Guy Moulton
Registered
We all know there's some basic file editing recognition in rF2, but what else does it have to prevent cheating?
components and rfmods kinda nulls out the file editing cheats as I see it too, much better than the older mismatch detection.
Indeed this system is really good at preventing cheaters from infecting the servers!![]()
That is if, there was anyone in the servers lol
Code. And stuff.but what else does it have to prevent cheating?
Had no idea it was possible to cheat
I haven't seen any. Some just can't believe there are others who are faster than themselves.
Generaly a RAM cheat is easy to spot. As far as my understanding goes this cheat speeds up the game to run faster than normal . You can spot them due to excessive lag but this can be slowed to create less lag but even then if you jump in there cockpit and do a lap with them you will see there car jump forward maybe ten to twenty meters every so often as the games sync .Most leagues are aware of this and can jump on a cheat quickly. As far as a grip cheats go i'm not so sure about and cant say ive seen it. This was a situation with rF1 , I don't know about rF2
I haven't seen any. Some just can't believe there are others who are faster than themselves.
The only other thing I can probably say is that it should be more difficult to do things you could do in rF1. And that if we think of something, or hear something, we would of course plug any issues.Nobody said there was cheating. I'm just curious if the cheat protection in rF2 goes beyond files checking. Race 07 was changed when memory cheats came out and all but ruined any pubby racing. "Code. And stuff" is less than helpful, I am not asking for the code, but is there any way to detect memory resident trainers or plugins like Ivan mentions. There are lots of ways to cheat online and some just can't believe that it happens.