Rfactor2 The VR thread -settings & tips

https://uploadvr.com/openvr-for-oculus-vr-lets-you-play-steamvr-games-through-oculus-runtime/

Would this work for us oculus folks on RF2 to avoid having steamVR run?

This thing works like a Sharm. It's great. I use also home beta 2 which switch in "off state" running a game so i reached the lightest setting possible. But i can continue to use the dash which give me the possibility to do some multitasking thing, like checking motec running the game.

I have a gtx970 so i'm very Happy now
 
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You're' right about that. But I wonder how well either will do in rF2 since it is so graphically demanding. SweViver did mini-run with rF2 on both models but I'm looking forward to learning more. At first I was disappointed to be at the end of the backer's line. But now, maybe not so much...
I did some tests at High resolution and manage pretty well .
I think this boads well for the 5k+
 
The thing is, no matter what you set in Steam VR, whether 2.0- 3.0 or whatever, with the Rift never more than 1.6 times is selected, which is why higher settings does not worsen the frame rate. The next thing it, everything above 1.1-1.2 does not improve the image sharpness if higher texture sharpening is selected in the player,json.
 
I dont have the same results !
200% has a much bigger impact on fps than 170% and i can definitely see clarity improvements going from 150% to 200% but have never tried past 200% . Also i only have prefered max performance in control panel !
 
I did some tests at High resolution and manage pretty well .
I think this boads well for the 5k+

Yeah it will be playable at some level of graphical settings but I'm hoping to hear some subject feedback from anyone who gets theirs before I get mine. Any waiting backer following the Pimax forums will be aware of all the potential 5k+ vs 8k issues. Of course they will most likely only receive one or the other (some people backed multiple models) but any feedback will help an undecided backer like me. For anyone not familiar with the Pimax saga, they are giving 8k backers (like me) the option to choose the 5k+ with a $100 credit coupon if they so desire. They have upgraded the panels of the old 5k and now call it the 5k+. And so there are endless debates as to what the best decision is for each backer and of course one variable in the equation is the rendering challenge for games you like to play.
 
https://uploadvr.com/openvr-for-oculus-vr-lets-you-play-steamvr-games-through-oculus-runtime/

Would this work for us oculus folks on RF2 to avoid having steamVR run?
My second report: it's working great (except for the missing loading screens already noted) but I found today that it forces the audio to my Rift even if I'm using the monitor. Re-install the original DLL and audio is back under Windows control.

Edit: it is supposed to do that https://gitlab.com/znixian/OpenOVR/blob/master/README.md#audio-patching
and
enableAudio - boolean, default enabled. Should OpenComposite redirect the game's audio to the Rift builtin audio. This means you
don't have to set the Windows default audio device. This doesn't always work and can sometimes cause crashes, see below for
more information about it.
 
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I have also got something wierd going on with rF2 and AC, if I don't have Oculus loaded then my Rift display is black. I'm sure I didn't use to have to load Oculus.
 
I would much more want to see "rear in mirror" working. Meaning that I can see the back of my car in the mirrors. This would be so great.
Especially since it works with some mods...
But the new official content does not implement this at all...
no doubt, that would be great,the mirrors in movements will remove many fps.
 
I have also got something wierd going on with rF2 and AC, if I don't have Oculus loaded then my Rift display is black. I'm sure I didn't use to have to load Oculus.
For me the same problem.
I suspect that to be a oculus driver issue though.
Just read in this thread that the beta 2 of oculus home gives the option to unload home during playing.
Hope we get a good overall VR (UI and settings) implementation soon in Rf2, although I love the way it drives, this part of the SIM looks really bad still....
Almost silly and definitely not worthy.
 
I have also got something wierd going on with rF2 and AC, if I don't have Oculus loaded then my Rift display is black. I'm sure I didn't use to have to load Oculus.

You might have to —untick— administrators permission , Also make sure your time zone in oculus settings is correct .
 
Guys, couple questions about open composite. 1. You have to make the .ini file correct? I didn't see on in my files. 2. I tried to make one and change the SS but it tells me fist line error. If this is correct way to do it can someone give me a example of what the line should read? I found a example and followed it but it didn't work. same result. 3. If I don't use the .ini file and I make changes in oculus tray or debug tool to SS will it work in open composite? Thanks.
 
