Seriously how long now please?

Discussion in 'General Discussion' started by LokiD, Jun 6, 2019.

  1. LokiD

    LokiD Registered

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    respectfully, massively and wholeheartedly disagree with that statement.
     
  2. John

    John Registered

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    Most of us don't bring up the AI issue for just wanting them to overtakes us, we want them to overtake the other AI drivers and to make it harder for us to get past them. The AI train has been an issue for years, and every time I brought it up back in the ISI days, a whole bunch of guys (and Tim Wheatley) jumped up and down on me - always saying there is no problems with the AI and the AI fight well etc.

    Well, they were wrong. There are a lot of problems with the AI behaviour, and as the game has improved in other areas over the years, the AI have not been touched at all, until now they are almost unusable except to do hot lapping in practice sessions and very short sprint races on dry tracks only.
     
  3. davehenrie

    davehenrie Registered

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    Consider the AI over-taking each other. IF you are an offline user and the AI gets stuck behind another slower AI car, it can ruin a good battle.
     
  4. DrivingFast

    DrivingFast Registered

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    The AI is so bad that I generally prefer to put myself in qualifying mode by putting a high number of AI :

    It allows me to have fun and to challenge me while being in a certain immersion (thanks to other cars), reducing the negative effects of AI.

    I do not understand that people find that the AI is "acceptable", it must be essentially online players which don't care about it.

    If after the UI @Marcel Offermans announces that they will work in depth on the AI, it would be a great positive "signal" towards these offline users (since with the S397 competition system sends a very positive signal to players online).
     
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  5. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    Ai, leagues...nah. i want to have drivetrain and clutch w/o mods. Also, is it wishlist thread? :)
     
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  6. LokiD

    LokiD Registered

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    They were the best in the business and in tight corner racing they still are, I love the way they can make mistakes too. But get them on a fast long open tracks with straights they are the worst in the business. Reiza fixed it with their ai even acc ai overtakes on drafts. I'm sure s397 if they put the effort into offline will fix it. But it would be nice to hear marcel say that it will get fixed or ai will get support.
     
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  7. Rui Santos

    Rui Santos Registered

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    I was just kidding, of course it needs a fix and i believe it might happen, but right now they've a LOT to focus on, probably not a priority and i understand that...
     
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  8. Pales

    Pales Registered

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    They haven’t got anyone capable of doing it, unfortunately. Otherwise, it’s likely it would have been addressed many years ago.

    Real shame.
     
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  9. Pales

    Pales Registered

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    Seriously hoping for iRacing AI to be all out superior.
     
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  10. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    Well
    Screenshot_20190517-114408.jpg
     
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  11. Rui Santos

    Rui Santos Registered

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    Many years ago? How come? ISI left an incomplete and bugged software in lots of areas. Studio397 took over 3 years ago i guess, so you can't expect that EVERYTHING comes from night to day!
     
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  12. Rui Santos

    Rui Santos Registered

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    It might be superior in AI department, but the physics will never be, despite the tons of dollars you need to spend to rent it...
     
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  13. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    Why do you think so?
     
  14. Rui Santos

    Rui Santos Registered

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    Because in rFactor2 the connection between the car and the track is on another level, probably is related with the software engine... also the tire model is not that good in iRacing and keeps customers complaining about it constantly...
     
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  15. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    This is the reason why i am asking. I am new to ex-isi software. Its interesting to know what does it have under the hood what makes it different from others.
    And all i have found is some notes from moding teams and many many "ifeel" posts
     
  16. elbo

    elbo Registered

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    Wow...that is some encouraging news right there!!
     
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  17. Adrianstealth

    Adrianstealth Registered

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    Good things to look forward to

    I really hope testing goes well & no new headaches

    Thanks for update
     
  18. Narrowbackwing

    Narrowbackwing Registered

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    I think Marcel put his head on the chopping board , a few weeks will answer this .
     
  19. Mullog

    Mullog Registered

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    This is great news for sure, but to what extent is that "UI" (user interface right ?) such an important thing for future developments ? I mean, this is just a menu right ? Or is there more to it than this (like competition system alike iR or anything I can't think of right now) which is more than just "UI" ?
     
  20. ADSTA

    ADSTA Registered

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    The way the current UI is coded there is no easy or quick way to add extra options, etc to the UI.
    So with the new HTML web based UI they say it will be possible to finally expand and improve rF2.
    I have no experience with programming so I'm just repeating what has been stated previously, old/current UI = :mad:, new UI = :cool:
     
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