If the guys above are right, they could have taken the ISI and converted it to more of a league racing car indeed. In that case they will obviously stick with it and everybody else just has to suck it up. I just hope that is not the case edit: I did manage a flip or two on the Hungaroring sausage kerbs, don't know if that is supposed to happen, but on the other hand they are pretty high..
If they do a complete f1 track pack (that's decent after a updates etc ) then they can keep there cars if their not to good, If the isi f1's feel good on the rft track pack then I'm happy
Hi guys, I read that you are complaining about the maps. I just want you to know that sompir is not a map builder, and in the lack of formula1 maps, these are the only available maps, and these have just converted to have the DRS zones. If good F1 tracks appear in the future, surely they will be replaced. You can also help by offering good(playable) available F1 maps for rF2. Until that time, you can play in silverstone, I think it is good enough. You all know that rF2 is under process, that means mods are under process too. As a first rF2 mod for RFT team, I think this is very nice, of course it has problems, but personally, I can enjoy it. I translated to sompir the mirror problem and the physics difference. In my opinion, this mod is more driveable than the marussia, of course it has better physics, but how could you do a league if there are only 5 people who can drive the marussia's physics car fine? And yes someone said that you should respect the work hours of the mod better, I agree with it. There are new opportunities in modding and it's not the same as it was in rF1, so it takes time to be perceft anything.
well reading many post, in meny forums didn't liked RFT Moding I don't understand why? they make really good mod I not defend RFT moding but what is true they made best mod as I say atm they are bests! there people talking a boutit marussia what is here good not understand drives like aice RFT made mod for own league always they make mod for league one question for all one time if you people didn't liked mod yeasy way are here don't play thes is me point. I am not really RFT Fun really say I am MMG fun but as I say atm RFT are best physics also nice mod are driveable not looks like aice drive like original marussia .what I think for RFT mod I gives 100% good job!
Thanks for joining and replying The lack of a full calendar is something which rF2 currently is really missing out on indeed. Sadly building tracks just takes a crapload of time to do it right, and conversions usually don't cut it anymore, unless you are willing improve on them a lot like Peclair is doing with the Nordschleife for example. I hope by this time next year we will have at least some sort of complete calendar which will probably be a bit of a mixture between old conversions and licensed/scratch built/isi content. Difficulties in learning a new/upgraded piece of software and new pipelines is not even questioned by me personally, totally get that it is new in lots of areas. Track builders come off way more easily on this Tell you the truth, I think only 5 people who can drive the marussia, sounds like a non-issue to me. I'd say practice more and don't drive it like a renault clio. If people don't want to dedicate time and practice, why join a league in the first place? But then again, that is my personal view and not everyone has to/will agree and that is fine. Obviously the work of a modder should be respected, but I do think some people take it a bit far acting like the modders' personal patron saint almost... Again, my opinion. I have, and still am, thoroughly enjoying RFT2012 which I think has a very good balance between realism and level of control, indeed sounds perfect for league racing. You can drive around on a 'regular' pace fairly easily but gets more demanding as you start exploring the limits. Punishing you when you go over them, punishing you when you are overdriving, rewarding you when you drive it smooth and making use of the track. Oversteer is quite controllable when not driving like a total maniac and overall it's a very nice balance where I think it gives you a realistic experience and control (by lack of seat of the pants feel etc) at the same time. And still, it's an F1 car, it will require some practice. That is why I was a bit dissapointed in RFT2013 thusfar because the balance I so liked about RFT2012 seemed to have shifted a lot. I wasn't aware the RFT mods are made for league racing actually, I'm running them in singleplayer for a couple of years now hotlapping with my brother and having a blast at it. When talking physics, keeping the intended purpose of RFT2013 in mind, there are still some things going on which I don't think are intended. Frame of reference this time is RFT2012 for rF1. If you are at all interested in this type of feedback I'll sit down to it and try to write it down properly. Again, this is not meant to bash, it's meant as constructive feedback trying to convey an opinion on what can be improved and why. The value you stick on these opinions is another story, but if nobody every speaks up how can you not improve and, why not improve (within the boundaries of the league setting) when the chance is there? If not, too bad. And surely, differences between the last versions for a well known platform or the first version for a relatively newer one are to be expected edit: About the mirrors, here is an example, I think this is very much what happened for at least the Ferrari Because of the twist (or other non-planar geometry), triangulation is going to upset the normals a bit creating this sort of distorted reflection which can be noticed in the mirrors. Easy one button fix solves this immediately though!
