With new UI and new way to render objects on screen you will see a lot of new HUD like that, lol, you need to wait just a littleIs it too late to request a HUD replicating the GRID Autosport HUD?
I know the information displayed can't be compared but in my opinion the style of HUD is very attractive to the eye
EDIT: Here you can find a good description [LINK].
1.31 online, everything should be fixed.thanks slow motion
i like the relaxing colors of number 9 and 11 hud
about number 11 GT there is an error with damage car icon (there is an open wheel car). can you check that?
Number 9 GT:
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Number 11 GT:
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Would there be a possibility of moving up the entire central block? with an option to lower or raise to the desired height?According to what car use is sometimes more or less depends, a free option, as is the block? ,Thank you.Due to the new "gauges" that can be shown with the new build of rFactor2, I started updating the several HUD we made...
ATM, I ONLY updated, quickly and using the same layouts, the first 2 HUD for OW and GT.
As I'll have time to work on them, I'll update the most of the other HUDs...
I added few info:
- delta best (on top left side, in red / green)
- prediction laps remaining for fuel (on top right, in white)
- last lap fuel consumption (on bottom right, in white)
View attachment 11706
First post has been updated.
Due to the new "gauges" that can be shown with the new build of rFactor2, I started updating the several HUD we made...
ATM, I ONLY updated, quickly and using the same layouts, the first 2 HUD for OW and GT.
As I'll have time to work on them, I'll update the most of the other HUDs...
I added few info:
- delta best (on top left side, in red / green)
- prediction laps remaining for fuel (on top right, in white)
- last lap fuel consumption (on bottom right, in white)
View attachment 11706
First post has been updated.
How would one go about showing litres per lap on the screen ?
With Trackmap this was possible and very handy for working out fuel usage for leagues.
Now it is a process of driving a tank of fuel and dividing the info, not very efficient.
Unless someone has a simpler method ?
Slow Motion, your HUD is our preferred one and very good, thanks !