you can adjust your mirror .Btw am i doing something wrong with the mirrors? They are useless and don't show anything really, doesn't move with your head movement either.
Yes, with some settings you will get higher FPS with SVR, but is it smoother? Not in my experience. Just because SVR renders frames ASAP does not make experience fluid. I measured SVR vs OOVR with 2.0/200% SS, and I had jerky 90FPS with SVR and 45FPS + ASW with OOVR entirely smooth. Lowering SS to 1.5 gave me 90FPS in both cases, but again, SVR wasn't smooth at all, but OOVR was silky smooth. With this .dll rF2 runs best of any sims I tried.Well clearly i am doing something wrong. With steamvr i'm getting 90 FPS and 50% clearance. With this ini file i get 45 FPS and -35% clearance. I replace the ini file in the main directory and bin64.
Maybe something to do with opencomposite.ini? I don't understand that part, I haven't done anything with that.
On startup, OpenComposite searches for a file named opencomposite.ini, first next to the openvr_api.dll file, and if it can't find
that, then it looks in the working directory (usually in the same folder as the EXE). If no file is found, that's fine and all
the default values are used.
No idea what they mean.
After doing this how can i raise Supersampling ?You just need the 64-bit DLL, placed in the rfactor2 folder overwriting the original (back up first) and the Bin64 folder again backing up the original first.
What do i do with this now ?Yes, just created my own opencomposite.ini file and added the lines enableAudio=off and supersampleRatio=1.2 and now have sound through speakers. The only location that I have used for the ini file is the Bin64 folder.
With the file? I believe you just create one in the bin64 folder. Supersampling is the value you set in the file. Unless you're asking about something else?What do i do with this now ?
this is one of the sour points of VR, unlike with TrackIR the mirror perspective does not change when you move your head...it sucks.never mind
you can adjust your mirror .
In settings think Miscellaneous , control and seat movement left / right .
Sometime in the near future they might implement it , this would be a welcome addition but I do feel there are more important stuff to work on first , there doing a fine job , 2 years ago I thought we would never have Vr in rf2 and here I am today enjoying something wonderful .this is one of the sour points of VR, unlike with TrackIR the mirror perspective does not change when you move your head...it sucks.
Yes. I'm using GTX980, i7-4790K, 8GB RAM, and with the Open OVR .dll mentioned in this thread, rF2 is now running smoothly for me with my Oculus Rift with supersampling at 1.5.Quick question:
Should i even try VR with gtx1060 6gb, i5 4460, 8gb Ram?
Thanks
Yeah same , for me it's as long as they line up and are adjustable (not like same of the latest vintage F1 cars) I'm happyFor me Dynamic Mirrors are not a high priority, the main thing to remember is that a drivers head is tethered to the HANS device via the Helmet, then there's Head Rests either side so the drivers in many modern racing cars can't actually move their head that much anyway. Of course for older racing cars and even road cars there is much more head movement, but from the vast amount of VR racing I've now done in Sims not supporting this feature I can personally easily live without it.
Having said that of course should S397 bring it to the table it would be a cool feature to have![]()
Yep , it only goes to 45 if I Ctrl 3 to lock it there .
I choose Ctrl 1 to unlock anyway![]()
Yeah id love a really smooth 90 fps in rF2 like i can for pC2 and AC ! But as it stands its a mixed bag of smooth and not so smooth . Some car / track combos are perfect yet others i need to muck around with settings again so i just avoid those tracks and tend to stick to the same combos all the timeFor me locking ASW (or using the auto setting) only works sometimes and if it works it only works for a few minutes until the fps go to 50-70 and I get bad stuttering. This happens with the new dll and also with SteamVR and only with rF2. So there seems to be a problem with ASW on rF2. I hope the devs can look into this.