Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. Manfredk2

    Manfredk2 Registered

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    it´s not encryted. Seems i have a fault in the folder structure but it looks like equal to the .scn-file
     
  2. atomed

    atomed Registered

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    I see, I asked him anyways, will let you know the answer.
     
  3. Bradley

    Bradley Registered

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    How would I create an rfcmp for the AIW file?
     
  4. atomed

    atomed Registered

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    Here he explains how to do it.
     
  5. trollray

    trollray Registered

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    Hi mark and all of you.

    Thank you for the tutorials.
    It has helped me a lot to begin my work.

    If some of you want some aiw path for all 1988 tracks, they are in the "f1 1986 and 1988 championship edition".
    No adds here but just let you know and any advices or feedback always help to polish things ;).
    Thanks again.


    Ps : Now i'm working to update the track graphics to the new standards.
    You imagine the coffee needed lol.
    A tutorial on how to make the correction of lights, or new ibl pbr thing would be awesome.
    i've search but no luck for now.:s
    (use 3dsimed and gimp)
    Rfactor 2 is very nice when we understand it a bit ;)
    Cheers
     
    Last edited: Aug 11, 2020
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  6. Manfredk2

    Manfredk2 Registered

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    Got it working :)
     
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  7. atomed

    atomed Registered

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    Wooohooo! Close racing at Brno is a dream :cool:
     
  8. Manfredk2

    Manfredk2 Registered

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    Hm, the AI is generally slow in all turns. A good new fastest line could maybe improve the lap times by 5 seconds or more. Since i´m a VR user, i could not do this. At the weekend i will try some tweaks. Maybe it helps.

    Maybe the Grandmaster of AI has some spare time to have a closer look at this track.
     
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  9. atomed

    atomed Registered

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    Yeah, but his name is top secret :rolleyes:
     
  10. t0p5ecret

    t0p5ecret Registered

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    I have some time :)
     
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  11. Manfredk2

    Manfredk2 Registered

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  12. t0p5ecret

    t0p5ecret Registered

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    Mate I am so sorry, I thought I had replied, had it all typed up and must have got distracted.
    Ok so you can use collision corridors if you really really want to constrain where a car goes and how much is varies from the AIW path. for example if you have a really tight pit area and pit entry, you can use the collision corridors to create a path as wide as the car so the AI behaves as if there are actual objects right next to it and stick exactly to the path. This is a much more absolute method in my testing than restrictions based on the normal corridors and you shouldn't really use it on track unless there is a really slow section that's causing issues otherwise the cars will behave in a very unrealistic manner.
     
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  13. Manfredk2

    Manfredk2 Registered

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    all good, mate. Thanks for your explanation. Have a few ideas where i could test this :)
     
  14. buzz hornet

    buzz hornet Registered

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    Mark just sent you a PM to discuss something.
     

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