Track AIWs

Hey all, it's been a bit quiet around here lately, I had some work to complete and I took a break and headed out for about 3 weeks camping. I am going to take a look at the backlog of tracks I had, set some priorities and get some AIWs out for everyone. Hope you are all well!
“And the wind secretly whispered...Brnoooo"
William Shakespeare :rolleyes:
 
Any chance you can look at Symmons Plains again - the cars no longer get stuck with the exception of one car. Which I think is the first car allocated to the first garage. Using the FVR mod 2019/20 Jamie Whincup can't get out of the puts - all the other runners can. Thanks :)
This occurs in single and multiplayer.
 
Any chance you can look at Symmons Plains again - the cars no longer get stuck with the exception of one car. Which I think is the first car allocated to the first garage. Using the FVR mod 2019/20 Jamie Whincup can't get out of the puts - all the other runners can. Thanks :)
This occurs in single and multiplayer.
Sure can mate, there will be a new version of the Gold Coast up tonight as well with cut track detection.
 
@t0p5ecret I posted a question sometime ago on your suggestions for editing the json file to improve the AI. I wonder whether you can explain what these settings mean and why you change them? It would be much appreciated, just as your improvments to AIWs. I might throw you some nice kudos for your hard work ;-)
 
What is the concrete problem there? Which layout? Better always write exactly what is not working :)
Too slow at turn 1 (I think they apex too early), too slow at Virage Samson and the turn before that, too slow at Virage du Paradis (also apex too early). This is for the 1955-1971 course.
 

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Just back to Symmons - I think the issue is also related to the fact there are not enough garages. After the AI do their laps they don't teleport back to the garage (as its occupied). Not sure if you force them to teleport back, as the cars behind barge past the car in front regardless.
 

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