Rfactor2 The VR thread -settings & tips

@benborp I think rain in VR is a known performance issue, so probably not much you can do. If you're expecting to be able to turn off the falling raindrops I think you're mistaken, the option for raindrops is about the raindrops sitting on the car surfaces. If I'm not remembering things wrong myself.
 
I am curious as to how the mixed reality headset goes?
Could you describe what you see in the headset (can you see the room as well as the game?)
I have a tacho and button boxes and a light panel that are now redundant with the rift.
When I am in the car, I see what I would see if I were sitting in the car in real life. I cannot see stuff in the room (it is not augmented reality). This does cause me problems with my button box setup on my wheel because I have to feel for the buttons. Fortunately for me, I pretty much stick with the USF2000 cars and there's not many buttons used any way. I don't see a solution to this, but my opinion is that the value of driving in VR outweighs the button box problem and the lesser graphics quality.
 
When I am in the car, I see what I would see if I were sitting in the car in real life. I cannot see stuff in the room (it is not augmented reality). This does cause me problems with my button box setup on my wheel because I have to feel for the buttons. Fortunately for me, I pretty much stick with the USF2000 cars and there's not many buttons used any way. I don't see a solution to this, but my opinion is that the value of driving in VR outweighs the button box problem and the lesser graphics quality.
Thanks for that, I wasn't sure. I won't go back either, the rift is worth the loss of the button box etc for me. I do miss the tach and light panel but not enough to go back. :)
 
Thanks for that, I wasn't sure. I won't go back either, the rift is worth the loss of the button box etc for me. I do miss the tach and light panel but not enough to go back. :)
With VR you should be in cockpit anyway so just using the dash is plenty for me and preferable as that's what the real cars have . If i was driving my 200SX with custom gauges well then it would make sense but since there is no 200SX's in rF2 it doesn't bother me at all ;)
 
I use VoiceAttack to do most of the stuff I had on my button box, except for things like lights/wipers/pit limiter which I have on the wheel.
I have had to ditch my "proper" racing gloves in favour of some thinner MTB glove so I can feel the buttlons on the wheel easier.
 
i7-7700k (5GHz), 1080GTX, VR (Rift)

Can someone help me with settings and optimization. The pics in the first page are still missing and i can only hold 90FPS right now if I run 1.0 PPD and the following settings:

Everything on low except:
16x anisotropic filtering
player detail: medium
HMD only
Windowed mode
10 cars displayed

I'm mostly testing at twilight using the GT3 pack cars on Road Atlanta. Forget about rain for now. That transition to night seems to really cause issues. Is this normal behavior or should I expect more?
 
i7-7700k (5GHz), 1080GTX, VR (Rift)

Can someone help me with settings and optimization. The pics in the first page are still missing and i can only hold 90FPS right now if I run 1.0 PPD and the following settings:

Everything on low except:
16x anisotropic filtering
player detail: medium
HMD only
Windowed mode
10 cars displayed

I'm mostly testing at twilight using the GT3 pack cars on Road Atlanta. Forget about rain for now. That transition to night seems to really cause issues. Is this normal behavior or should I expect more?

Night time racing will cause a performance decrease due to the dynamic lighting + number of Headlights so it will be "worse" than at 12pm with a Sunny sky for example, HMD Only & Windowed mode have very little - if any - affect on performance in VR. As you're already on Low settings generally then I'd make sure to turn PP (Post Effects) OFF on the Video Settings Screen if you havn't already and turn down Anisotropic Filtering, also run with a lower number of AI cars.

Finally the GT3 Pack is a performance hog and as Road Atlanta is a community made track/conversion there's no telling whether it is properly optimised for DX11, which in itself could cause a drop in performance.
 
From the first post:
Rear view mirror render distance
search for "Rearview_Back_Clip " the number is the render distance in meters ( 0 is no limit ) (I have this set to 30mtrs)
Lowering details of cars in garage
search for "Garage Detail" , set it to 0.01
Reducing number of headlight in effect
search for " "Max Headlights":256, "
I have this set to 20 (change 256 to 20) plenty enough and saves fps
 
Running DX9 with headtracker on my projection screen indeed used to have head movement affect what you saw in the mirror. No idea why anyone would think removing that was a good idea...hopefully they bring it back in VR one day.
 
With VR you should be in cockpit anyway so just using the dash is plenty for me and preferable as that's what the real cars have . If i was driving my 200SX with custom gauges well then it would make sense but since there is no 200SX's in rF2 it doesn't bother me at all ;)
Yes I hear what you're saying but I spent a cart load of cash on the peripherals so get a bit sad seeing them in the corner with the empty bank book. :( :oops:
:p
 
i7-7700k (5GHz), 1080GTX, VR (Rift)

Can someone help me with settings and optimization. The pics in the first page are still missing and i can only hold 90FPS right now if I run 1.0 PPD and the following settings:

Everything on low except:
16x anisotropic filtering
player detail: medium
HMD only
Windowed mode
10 cars displayed

I'm mostly testing at twilight using the GT3 pack cars on Road Atlanta. Forget about rain for now. That transition to night seems to really cause issues. Is this normal behavior or should I expect more?


Some 3rd party tracks are very unoptimised , best Test & set based on isi/397 dx11 content with official cars
No or low post process,
No AA ( or level 1 )
Track detail low
Shadows off or low ( med if you can)

Other settings med
Including textures med
Road reflection off
Rain low

Viewable cats max 12

See how you get on with this settings

Obviously you could go but higher if your completely rock solid with above settings , but be sure to keep some decent headroom
 
Yes I hear what you're saying but I spent a cart load of cash on the peripherals so get a bit sad seeing them in the corner with the empty bank book. :( :oops:
:p

Send them here and I can give you occasional updates (with photos!) on how they're being used :cool:

Viewable cats max 12

Yet another example of S397 pandering to the masses with non-sim stuff... :D
 
"Send them here and I can give you occasional updates (with photos!) on how they're being used :cool:"
Cheeky monkey. :p
Viewable Cats!! is that a mod? Sign me up :D
 
I've just bought an oculus and think none of my sims look good. Probably not setup properly though.
rF2 looks better than AC to me but I'm blown away that they could charge so much for something that looks that poor.
Being in the car is nice but I expected more tbh.
Maybe in a few days time I might change my mind once I've learnt more about it.
 
I've just bought an oculus and think none of my sims look good. Probably not setup properly though.
rF2 looks better than AC to me but I'm blown away that they could charge so much for something that looks that poor.
Being in the car is nice but I expected more tbh.
Maybe in a few days time I might change my mind once I've learnt more about it.

New tech is always massively overpriced, prices drop when that tech becomes more mainstream with a wider variety of manufacturers, I mean I paid £200 for a 64MB mp3 player when they first came out...now I can get a 32GB one for next to nothing!

As for personal choice well VR is worse visually than a monitor, but for me it's the immersion that overrides the poor visuals and that immersion cannot be beaten for me :)
 
Back
Top