M
Manfredk2
Guest
it´s not encryted. Seems i have a fault in the folder structure but it looks like equal to the .scn-file
How would I create an rfcmp for the AIW file?If it's an rfcmp update you just pop it in packages and install as a minor update to the track. If it's an AIW you will need to package a new rfcmp update to the track you want to run.
Here he explains how to do it.How would I create an rfcmp for the AIW file?
Got it workingI see, I asked him anyways, will let you know the answer.
Hm, the AI is generally slow in all turns. A good new fastest line could maybe improve the lap times by 5 seconds or more. Since i´m a VR user, i could not do this. At the weekend i will try some tweaks. Maybe it helps.Wooohooo! Close racing at Brno is a dream![]()
Mate I am so sorry, I thought I had replied, had it all typed up and must have got distracted.@t0p5ecret You mentioned collision corridors in this thread: https://forum.studio-397.com/index.php?threads/cut-track-issues.66976/ What are this corridors good for?
Here's my Player.JSON entries for more realistic AI racing, just replace what you have in yours.
"DRIVING AIDS":{
"Spin Recovery":0,
},
"Game Options":{
"AI Aggression":0.66,
"AI Brake_Grip Usage":0.9725,
"AI Brake_Grip Usage#":"Fraction of theoretical brake grip that AI attempt to use (can be overrode in HDV)",
"AI Brake_Power Usage":0.92,
"AI Brake_Power Usage#":"Fraction of theoretical brake power that AI attempt to use (can be overrode in HDV)",
"AI Calibrate Sample Size":10,
"AI Calibrate Sample Size#":"When AI calibration is set to 2, this is the number of trials the AI should run while testing each parameter. bigger # == larger file size of saved data",
"AI Corner_Grip Usage":0.97,
"AI Corner_Grip Usage#":"Fraction of theoretical cornering grip that AI attempt to use (can be overrode in HDV)",
"AI Formation by Position":true,
"AI Formation by Position#":"If true, AI will line up for yellow or formation laps by fixed position behind the pace car, if false they will line up relative to specific car they should be following",
"AI Fuel Mult":0.99,
"AI Fuel Mult#":"Additional fuel multiplier for AIs because of their driving style",
"AI Limiter":0.40,
"AI Limiter#":"Range: 0.0 (no limiting) - 1.0 (limiting used to make racing closer but also make more driver differences on flat-out tracks)",
"AI Logic Override":0,
"AI Logic Override#":"use bitfields to disable certain AI behaviors. 1= blocking line, 2 = flexible superspeedway driving line",
"AI Mistakes":1.0,
"AI Mistakes#":"a range of (intentional) AI mistakes from 0.0 (none) to 1.0 (sometimes). Anything above 1.0 multiplies the frequency",
"AI Power Calibration":5,
"AI Power Calibration#":"Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)",
"Autocalibrate AI Mode":2,
"Autocalibrate AI Mode#":"When in a test day with 1 AI, AI will attempt to perfect his driving line, and save his knowledge for future use",
},
If you like the AIWs and want to help keep me awake you can buy me a coffee here:
https://www.buymeacoffee.com/WisXIJnY8
There is a better version of Donington: http://www.internationalsimracing.com/forum/index.php?topic=5046.0 - but the AI is also deadslow![]()