@Slow Motion
but... it's a bit early for Christmas presents.
Just kidding, thanks for this big update!
I quickly compared handling with the GP3 mod. They are quite similar. I used pretty much default setup (only lowered front wing on GP3 by two steps to 26).
So both are stable and predictable, with a lot of grip, even on default, hard compound. The only oversteer I get is sometimes on corner exit, when I accelerate too fast(but it's mostly easy to catch). Also maybe oversteer can (rarely) happen on slow, bumpy corners . On medium , and fast corners it feels like there's very high downforce, especially on rear. Understeer happens more often for me in both cars, especially on slower corners, of course when entering too fast .
GP3 seems bit faster as I was about one second faster on Sebring.
One thing I still can't quite get used to is the Halo. I usually end up disabling/removing it when possible ( i.e. in AC mods).
It's not deal breaker by any means, but I think it would be nice to be able to disable it in Tuning menu(but IDK if it's even possible).
Anyway, great progress, I'm really happy the physics are based on real data and as I understand no(or very little) guess work was needed. And in addition, that you said it may be even possible to fine tune details if you get additional feedback from F3 drivers.
But I guess for now, graphics will be main focus. Thanks again for your work.
Edit: after further comparison I must say that F3 understeers a bit more. For sure fronts slide significantly more. In general F3 has more tendency to slide and is a bit more "lively" than GP3. So F3 is more fun to drive for me, but the difference isn't huge. I also noticed F3 FFB seems stronger. I mean stronger wheel turning resistance.