Rfactor2 The VR thread -settings & tips

Quick question:
Should i even try VR with gtx1060 6gb, i5 4460, 8gb Ram?

Thanks
Yes. I'm using GTX980, i7-4790K, 8GB RAM, and with the Open OVR .dll mentioned in this thread, rF2 is now running smoothly for me with my Oculus Rift with supersampling at 1.5.

(N.B. Already was running nicely with Assetto Corsa and DiRT Rally, but struggles sometimes with Project Cars 2.)
 
For me Dynamic Mirrors are not a high priority, the main thing to remember is that a drivers head is tethered to the HANS device via the Helmet, then there's Head Rests either side so the drivers in many modern racing cars can't actually move their head that much anyway. Of course for older racing cars and even road cars there is much more head movement, but from the vast amount of VR racing I've now done in Sims not supporting this feature I can personally easily live without it.

Having said that of course should S397 bring it to the table it would be a cool feature to have :)
Yeah same , for me it's as long as they line up and are adjustable (not like same of the latest vintage F1 cars) I'm happy ;)
 
anyone else experiencing issues with ASW not kicking in? Both in steam and OVR. Occasionally seeing fps in between 90 and 45
 
Yep , it only goes to 45 if I Ctrl 3 to lock it there .
I choose Ctrl 1 to unlock anyway ;)

For me locking ASW (or using the auto setting) only works sometimes and if it works it only works for a few minutes until the fps go to 50-70 and I get bad stuttering. This happens with the new dll and also with SteamVR and only with rF2. So there seems to be a problem with ASW on rF2. I hope the devs can look into this.
 
For me locking ASW (or using the auto setting) only works sometimes and if it works it only works for a few minutes until the fps go to 50-70 and I get bad stuttering. This happens with the new dll and also with SteamVR and only with rF2. So there seems to be a problem with ASW on rF2. I hope the devs can look into this.
Yeah id love a really smooth 90 fps in rF2 like i can for pC2 and AC ! But as it stands its a mixed bag of smooth and not so smooth . Some car / track combos are perfect yet others i need to muck around with settings again so i just avoid those tracks and tend to stick to the same combos all the time :(

I really wonder how ACC will run ?
 
Is anyone in this forum besides me a backer of the Pimax 8k/5k+ ? They're going to ship soon and I'm anxious to get mine but I'm backer 6000+. :( I'd be interested in how the system does for any backer that get theirs sooner. Tough choice between the two models...
 
You're' right about that. But I wonder how well either will do in rF2 since it is so graphically demanding. SweViver did mini-run with rF2 on both models but I'm looking forward to learning more. At first I was disappointed to be at the end of the backer's line. But now, maybe not so much...
 
https://uploadvr.com/openvr-for-oculus-vr-lets-you-play-steamvr-games-through-oculus-runtime/

Would this work for us oculus folks on RF2 to avoid having steamVR run?

This thing works like a Sharm. It's great. I use also home beta 2 which switch in "off state" running a game so i reached the lightest setting possible. But i can continue to use the dash which give me the possibility to do some multitasking thing, like checking motec running the game.

I have a gtx970 so i'm very Happy now
 
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You're' right about that. But I wonder how well either will do in rF2 since it is so graphically demanding. SweViver did mini-run with rF2 on both models but I'm looking forward to learning more. At first I was disappointed to be at the end of the backer's line. But now, maybe not so much...
I did some tests at High resolution and manage pretty well .
I think this boads well for the 5k+
 
The thing is, no matter what you set in Steam VR, whether 2.0- 3.0 or whatever, with the Rift never more than 1.6 times is selected, which is why higher settings does not worsen the frame rate. The next thing it, everything above 1.1-1.2 does not improve the image sharpness if higher texture sharpening is selected in the player,json.
 
I dont have the same results !
200% has a much bigger impact on fps than 170% and i can definitely see clarity improvements going from 150% to 200% but have never tried past 200% . Also i only have prefered max performance in control panel !
 
I did some tests at High resolution and manage pretty well .
I think this boads well for the 5k+

Yeah it will be playable at some level of graphical settings but I'm hoping to hear some subject feedback from anyone who gets theirs before I get mine. Any waiting backer following the Pimax forums will be aware of all the potential 5k+ vs 8k issues. Of course they will most likely only receive one or the other (some people backed multiple models) but any feedback will help an undecided backer like me. For anyone not familiar with the Pimax saga, they are giving 8k backers (like me) the option to choose the 5k+ with a $100 credit coupon if they so desire. They have upgraded the panels of the old 5k and now call it the 5k+. And so there are endless debates as to what the best decision is for each backer and of course one variable in the equation is the rendering challenge for games you like to play.
 
https://uploadvr.com/openvr-for-oculus-vr-lets-you-play-steamvr-games-through-oculus-runtime/

Would this work for us oculus folks on RF2 to avoid having steamVR run?
My second report: it's working great (except for the missing loading screens already noted) but I found today that it forces the audio to my Rift even if I'm using the monitor. Re-install the original DLL and audio is back under Windows control.

Edit: it is supposed to do that https://gitlab.com/znixian/OpenOVR/blob/master/README.md#audio-patching
and
enableAudio - boolean, default enabled. Should OpenComposite redirect the game's audio to the Rift builtin audio. This means you
don't have to set the Windows default audio device. This doesn't always work and can sometimes cause crashes, see below for
more information about it.
 
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I have also got something wierd going on with rF2 and AC, if I don't have Oculus loaded then my Rift display is black. I'm sure I didn't use to have to load Oculus.
 
I would much more want to see "rear in mirror" working. Meaning that I can see the back of my car in the mirrors. This would be so great.
Especially since it works with some mods...
But the new official content does not implement this at all...
no doubt, that would be great,the mirrors in movements will remove many fps.
 
I have also got something wierd going on with rF2 and AC, if I don't have Oculus loaded then my Rift display is black. I'm sure I didn't use to have to load Oculus.
For me the same problem.
I suspect that to be a oculus driver issue though.
Just read in this thread that the beta 2 of oculus home gives the option to unload home during playing.
Hope we get a good overall VR (UI and settings) implementation soon in Rf2, although I love the way it drives, this part of the SIM looks really bad still....
Almost silly and definitely not worthy.
 
I have also got something wierd going on with rF2 and AC, if I don't have Oculus loaded then my Rift display is black. I'm sure I didn't use to have to load Oculus.

You might have to —untick— administrators permission , Also make sure your time zone in oculus settings is correct .
 
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