MotherDawg
Registered
Thank You 397 for the coming Screen Space Reflections, the new faster UI and all the new content... but would it be too much to ask you guys to fix whats broken?
"rFactor Pro is used by professional teams" ...I'm sure none of them can use a simulator with broken camber. There is no way any serious driver can use rF2 to further his capabilities.
The second part of my post is way more important than my two cents here but might as well use the tribune... some of the material you guys are working on will surely be fantastic but right now, when racing online (your core), we don't know who's next to us... when are you guys going to fix the Labels? Between graphical candies and knowing who I'm about to pass, I'll chose the information every time.
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The main part of my post was written by Jon Uyan on the CMSRacing.com Discord Channel to complement a set of setups supplied to the league.
rF2 physics data :
1- Tires: Min pressures provide you the best grip overall regardless of IMO (Inside-Middle-Outside) temperature changes.
2- Camber: is the most 'broken' suspension geometry element in rF2 physics at the moment, since the latest 2017 update. The camber, thermal grip and contact patch values and their relationship is such that setting up proper camber for the car to handle corners does not work the way it should. In other words; if you are trying to set your camber angles so that you have a perfect contact patch on outside (loaded) tires, you're on the wrong path!. Instead camber has a more than usual relationship with global grip amount. The more closer to 0 degrees the more grip you have everywhere, regardless of cornering problems. Basically you can actually go faster at a slow track with a lot of corners with low camber adjustment then high camber adjustment, because it provides that much grip, despite the fact your outside tire shoulders are heating up so much due to wrong camber angles.
However, low camber and this 'extra' grip has an adverse affect on top speed at long straights. To fix that you have to raise the (negative) camber so compromise is balanced. So, on a track like Silverstone you will see I used higher camber to not suffer from this slow-down. Camber adjustments are a compromise like they are, but in rF2 with all the wrong reasons.
3- Springs: It is a known fact that gMoto physics engine 'likes' soft springs as a general rule. I have not lowered springs all the way to softest on these cars but they all are soft enough. The sweet spot for springs though is a wide range and adjustments can vary depending on the track and setup needs.
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***EDIT***
This clip just came out today... when opinion leaders are jumping ship...
From Ermin Hamidovic channel:
Thanks again and please... have fun.
Gilles Lalonde
I've raced for real in my life...
but now, I'm just an IT tech.
"rFactor Pro is used by professional teams" ...I'm sure none of them can use a simulator with broken camber. There is no way any serious driver can use rF2 to further his capabilities.
The second part of my post is way more important than my two cents here but might as well use the tribune... some of the material you guys are working on will surely be fantastic but right now, when racing online (your core), we don't know who's next to us... when are you guys going to fix the Labels? Between graphical candies and knowing who I'm about to pass, I'll chose the information every time.
---
The main part of my post was written by Jon Uyan on the CMSRacing.com Discord Channel to complement a set of setups supplied to the league.
rF2 physics data :
1- Tires: Min pressures provide you the best grip overall regardless of IMO (Inside-Middle-Outside) temperature changes.
2- Camber: is the most 'broken' suspension geometry element in rF2 physics at the moment, since the latest 2017 update. The camber, thermal grip and contact patch values and their relationship is such that setting up proper camber for the car to handle corners does not work the way it should. In other words; if you are trying to set your camber angles so that you have a perfect contact patch on outside (loaded) tires, you're on the wrong path!. Instead camber has a more than usual relationship with global grip amount. The more closer to 0 degrees the more grip you have everywhere, regardless of cornering problems. Basically you can actually go faster at a slow track with a lot of corners with low camber adjustment then high camber adjustment, because it provides that much grip, despite the fact your outside tire shoulders are heating up so much due to wrong camber angles.
However, low camber and this 'extra' grip has an adverse affect on top speed at long straights. To fix that you have to raise the (negative) camber so compromise is balanced. So, on a track like Silverstone you will see I used higher camber to not suffer from this slow-down. Camber adjustments are a compromise like they are, but in rF2 with all the wrong reasons.
3- Springs: It is a known fact that gMoto physics engine 'likes' soft springs as a general rule. I have not lowered springs all the way to softest on these cars but they all are soft enough. The sweet spot for springs though is a wide range and adjustments can vary depending on the track and setup needs.
---
***EDIT***
This clip just came out today... when opinion leaders are jumping ship...
From Ermin Hamidovic channel:
Thanks again and please... have fun.
Gilles Lalonde
I've raced for real in my life...
but now, I'm just an IT tech.
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