[REL] SMG HUD pack 2.5 (updated!)

Discussion in 'Other' started by Slow Motion, Sep 2, 2017.

  1. Slow Motion

    Slow Motion Registered

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    New BUILD 2.5: added HUDs #31 GT and OW

    Detailed info on features:
    https://forum.studio-397.com/index.php?threads/smg-hud-pack-2-1-updated.57723/page-7#post-931521
    https://forum.studio-397.com/index.php?threads/smg-hud-pack-2-1-updated.57723/page-7#post-931565
    https://forum.studio-397.com/index.php?threads/smg-hud-pack-1-7-updated.57723/page-5#post-929591

    Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1126218272

    Manual download (build 2.5):
    http://www.mediafire.com/file/mpdb0s539aelrrf/SMG_HUDs_2.5.rfcmp
    https://mega.nz/#!ix4h3Z7J!I5fPeOCbTfbygqM1Scyjt9BZhhFm0imBnOZk1AO-mgA
    ===========================
    BUILD 2.4 fixes wrong HUD MFD C (damage) parameters for HUDs #27 to 30 GT and OW

    New build 2.3: added GT and OW HUDs as requested by users for improving VR usage and Endurance features (#27 to #30)

    Build 2.2: specifically designed by Shawn Jacobs for VR users, added 4 new HUDs for both GT and OW

    Build 2.1: added 4 new HUDs for both GT and OW for a total of 24+24 different layouts!

    Build 2.0: the pack contains 20 different HUD layouts for GT and same layouts but for OW, covering the most of the needs of each user.
    A lot of layouts are updated to the last public build of rFactor2 of December 2017 and several are new, bringing the new available features released by S397.

    Build 1.7 with new "ULTIMATE" and "FLIPPER2" HUDs (#16 - 17 both GT and OW)

    Build 1.6 with "ELEGANCE" HUDs (#13-14-15 GT & OW) with new features added by S397.
    Preview here: https://forum.studio-397.com/index.php?threads/smg-hud-pack-1-5-updated.57723/page-4#post-928161
    ===========================
    Build 1.5, due to the new "gauges" now on available for HUDs, with few of them updated:
    #01 - 02 - 03 - 04 - 05 - 12 - other HUD remain as they are
    ============================

    SMG_HUD_GT01.jpg SMG_HUD_OW01.jpg SMG_HUD_GT02.jpg SMG_HUD_OW02.jpg SMG_HUD_GT03.jpg SMG_HUD_OW03.jpg
    LcR and I played a little with the default hud, to show data in a little different way...
    And more will follow, so please look at the posts...

    Any idea, remark, request is appreciated.
    Thank you
     
    Last edited: Apr 16, 2018
  2. Mauro

    Mauro Registered

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    In past i had problems with addon huds and rf2 dx11

    They work with dx11?

    P.s. In general i appreciate minimal hud. Is it possible a minimal classics open wheel no drs version?
     
    Last edited: Sep 2, 2017
  3. Juergen-BY

    Juergen-BY Registered

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    Many thanks! About the requests ;) Expand it to a fully TrackMap :D
     
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  4. Slow Motion

    Slow Motion Registered

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    I developed it in DX11, but it is irrelevant. The HUD use only ISI commands, so it is exactly like using one of the default ISI HUDs.
    Differences between what we named OW and GT are:
    - no DRS icon or warning "led" in the GT HUD
    - icon of a GT car for damages into the GT HUD and OW car into the OW HUD

    Can you please explain what you mean for "minimal classics open wheel", because there are a lot of HUDs already available...
     
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  5. Slow Motion

    Slow Motion Registered

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    ahahaha Juergen!
    You know, TrackMap is a plugin and can use the whole telemetry data... this is only a ISI HUD and we can play showing very limited info.
    I hope that the incoming improvements by S397 will give us the opportunity to have something new, as advertised time ago.
     
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  6. BlkJello

    BlkJello Registered

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    Love this hud. Using the neutral drs as my new favorite. Very neat and uncluttered. Thanks abunch for sharing! :)
     
  7. Erick3331

    Erick3331 Registered

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    Very good plugin, Thank you very Much ;)
    Here my settings : [​IMG]
     
  8. Mauro

    Mauro Registered

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    (very fast sketch)
    something similar

    minimal classic ow hud no drs (neutral)
    [​IMG]
     
    Last edited: Sep 2, 2017
    Erick3331 likes this.
  9. Will Mazeo

    Will Mazeo Registered

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    wow why would you want to have the same info appearing 5 times on the screen, what the heck :D:eek:
     
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  10. Mauro

    Mauro Registered

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    or an alternative

    extra minimal classic ow hud no drs (neutral)
    [​IMG]
     
  11. Will Mazeo

    Will Mazeo Registered

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    Would like the one with leds replacing the leds for a tachometer like that AMS dynhud arrow
     
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  12. Juergen-BY

    Juergen-BY Registered

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    Because he can? :D:p;)
     
  13. Slow Motion

    Slow Motion Registered

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    We'll add some more huds then. I'll PM @Mauro and @Will Mazeo in the incoming days... Let's release the new build of the GP3 Series, then we'll go ahead with the hud stuff. Thank you.
     
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  14. elbo

    elbo Registered

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    Thanks for the terrific work, by far the best hud for VR.
     
  15. Slow Motion

    Slow Motion Registered

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    incoming... following the idea of Mauro...

    SMG_HUD_GT04.jpg SMG_HUD_OW04.jpg
     
  16. Alexandr Meshkov

    Alexandr Meshkov Registered

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    Thanks for a great HUD! I just stop thinking about downgrade to dx9 :D
    Working great


    Any chance to make DRS detection visible? I raced with this HUD yesterday and saw that DRS text appears only when car entering DRS zone. But before this zone should be DRS detection point where you can see will be DRS available or not.
     
  17. ApainPlost

    ApainPlost Member

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    Thanks for your excellent work.

    Some idea :
    - Fuel average per laps
    - Number of laps left with the fuel in the car
    - Delta time
    - Water t°
    - Oil °
     
  18. Slow Motion

    Slow Motion Registered

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    DRS works depending of track info. Everything in the HUD works if code gives info and code gives info if track is made correctly and also where is the detection point. So I can do anything... For instance, if you race Portugal (ISI) you will see the 3 statuses of the DRS.
     
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  19. Slow Motion

    Slow Motion Registered

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    I can only say, this is a HUD, not a plugin and it is very very limited in features. Everything was hard-coded by ISI years and years ago and also not all info contained into the right panel (the one where you see the damages, etc...) can be freely managed.
     
  20. lukilord1

    lukilord1 Registered

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    Very nice hud, thank you. Is it possible to have tyre percentage?
     

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