Guys, couple questions about open composite. 1. You have to make the .ini file correct? I didn't see on in my files. 2. I tried to make one and change the SS but it tells me fist line error. If this is correct way to do it can someone give me a example of what the line should read? I found a example and followed it but it didn't work. same result. 3. If I don't use the .ini file and I make changes in oculus tray or debug tool to SS will it work in open composite? Thanks.
You will find an example here : https://forum.studio-397.com/index....hread-settings-tips.55249/page-78#post-962368

3. If I don't use the .ini file and I make changes in oculus tray or debug tool to SS will it work in open composite? Thanks.
Yes, I use the Debug tool to put 2 in the pixel override (=SS). And it's working
 
OK so oculus forced an update on me then windows forced an update then stemVR forced an update and now I can't run rF2 in VR.
My Oculus still works with Oculus games but not with Steam VR. I get an error message saying compositor not launching error -203, have checked steam with no happy outcome.
Have tested Rift with Oculus software and OK
Can't see any steam stuff in rift (just black screen) no error when using say "The Lab" or steam vr dashboard just no vision.
Have verified all steam files no problems.
Can anyone shed some small amount of light on what I can do next?
I am pretty dirty at the moment having spent cart loads of cash on this simulator
PC $$$
Sim Software $
FFB wheel $$
Pedals $$
Motion Platform $$$$$
VR Headset $$
Other ancillary equipment $$
All this adds up to around ten grand and now I can't drive the thing because....steam.:mad::mad::mad:
 
OK so oculus forced an update on me then windows forced an update then stemVR forced an update and now I can't run rF2 in VR.
My Oculus still works with Oculus games but not with Steam VR. I get an error message saying compositor not launching error -203, have checked steam with no happy outcome.
Have tested Rift with Oculus software and OK
Can't see any steam stuff in rift (just black screen) no error when using say "The Lab" or steam vr dashboard just no vision.
Have verified all steam files no problems.
Can anyone shed some small amount of light on what I can do next?
I am pretty dirty at the moment having spent cart loads of cash on this simulator
PC $$$
Sim Software $
FFB wheel $$
Pedals $$
Motion Platform $$$$$
VR Headset $$
Other ancillary equipment $$
All this adds up to around ten grand and now I can't drive the thing because....steam.:mad::mad::mad:
Are you starting Oculus home before Steam VR? It appears that last update made that mandatory.
 
Yep tried that thanks @The Iron Wolf . I then did a re--install of the Oculus and SteamVR and held my tongue on the left while standing on one foot with an aluminium hat on and now it seems to be working again. :confused:
I wish S397 would do the VR in Oculus native, it would simplify things just a little. (wishing on a star for that):(
I'm still dirty on the fact that I have no control over my own computer (I guess that's what license agreements are for, to take the control away from the end user):(

BTW you are correct I think, it appears you have to now run oculus home to get it to work.:eek::eek:
 
Been having a go with the latest Samsung Oddesey. Image quality and tracking are extremely good.
Because of the resolution bump it was the first time i was not bothered by the screendoor effects.
Now comes the cool part,
I can step out of the car and walk around it, I admit I have 40m2 mancave.
Can even sit down on my knees next or in front to the car, far away from the steeringwheel and inspect my frontwheels or nose. Or even have a small walk on the track!
My whole room is tracked perfectly.
Now the stupid part comes:
I see a headless driver, no rear wheels and no rearspoiler!!!
Half the car is missing, such a immersion killer.
Was jumping behind the bariers when a car came along very fast, it really was that immersive.
So really hope developers mark those details missing car parts as visible, also at the cockpit level.
 
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Thanks for the review.
As an oculus owner who's never tried another device it does make you wonder what the others are like.
 
Thanks for the review.
As an oculus owner who's never tried another device it does make you wonder what the others are like.
Yes, especially since Oculus did not announce anything interesting, I decided to give competition a try. But now I have a device to sell on my hands :D Oh well! But, fun doesn't stop there - after recent Oculus update I am beginning to wonder how Vive is :)
 
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