Rfactor2 The VR thread -settings & tips

Discussion in 'General Discussion' started by Adrianstealth, Apr 30, 2017.

  1. evernever

    evernever Registered

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    Hi everyone..... I hope this can serve someone. Finally I was able to solve the problems of stuttering that afflicted me since the last update v1110. I simply deactivated the custom hud I used through the workshop, as soon as it was removed, everything went back to the solid 90fps.

    My spec:
    i7-4790k
    32GB ddr3
    GTX 1080 8GB
    SSD

    All video settings are to low with my Oculus rift :)
     
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  2. DaveS78

    DaveS78 Registered

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    I had to quit using VR with rF2 when I got my OSW a couple months ago. Since the wheel rotation changes with each car, when using SimuCUBE I have to alt+tab out each time I change cars to change the wheel rotation. I hope that gets fixed soon so it will work like my G27 did.
     
  3. moonm8trx

    moonm8trx Registered

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    Does anyone know how to stop the rain from coming through the cockpit in VR? Also looking to reduce the brightness as it's really too bright in my CV1.
     
    Last edited: Jun 2, 2018
  4. whiskeyjack

    whiskeyjack Registered

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    As moon8trx is asking is there anyway to reduce the brightness using the Rift the glare you get driving at night to me is quite unrealistic and very off putting would help if you could reduce the brightness.
     
  5. MarcG

    MarcG Registered

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    When you say glare are you referring to Post Effects? Or headlights?

    What cars and tracks are you using?

    I've run at night with some official content with no such issues in the rift and with PP Off.
     
  6. whiskeyjack

    whiskeyjack Registered

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    No it's the track side lights when you drive through them it's like you driving through glarey mist/fog
    Enduracers LMP3's at Interlagos and VLM Sebring PP is off it was in online races the past couple of weeks at RD someone else using Rift said the same.
     
  7. Adrianstealth

    Adrianstealth Registered

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    Certain daytime sunny lighting does seem a tad oversaturated
    I figured it was just rf2’s current shaders etc
     
  8. blanes

    blanes Registered

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    Tried VR again after a long time and was really happy to see how much improved the graphics are as it looks pretty good now.

    However after a couple off long sessions I felt really not very good from VR sickness and is due to not being able to Lock View to Horizon. I tried a few suggestions I saw on this thread and used the Real Motion Head Plugin which I fiddled with the settings for a long time, at least 3 or 4 hours, but although this works well on the 2D screen I could get no benefit in VR as it still moves too much for me.

    I guess this is a very personal thing as most users seem able to adjust in VR to that motion but for me it feels dreadful and once the onset of VR sickness begins it takes a long time to shake it off again. Hope it does get sorted by the devs one day and they find a solution that suits everyone.
     
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  9. albert39

    albert39 Registered

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    Hello
    Anyone problems with modify supersampling in rFactor and Rift cv1?
    When i charge the game the ss goes correct but when game is charged ss goes to 1.54.
    It only happens with rFactor.
    I tried to change ss with Oculus try tool and with Steam vr and no work.
    Some help please
     
  10. MarcG

    MarcG Registered

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    Try leaving the oculus tray tool SS at default, then restart your machine and make sure not to load oculus tray tool. Then only use SteamVR SS and see if that works ok.
     
  11. Adrianstealth

    Adrianstealth Registered

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    Based on people I know more & more people seem to be transitioning to VR

    Be great to see rfactor2 expand it’s VR features & options perhaps when the new UI comes it will
     
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  12. albert39

    albert39 Registered

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    Thanks MarcG, finally found the problem.
     
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  13. GrimDad

    GrimDad Registered

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    Does anyone know how to turn off "asynchronous spacewarp" permanently.
    I disable it in the oculus debug tool but it keeps turning back on.

    Edit: Pressing Ctrl / numberpad 1 seems to have turned it off.
     
    Last edited: Jun 11, 2018
  14. Mark Fuller

    Mark Fuller Registered

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    Can I just check how you do this in SteamVR? The only SS setting I have found is under 'Developer' - Enable advanced Supersample filtering. Or are you referring to the application resolution adjustment?
     
  15. MarcG

    MarcG Registered

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    SteamVR -> Settings -> Applications, then choose RFactor2 and the desired SS amount. You can also do it in the 'Video' tab but that will over ride everything so I tend to leave that alone as I have other Applications with different amounts of SS. As I have a Rift I untick all the boxes in the Developer Section as they refer more to Vive use, I did experiment with them a while ago and determined that unticked was best but cant remember exactly why.
     
  16. Mark Fuller

    Mark Fuller Registered

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    @MarcG Thanks for the update, so you are referring to the Application Resolution Adjustment. I have 'tried' different settings for this, but have to say that I have not noticed anything really change. What should this setting actually do [I am aware that the each eye render setting changes, but...…]
     
  17. MarcG

    MarcG Registered

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    It makes the picture "clearer" and less "blocky" in simple terms, try a high setting then a low setting, if you see no difference then something isn't working somewhere.
     
  18. Mark Fuller

    Mark Fuller Registered

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    Mmmmm - ok, will test that.
     
  19. Mark Fuller

    Mark Fuller Registered

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    @MarcG - Tested at 52% and then 250%. Saw no difference in graphics, BUT at 250% my TM wheel was going mad with FFB. Felt like I was driving over a very bad cobbled street. Houston - there may be a problem!
     
  20. Adrianstealth

    Adrianstealth Registered

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    There’s a pixel super sample adjustment in rf2’s developer section?

    I’ve only been using the steam vr slider adjustment only
     

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