I can be focus, only to refit the A364
     
    redapg, Mauro, pascom and 1 other person like this.
  8. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,876
    Did anybody test?
    Any Feedback for FFB/Physics?
     
  9. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    956
    Likes Received:
    2,191
    Dont know anything about the car, but it feels great physics wise, maybe too sticky for a car from 1971? It has great dynamics, can slide and be saved but can also surprise and make you spin (used the alpine basics tires).
    I had to turn my ffb to 9.5nm to get better FFB feel and it was still quite light, but again I dont know how it should feel. My normal FFB is between 8.3-11nm depending on car.
    in showroom I got "error loading mesh file UNKNOWN_TOKEN_LFTIRESPINX to memory".

    With AI at 100% they were quite faster about 10 sec faster than me. they did 1:49's at Auverhat
     
    redapg and Mauro like this.
  10. Corti

    Corti Registered

    Joined:
    Sep 29, 2014
    Messages:
    1,364
    Likes Received:
    2,536
    i agree with Thomas. FFB ok here Thrustmaster T500 (default values)
     
    redapg and Mauro like this.
  11. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    956
    Likes Received:
    2,191
    Ended up cutting 5 secs of, so only 5sec behind AI.
    It's a blast to drive.

    It looks a bit too high on rear axles when comparing with pictures from google.

    The "canned" sound is my OBS recording sound strangely
     
    Last edited: Feb 21, 2024
    pascom, Matt21, Corti and 1 other person like this.
  12. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,876
    @ThomasJohansen and @Corti Thank you for Feedback :)

    As said, i used the Tires from the 1975 Mc Laren M23 (ISI/S397), that normally should be OK for that Car too.
    The Stickiness is always hard to judge, if you have nobody who raced the real Car and can judge it. :)
    Same with the FFB.
    Can you test, if you get a stronger/better feeling FFB with a lower NominalMaxSteeringTorque= Value in the HDV File?
    And the Showroom Error is my Fault, a Typo in one of the Upgrades inis.
    Please download the below one, remove .txt from the End of the File Name and replace the old one in DevMode with it.
    I will check the max reachable Speed of the AI and the human Player Car, that sometimes can cause too different Laptimes of converted Cars.
     

    Attached Files:

    pascom likes this.
  13. Corti

    Corti Registered

    Joined:
    Sep 29, 2014
    Messages:
    1,364
    Likes Received:
    2,536
    Testing FFB 20 softer without counter forces on the steering. I tried value 5 and I like it on my T500, although in the Machwerk bumpy area you have to hold on tight, my rigid cockpit starts to jump :D. I like the combo more and more on the fast sections of this track.
     
    atomed likes this.
  14. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    956
    Likes Received:
    2,191
    @redapg I'll try to see if I get time to test it tonight, but cant promise.
     
  15. pixsim

    pixsim Registered

    Joined:
    Dec 2, 2011
    Messages:
    152
    Likes Received:
    581
    Legend and Mauro like this.
  16. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    956
    Likes Received:
    2,191
    @redapg just got ten minutes to test NominalMaxSteeringTorque.

    tried
    5= somehow missing the driving feel until you crossed the limit and looses control.
    8= "original value" feels most natural
    10= about same as 8 more or less.

    General FFB dont get stronger or weaker.
    So should probably keep it at 8.
     
    Mauro and Corti like this.
  17. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    956
    Likes Received:
    2,191
    @pixsim does it really need more bhp?
     
  18. Legend

    Legend Registered

    Joined:
    Jun 20, 2018
    Messages:
    111
    Likes Received:
    192
    both cars are a good choice
    anyway a Formule Renault 1975 scratch made could be awesome

    and tyres used are more similar to 1975 McLaren M23 too (compared to A364)
     
    Last edited: Feb 22, 2024
    pascom likes this.
  19. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,876
    It's always hard to judge, if Internet Data is correct.
    Do you have the correct Power/Torque Data of the 1972 A364?
    In the Meantime i converted the Engine into rF2 Format and there i have 181 HP @7500 RpM and 190 Nm @ 5000 RpM.

    EDIT Sorry i made a Typo, it's 181 HP
     
    Last edited: Feb 23, 2024
    Corti and Mauro like this.
  20. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,876

Share This Page