Thanks very much for this mod - I have been eagerly waiting for the release. I thinks its a really great effort so far - clearly a lot of work has been put into it ! I think that the result is not quite up to the high standards of the RFT2012 for RF1 - but I also think thats quite natural since this is the first attempt for RF2. Im sure the mod will be updated down the road to get even better than it already is. If thats the case heres my suggestions for improvements: Sounds: engine sounds a bit too low and tire sounds are not the best imo Physics: I like the grip, but just a little too much especially on rear end. Thanks again !
Mirrors will be fixed, but sompir says that the problem is not planar, the problem is with the UW. The physics is the same as ISI marussia, only the global grip has been increased for better lap times. I think it's correct, because marussia is among the slowest cars in the F1 field. I think there should be not complains. You said that if you go over the limit, the physics punishes you. I think that is why a limit exists, you shouldn't go over it, because that was the limit. You have to drive as near as you can to the limit.
Cool that it's being fixed, uv's makes sense as well, only one of them to be off a bit and there you go That really sounds like a good start, but I think it's overdone a bit. In theory, I'm wondering how much they can gain in terms of mechanical grip. Aero wise, the topteams have a lot more downforce if I'm correct, but I don't know if the difference in mechanical grip is equally big. Just something maybe worth investigating For example, in some of the tight turns in Hungary the car had so much mechanical grip I needed to correct steering input near the apex in order not to hit the grass on the inside of the turn. I wasn't lapping very quickly, but not painstakingly slow either. Nobody claimed otherwise, I was pointing out why RFT2012 in my view did a good job on balance In theory geometry and their normals should influence how stuff mapped on it looks. In my example though, having proper normals, the distortion might be so little that it wouldn't be noticeable, but worth fixing none the less. This is in fact an example which I have seen on models I worked on, mostly a bit more exaggerated then this where triangulation became the thing which made the alarm bells go off so to speak. Another example however, if one of those vertices are snapped to the edge of the mirror housing by accident for example, creating a spike of sorts, happen quite easily when you forget a 0 in the weld vertex option while modelling to make sure there are no unwelded verticis left... I made a habit out of that for clean models' sake
Hello I might be talking out my butt here if so sorry. I have not had a chance to try this mod (I am looking forward to it though) very soon. But I am reading it has to much over all grip. So I am wondering if you guys are getting crazy lap times because of this ? If you are how are they comparing to real world F1 times say at Silverstone your best Qual time that should give you more of a line to go by if this mod has to much grip. Another is this resulting in the tires burning off the rim. Ruben
I would have to say lap times for me are very realistic in terms of comparing real world times. I have run Malaysia a good bit and I am seeing low 1:40s. Of course I am not very fast by any stretch but here are real world times from this season. http://www.formula1.com/results/season/2013/894/7193/ Now I know there are millions of variables yadda yadda, but I still think the grip isn't as off as everyone keeps saying. These cars have a ton of downforce and mech grip in real world. Whatever. I don't care to debate anymore. Last I shall be heard in this thread. Again, thanks to all involved. The mod is great fun for me. I appreciate your time and effort and the models are beautiful.
Lap times are indeed very close to real world 2013 times. I personally can do some 1'36.00s lap times at Silverstone whilst the Real F1 guys are doing 1'32.00s. Grip is actually very close. People just gotta stop bitchin. I for one have no problem with the grip levels in the F1RFT 2013 mod. If you want loose then drive something else.
