Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.
I didnt know what the prob was, but today it works very well.
Its all fine Mark!
Indianapolis by ISI, the 2014 layout, has issues with Formula ISI 2012. The cars don’t give each other enough space when passing into turn 1, and in fact turn 2 and 3 too. It is usually when the passing car will attempt and overtake from the outside into turn 1. Is there any chance this could be looked into sometime soon? Thanks
I'll have some more time soon, I've been working on some paid work so that's got to be a priority at the moment.
Can anyoune take a look at Norisring? Aviable at ISR.
Please describe the problem(s)
I´ve tried to do some tweaks on AIWs for myself. Maybe somebody wants to use and try them. I´m running at 100% AI, 25-30% aggression, AI mistakes in player.json at 0
1. For Trembling Mountain International (without chicane). Did this only for keeping the idiotic Mercedes GT3 on track. There were three locations where the Merc went off track. Tweaked only the fastest line
2. For the old ISI Mountain Peak Road Course (Daytona for the poor). Did some tweaks on corridors and on fastest line. S397 GT3, S397 Indycar aso should hopefully work better than before (crashing always in the tire wall at first left hander): https://mega.nz/file/KlNCFSQS#B0e8HSmE_ZLifG-8rYi08twlC2drJ9nygZTRRrhxq7M
3. For Lester 2.01 GP Did some corridor tweaks around corners and one tweak on fastest line at the fast chicane to prevent the AI from touching the walls and crashing at the chicane. TCR cars touch some walls only at the first lap but should work apart from that ok. Based on the original AIW which came with the track. The track has still the problem of a hole in the road mesh at the fast chicane. https://mega.nz/file/P1FkFYQD#WhOAzmUgsoZ_YAXw5iQwg1znL7XvkuMZBLtQzxSV1ss
Great news Manfredk2, will try them as soon as I get home
There is a prob with Marks (Brands Hatch) AIW. In the rain race, the AI stops in front of the start finish line and then continues as normal. Can anyoune check that? Mark is very busy .
Dear @Christopher Elliott
Can't you fix that somehow? Only the DevMod in VR .... PLEASE (Then I can finally support Mark ..) .
we need good AIW Files for such tracks..
Specialy the Kart track Atlanta is so good but the KartSim Karts wont work with the old AIW..
CTMP such a fine track needs a good AIW too..
Please S397... @Christopher Elliott
Yep.. the Brands AIW prob is just in the raining.
The Brands GP wet line looks so (white is wet, green is fastest):
Could you try this quick fix? https://mega.nz/file/q89zRZiY#wuGI0jpenkXhEZ7n5uFVnnCcTcOOgEgDh6DbjrDbkcA
It works now.
Thank you very much
You are on fire @Manfredk2, cheers!
Tried Charlotte and Mount Tremblant and both gave me great races, although the AI was pretty aggressive defending positions. Have to try the Lester one.
Hey Manfredk2, could you have a look at Brno? The AI is pretty slow, especially in the last laps.
Thanks a lot for your work, much appreciated, cheers.
Cannot believe I missed this when creating it... thanks @Manfredk2
I meant turns, not laps.
Where do I put the AIWs? Packages, userdata or??
If it's an rfcmp update you just pop it in packages and install as a minor update to the track. If it's an AIW you will need to package a new rfcmp update to the track you want to run.
hm, having actually a problem loading this track into devmod...
That´s odd, maybe Paul Marc encripted it or something, let me ask him if he´s okay with a new AIW.
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