Hello everyone. I just signed up because I noticed something that seems to have been discussed already two years ago but is still there.
We had a Sebring endurance event on Saturday and the experience in the Rift got really stuttery when the sun set. Today I checked why ASW didn't catch that and found an odd behavior between ASW Auto and forced 45FPS ASW on. Reprojection is unchecked in SteamVR settings as it should be.
FPS was measured with the Oculus performance HUD enabled. The test scenario was a rolling start with formation lap at Sebring in LMP2s, 20 AI cars, starting P10 at night. With ASW forced off I had FPS between 70-80 throughout the whole formation lap. Which means ASW should kick in all the time, and only after the field stretches out go back to 90 FPS.
What it did was periodically going up from 45 to 60-70, then back down again, in something like a 3s rhythm. Halfway into the second lap FPS jumped to 90 and stayed there, so that worked. FPS looked like this and it felt super laggy (couldn't get it recorded properly sorry):
With forced 45 FPS ASW on, it worked like it should, FPS were a constant 45 FPS throughout the formation lap and the experience was smooth, what I would expect from ASW.
So the question is, where does this odd periodical behavior come from and why doesn't the framerate stay at 45? ASW seems to work, even through SteamVR, and forced on it felt really smooth, but auto is nearly unplayable. Is this something on rFactor or SteamVR side?