No Drivername Vehicle Class Vehicle Name Session Weather Total Laps Lap Time Difference Date 1 Laszlo Abraham F1RFT 2013 McLaren Sergio Perez #6 Practice Dry 505 1:19.401 2 Atesz F1RFT 2013 Ferrari Fernando Alonso #3 Practice Dry 321 1:19.731 +0.33 3 Jean Alesi F1RFT 2013 Ferrari Fernando Alonso #3 Practice Dry 268 1:20.144 +0.743 4 ika F1RFT 2013 Mercedes Lewis Hamilton #10 Practice Dry 592 1:20.343 +0.942 5 NicolaFerrari F1RFT 2013 Ferrari Fernando Alonso #3 Practice Dry 38 1:20.439 +1.038 6 Daniel Horvath F1RFT 2013 Ferrari Felipe Massa #4 Practice Dry 229 1:20.479 +1.078 7 Godek F1RFT 2013 Lotus Kimi Raikkonen #7 Practice Dry 80 1:20.885 +1.484 8 speedy84 F1RFT 2013 Sauber Nico Hulkenberg #11 Practice Dry 41 1:21.452 +2.051 9 tome001 F1RFT 2013 Ferrari Felipe Massa #4 Practice Dry 138 1:21.499 +2.098 10 odb F1RFT 2013 Lotus Kimi Raikkonen #7 Practice Dry 62 1:21.623 +2.222 11 Miggeex F1RFT 2013 Lotus Kimi Raikkonen #7 Practice Dry 53 1:21.734 +2.333 12 M.Regnier F1RFT 2013 Ferrari Fernando Alonso #3 Practice Dry 149 1:21.992 +2.591 13 wgeuze F1RFT 2013 Ferrari Fernando Alonso #3 Practice Dry 113 1:22.251 +2.85 14 Laszlo Peto F1RFT 2013 Mercedes Lewis Hamilton #10 Practice Dry 39 1:22.318 +2.917 15 Istvan Vamos F1RFT 2013 Force India Adrian Sutil #15 Practice Dry 38 1:22.346 +2.945 16 ozanesk F1RFT 2013 McLaren Jenson Button #5 Practice Dry 20 1:22.373 +2.972 18 rene-xmg F1RFT 2013 Red Bull Sebastian Vettel #1 Practice Dry 12 1:23.063 +3.662 19 dangerscouse F1RFT 2013 Red Bull Sebastian Vettel #1 Practice Dry 53 1:23.369 +3.968 20 Janos Voros F1RFT 2013 Force India Adrian Sutil #15 Practice Dry 67 1:23.642 +4.241 21 Turbigno F1RFT 2013 Ferrari Fernando Alonso #3 Practice Dry 33 1:24.941 +5.54 22 Thommy F1RFT 2013 2. Romain Grosjean Practice Dry 303 1:24.958 +5.557 23 Tamas Foth F1RFT 2013 1. Jules Bianchi Practice Dry 141 1:24.961 +5.56 24 Szekely F1RFT 2013 1. Kimi Raikkonen Practice Dry 178 1:25.550 +6.149 25 Andrea Corsetti F1RFT 2013 Lotus Romain Grosjean #8 Practice Dry 18 1:26.042 +6.641 26 PhOeNiX F1RFT 2013 Lotus Romain Grosjean #8 Practice Dry 7 1:26.257 +6.856 27 montoya F1RFT 2013 2. Max Chilton Practice Dry 161 1:27.050 +7.649 28 HarryHas F1RFT 2013 Lotus Kimi Raikkonen #7 Practice Dry 23 1:27.144 +7.743 29 [GER] CoolKev F1RFT 2013 Sauber Nico Hulkenberg #11 Practice Dry 5 1:27.191 +7.79 30 szuper94 F1RFT 2013 1. Kimi Raikkonen Practice Dry 39 1:27.401 +8 31 Jose Antonio F1RFT 2013 Sauber Nico Hulkenberg #11 Practice Dry 7 1:27.917 +8.516 7 32 Daniel F1RFT 2013 1. Kimi Raikkonen Practice Dry 43 1:29.028 +9.627 33 DA-DIGGA F1RFT 2013 Mercedes Nico Rosberg #9 Practice Dry 2 1:29.900 +10.499 34 jo-drive F1RFT 2013 1. Kimi Raikkonen Practice Dry 24 1:29.905 +10.504 35 mike.king F1RFT 2013 2. Romain Grosjean Practice Dry 17 1:30.422 +11.021 36 Mathias94 F1RFT 2013 1. Kimi Raikkonen Practice Dry 11 1:30.766 +11.365 37 Chris Knight F1RFT 2013 McLaren Sergio Perez #6 Practice Dry 6 1:30.913 +11.512 38 Marco Conti F1RFT 2013 1. Kimi Raikkonen Practice Dry 5 1:31.597 +12.196 39 avila F1RFT 2013 1. Kimi Raikkonen Practice Dry 5 1:32.213 +12.812 40 Busy F1RFT 2013 1. Charles Pic Practice Dry 2 1:32.600 +13.199 41 Pityesz F1RFT 2013 2. Giedo van der Garde Practice Dry 2 1:32.746 +13.345 42 Oly F1RFT 2013 2. Romain Grosjean Practice Dry 38 1:33.021 +13.62 43 Lenyj1971 F1RFT 2013 Mercedes Nico Rosberg #9 Practice Dry 6 1:33.122 +13.721 44 MikeeCZ F1RFT 2013 1. Kimi Raikkonen Practice Dry 61 1:33.193 +13.792 45 Rodie35 F1RFT 2013 Red Bull Sebastian Vettel #1 Practice Dry 9 1:33.409 +14.008 46 Iketani F1RFT 2013 1. Kimi