Thankyou Sir, fixed it ! improved for sure but a different league, kinda like a development series compared to V8 supercars ,looks ok but aint got the buzz
Well... In 1.3 the new M4 is quite fun to drive. Also the Elise\Exige have improved sensibly. Apart from that, AC lacks proper tyre behaviour over the limit.
Wow, cool statement ! That's the reason why I like rf2 more then others racing sims ! You can feel the road and every lap something is changing (tyres, road, etc) and the driver has to react to this new conditions. After driving a lot in rf2, Assetto Corsa is very easy to drive. The new AC release 1.3 is very good und Barcelona is looking great, but AC has still problems with slow corners. For me the main difference between rf2 and AC is the quality of drivers in MP. In AC most people try to win the race in the first corner
Hahahah. It was not my intention Tuttle. I should have listened to myself and rephrased the question.. I didnt mean it to be AC vs RF2, I meant it to be general question, as Lestrat seems to know how it should behave and I just wanted to know how it should be done...
Well, first of all, I have to point out that my experience over the limit is just with my Opel GT (Saturn Sky redline in the US) on Michelin Pilot Supersport tyres. I have driven fast a lot of different sports cars (911, 924, Cayman, Gallardo, M3, RS4...) but not stressing the tyres over their limits. My car's behaviour is much more predictable and intuitive when tyres are sliding than what happens in AC, I would say more rFactor2-like. Although AC tyres have improved a lot and tyre model 5 is quite good, it's still lacking the feel.
Hmm, competition is always good ! If you compare things you can learn how to improve your product. I play a lot of different sims: RRE, pcars 1 and 2, AC , GT legends, Dirt Rally, Next Car Game, BEAM NG, History and Glory Mod 3.1, GSC ... Every sim has one thing very good. Would be great if ONE producer can do something like "cherry picking" and create the one and only sim with makes everybody happy Graphics: Project Cars Sound: RRE Cars: GT Legends UI: Assetto Corsa FFB: Dirt Rally Physics: rf2 So its good to look to the right and left. Maybe other companies have also good ideas. Kunos said: He don't tried other sims, but in one video he said, that he really enjoyed to drive the rf2 Barber car. In the AC forum a rf2 thread was closed after one hour, because the dont like to have discussion about other sims So, ISI dont make the mistake to ignore other sims. If you ignore then, they are still their In terms of MP: In AC you find every time a MP session with some players. Thats very good. The MP lobby in rf2 is difficult. Really miss a filter. A lot of servers, but some have: - different version - no players - full - private - a mod which I dont have installed - running the race Maybe its a good idea to get some inspiration from others.
iRacing took inspiration from you guys for Dynamic (Real) Road no harm in seeing what the others are doing and ways to do it yourself and make it better
I still see no harm in playing other Sims and seeing what they've done and then implementing it yourselves, many good points of other Sims that would make RF2 (even) better and not all necessarily from "reality" either
I never said anything like that. I have all sims out there. I said in my opinion physics comparison between different products are pointless. That's it. Have fun comparing.
Well, compared to my real life experience, although not perfect, it feels more consistent. Of course those are my thoughts, I don't want to convince anyone, just play what you enjoy most.
Sorry Tuttle but I don't see you mention physics above apart from in this post, your initial response was to RaceDoedel where he clearly talks about other aspects of other Sims which is when I chimed in Good to know you meant physics though, of that part I agree!
This entire thread is about AC physics. Thought it was clear...sorry if I wasn't. PS: and I will never get why people post here about AC physics. But that's me...