The REIZA DLC.....

Actualy I dont need content (Imola) which we hawe yet and unattractive car series like Puma GTE from ex Reiza too. There are a lot off tracks from Brasil which will be something new in rf2 and more atractive. Maby some UI expiriance too?
 
Incredible !!! VIR is so great, can't wai for it. Love the mod, but this will be where the roots will go. Also incredibly happy to see Nurburgring GP track also being showcased, i was somehow paranoid that it would be only green hell.
 
I like that they will sell items separately, the downside is that obviously it will be more expensive at the end. So instabuy everything that is 100percent appealing. I think the other downside of large content portions is that it increases "try out" fashion of usage without making full usage and full discovering.
 
Just tried the vee at Imola.you guys gonna luv this pack! Vee has the capability of being the best open wheeler In rf2

It's a fun car in AMS, but that game has a real transmission model. I don't drive any manuals in rF2 because of the unrealistc gear changes. Maybe Reiza went the extra mile and did what S397 hasn't in that area.
 
I don't think they could just add a tranny module to a car and POOF it works in rf2. S397 would have to add the tranny parts before a car could make use of them. We've seen this recently with items like the eCars that got a new braking system. It did not come from making a new car, but the team building the framework for it so the new car's could make use of it.
 
Be honest with yourself guys, you don't use that because you just fail at it. :D Why don't you ask for brake pads knockoff to be implemented ? :D Would you complain if you'd need to clutch several times before gear would shift ? Or if you'd burn clutch in few minutes ? To me it seems that you use unimplemented features only as a reason to go the easy way and would continue to do so any way.

Give me late 80s brain melting fast F1 beast, or group C beast and I'll use all pedals and shifter, I don't care, love it.
 
Be honest with yourself guys, you don't use that because you just fail at it. :D Why don't you ask for brake pads knockoff to be implemented ? :D Would you complain if you'd need to clutch several times before gear would shift ? Or if you'd burn clutch in few minutes ? To me it seems that you use unimplemented features only as a reason to go the easy way and would continue to do so any way.

Give me late 80s brain melting fast F1 beast, or group C beast and I'll use all pedals and shifter, I don't care, love it.
Drive a group C car in AMS properly modelled like this:
Then you will understand why we ask for "unimplemented" features and how the lack of them is the "easy way" to deal with clutch and shifter in a sim so why we should bother to use auto-clutch and paddles instead?
I am slow and not skilled at all but if I have some free time to learn how properly drive such beasts I prefer doing that on a simulator with a proper clutch/shifter, you know...to learn you need to fail, miss gear or burn something...or it will be the same than the "easy way"...
 
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