Raikkonen Practice Dry 2 1:33.677 +14.276 47 OLIVEIRABR F1RFT 2013 Red Bull Sebastian Vettel #1 Practice Dry 4 1:33.943 +14.542 48 DanielKiss F1RFT 2013 1. Kimi Raikkonen Practice Dry 2 1:33.986 +14.585 49 9FingerJoe F1RFT 2013 1. Kimi Raikkonen Practice Dry 2 1:35.109 +15.708 50 Iwan F1RFT 2013 2. Romain Grosjean Practice Dry 6 1:35.369 +15.968 51 Kr!sZ F1RFT 2013 1. Kimi Raikkonen Practice Dry 7 1:35.660 +16.259 52 Alex Cooper F1RFT 2013 1. Kimi Raikkonen Practice Dry 7 1:35.874 +16.473 53 joekart F1RFT 2013 1. Charles Pic Practice Dry 2 1:36.696 +17.295 54 Csige791 F1RFT 2013 Ferrari Fernando Alonso #3 Practice Dry 5 1:37.083 +17.682 55 cronk jr F1RFT 2013 Lotus Romain Grosjean #8 Practice Dry 5 1:37.482 +18.081 56 Tamy Accioly F1RFT 2013 McLaren Jenson Button #5 Practice Dry 3 1:37.680 +18.279 57 claudio bivacqua F1RFT 2013 2. Romain Grosjean Race Dry 4 1:37.747 +18.346 58 Roberto Scime F1RFT 2013 McLaren Jenson Button #5 Practice Dry 2 1:38.094 +18.693 59 Lanz F1RFT 2013 2. Romain Grosjean Practice Dry 6 1:38.771 +19.37 60 -Damon- F1RFT 2013 1. Kimi Raikkonen Practice Dry 3 1:39.577 +20.176 61 Red Dragon F1RFT 2013 1. Kimi Raikkonen Practice Dry 4 1:39.595 +20.194 62 LuisLopes F1RFT 2013 Ferrari Fernando Alonso #3 Practice Dry 8 1:41.038 +21.637 63 Mad F1RFT 2013 2. Romain Grosjean Practice Dry 8 1:42.003 +22.602 64 Pedra Junior F1RFT 2013 1. Jules Bianchi Practice Dry 2 1:45.244 +25.843 65 pollo asesino F1RFT 2013 1. Kimi Raikkonen Practice Dry 5 1:48.346 +28.945
For me lap times are around the same for me 1.36.5 in the isi @Silverstone in these 1.36.3 I no some people are doing 1.32 @ Silverstone in the isi F1's. I don't think they have to much grip but do think that these cars are a little bit more forgiving than the isi F1's. Thnx to the Guy's that have taken the time out of there lifes to put this mod together much appreciated.
I think it is really weird that the laptimes are so close to the real ones when I fully expected them to be way faster! That's a positive surprise after all I am wondering though when ISI will implement KERS and how that will influence laptimes, probably 0.3 seconds per lap or so faster? Tim, can you shed some light on this? @M.Guenette This is a discussion forum after all if I'm not mistaken. Not agreeing with the popular opinion isn't the same as 'bitching'. It's not all black and white.
I'm of the opinion that the grip is fine as it is. These cars really are beast-grippy Comparing real life times: if the grip is realistic, and the the model is based in the real world, it does imply that the guys posting similar to real life times are genuinely a match for pro f1 drivers. Granted we are not suffering 2.5g in corners etc but I'm just a bit in the middle now. Yes they are grippy but should sim drivers (even very fast ones) be matching real f1 driver times? I'm now confused!! I like how much grip there is, but is it making me too fast? Is it the grip that is the issue or some other factor of driving an f1 car that's not quite captured here? Just throwing it out there...
I think simdrivers are always going to be faster than real drivers. G-forces, common sense and fear of injury, stamina, factors beyond the drivers' control, hardware on the sim side, mostly always next to ideal conditions in sims, etc. For example, I need more laps on a motion rig to get the same laptime as on a static rig. Just going off and hitting a wall isn't nice on the back (and expensive hardware) so a small percentage of 'holding back' is apparently playing a part in this Adrianstealth, do you have the same experience?