[REL] SMG HUD pack 2.5 (updated!)

coming soon ULTIMATE HUD #16 GT + OW and fix for #15 (wear/temp tire)...
SMG_HUD_GT16.jpg
SMG_HUD_OW16.jpg
 
Any chance of future update for n.11 hud?

It's my favourite. soothing colors and very optimization size. I love it for long driving sessions

P. S. (Old version) screen
gYHF4zb.jpg
 
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Any chance of future update for n.11 hud?

It's my favourite. soothing colors and very optimization size. I love it for long driving sessions

P. S. (Old version) screen
gYHF4zb.jpg
Everything is possible... here the point is which other info could be added. To add new info I must resize some current info like stop&go and drive through merging them, etc...
Feel free to PM me (Ita, np)

EDIT: okay, I think to have found a good layout Mauro...
 
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Thanks for answer Slow Motion. Personaly I think that all information is important in race. I only said that, because the top of the screen is less invasive to the driver wheel in VR.
 
Wow Marco, this is nice :) Very nice job, thank you. I'll try it tonight!
--EDIT with request :p --
Personally I'd like to have also a small leader board with relative/absolute timings to the other drivers/leader. Taking into account also the lapped / being lapped drivers, nice should be if their names take the colors as following (or someting similar. Like the old GPL leaderboard :p):

Blue--> you are being lapped
Yellow ---> the driver in front of you is being lapped
standard color --> the driver is racing with you.
 
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Wow Marco, this is nice :) Very nice job, thank you. I'll try it tonight!
--EDIT with request :p --
Personally I'd like to have also a small leader board with relative/absolute timings to the other drivers/leader. Taking into account also the lapped / being lapped drivers, nice should be if their names take the colors as following (or someting similar. Like the old GPL leaderboard :p):

Blue--> you are being lapped
Yellow ---> the driver in front of you is being lapped
standard color --> the driver is racing with you.

ehehe... this isn't a plugin and it is very limited, also if S397 added few more "gauges"
 
latest incoming HUD in details:
  • top left panel (between virtual mirrors):
    • FUEL (new with 2 digits)
    • fuel x last lap
    • predicted laps with remaining fuel (it is a live data that shows a different value than the old "fuel/laps")
    • FUEL ALERT (icons, that replace the default one)
    • RAIN %
    • minimum water depth % (usually = zero, because of bridges etc... not very useful, I hope a day S397 will edit it back to an useful data like in the past, showing IN/OUT path wetness)
    • maximum water depth % (not very useful, I hope a day S397 will edit it back to an useful data like in the past, showing IN/OUT path wetness)
    • live RIDE HEIGHT (for each side of the car)

  • top right panel (between virtual mirrors):
    • STOP&GO (very visible, that replaces to default one)
    • DRIVE THROUGH (very visible, that replaces to default one)
    • flags area for YELLOW and BLUE flags (very visible, that replaces to default ones)
    • ENGINE OVERHEATING ALERT (icon, that replace the default one)
    • POSITION (icon + data)
    • LAP and remaining laps (icon + data)

  • main bottom panel (left side):
    • TEMP/WEAR box with numeric data for each tire
    • REMAINING SESSION TIME (I hope a day it will show the most useful data: time remaining in time races)
    • CURRENT lap time
    • PERSONAL BEST lap time (green)
    • BEST LAP time (purple)
    • empty box in case of GT HUDs (used in OW huds for showing DRS STATUS)
  • main bottom panel (right side):
    • DELTA BEST GRAPH (red = low / fast = green) related to the best lap
    • DELTA BEST (+ and red / - and green)
    • SPLIT time
    • DRIVER BEHIND time separation (left side + and in red)
    • DRIVER AHEAD time separation (right side - and in green)
  • TACHOMETER panel:
    • analog RPM
    • unit
    • GEAR
    • SPEED
    • 3 levels RPM limiter alerts (checkered lines + full red TACH for last step)
    • PIT limiter (full blue when enabled)
NOTES: S397 is aware of few little things that must be fixed, like the reset of new data, some inconsistency between old and new data, etc... so in the future I'll update the whole pack of HUDs, in case of need.

19details.jpg


I hope to release the new build containing these latest new HUDs by the end of the week.
Thank you.
 
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Thanks for the great HUD again, Slow Motion but this one I will have to do without as after trying 3 different browsers on 4 different computers, it still does not download.
Your previous upload links worked perfect.
Edit : Ok, updated via Steam link, thanks !
 
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Thanks for the great HUD again, Slow Motion but this one I will have to do without as after trying 3 different browsers on 4 different computers, it still does not download.
Your previous upload links worked perfect.
Edit : Ok, updated via Steam link, thanks !
uhmmm tomorrow I'll add a new link too, thank you for info.
 
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