Rfactor2 The VR thread -settings & tips

I recently went back to rf2 in VR and have a problem with mouse cursor disappearing when I move it to the top or bottom of the screen. In graphics configuration I’ve selected HMD only. Should I change monitor resolution to lower?
 
When I tried borderless it forced native resolution of my monitor, so I chose windowed 1920x1080 and now the problem solved.
One more thing is there a way to move HUD elements(I’m talking about default HUD)? In VR the are spread out too much.
 
No, but maybe there are some mods that you'll like better in their layout.
Maybe also try another resolution because it has an impact on the UI for me. But I play without HUD I don't know if it also impacts the HUD if it's too overwhelming you should try 1920*768 (or more on last value i don't remember exactly... :p) and saw if this affects the HUD indeed.
 
Hello everyone!, I have an AMD 5900x and a RTX 4090. And unlike what happens to me in other simulators, I have better performance with SteamVR than with OpenXR in Rfactor2, with SteamVR my CPU frametime is about 10-15% lower than with OpenXR. Does something similar happen to anyone?
I've also noticed that, unbelievable as it sounds, the 5900x may be bottlenecking the 4090. Thinking of upgrading to the upcoming 7900X3D...
 
Hello everyone!, I have an AMD 5900x and a RTX 4090. And unlike what happens to me in other simulators, I have better performance with SteamVR than with OpenXR in Rfactor2, with SteamVR my CPU frametime is about 10-15% lower than with OpenXR. Does something similar happen to anyone?
I've also noticed that, unbelievable as it sounds, the 5900x may be bottlenecking the 4090. Thinking of upgrading to the upcoming 7900X3D...
I have a 6950xt and recently switched from SteamVR to OpenXR/OpenComposite on a ReverbG2. I don't think there was anything significant in performance boost. The biggest thing I have noticed is that with SteamVr, often when I started driving the world would move with me. If I leaned left, the whole would would move left. I would have to exit the game, exit the wmr portal and redo my seated position. This happened every couple of days. With OpenVr this never happens and that alone makes it "worth the price."
 
Hello everyone!, I have an AMD 5900x and a RTX 4090. And unlike what happens to me in other simulators, I have better performance with SteamVR than with OpenXR in Rfactor2, with SteamVR my CPU frametime is about 10-15% lower than with OpenXR. Does something similar happen to anyone?
I've also noticed that, unbelievable as it sounds, the 5900x may be bottlenecking the 4090. Thinking of upgrading to the upcoming 7900X3D...
Not sure which hmd you have.
But a native steam hmd will have little to no benefit from using openxr.
Two things are most important imo.
Memory tuning and CPU and cash.
When you are out of headroom there will be no difference.
Look up some tutorials to fine-tune the bios settings, not full blown overclocking, just a good setup.
Most stutters and artifacts in VR are related to none optimized standard bios settings.
 
Not sure which hmd you have.
But a native steam hmd will have little to no benefit from using openxr.
Two things are most important imo.
Memory tuning and CPU and cash.
When you are out of headroom there will be no difference.
Look up some tutorials to fine-tune the bios settings, not full blown overclocking, just a good setup.
Most stutters and artifacts in VR are related to none optimized standard bios settings.

Hi, I have the HP Reverb G2. And I have both the memories and the cpu tighter than the screws of a submarine. I've read that VR benefits a lot from the X3D cache of the ryzen 5800X3D, so I guess it will do much better with the upcoming 7000 series X3D. I'll keep an eye on the benchs when they come out.

The only stutter issues I had were related to MSI Afterburner, it seems that this app doesn't play very well with VR. It took a few weeks until I found out what caused them by this application.
 
I think you will find huge improvement.
I have little experience with the current AMD chips, but it sounds very promising.
Recently went for 4090 and 13700KF, literally transformed the experience.
 
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Hello again.
With my Quest 2 and my old GTX 1080 I usually use a FOV of 0.7 in the Oculus Debug Tool (ODT) in order to get decent performance/quality in rF2.

The FOV is a parameter that after being set by hand in ODT you have to close the OculusLink (Cable or Wifi) for it to take effect and it cannot be saved like other ODT parameters. In other words, if you do not remember to do it before connecting the viewer to the PC, you have to exit and re-enter after making the change.

The improvement is brutal so it doesn't hurt to do it every time, but...

The Oculus Tray Tool (OTT) app has two ways to assign this FOV, one in a general way and another by creating a profile per game.

The method of assigning it by profile does not make sense and not works, because when it detects the game the headset must already be connected and it does not apply the change.

But from the general OTT settings it can be configured for the whole team, which I don't care about because I use that FOV in all my games, but I can't find the OTT configuration that does it as soon as I start the PC. I have tried many combinations, but it only works when I hit "SAVE".

and now my question

Is there a way to automate this FOV setting? I don't care if it's due to a script, OTT or a macro, I just want to know if someone managed to save this FOV value.

Thank you.
 
Since the last update the desktop shortcut opens the desktop version for me.
Does anyone know what parameter to put in the shortcut to start rF2 in VR?
I don't want to change Steam options because sometimes I need to open the configurator or run the game flat for testing.

Thank you.
 

It does not work for me.

In my shortcut there is this:
steam://rungameid/365960
I have tried:
steam://rungameid/365960 -VR
steam://rungameid/365960/VR
steam://launch/365960 -VR
And in the end it worked with this:
steam://launch/365960/VR
 
Hi VR fans,
ok. for 2 days I changed my mainboard & CPU from a Intel i7 10700k DDR4 Ram to my new
AM4 with the ryzen 5800x3D.
I think (I know now) the performance problem was the cpu for my VR driving.
rFactor2 runs so much smoother and better now, only with this CPU, it's unbeleivable.
My RTX 3090 can work now better with this Ryzen cpu, not much load but stable at 90 fps in 5k and 8xAA for a smooth track
 
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Hi VR fans,
ok. for 2 days I changed my mainboard & CPU from a Intel i7 10700k DDR4 Ram to my new
AM4 with the ryzen 5800x3D.
I think (I know now) the performance problem was the cpu for my VR driving.
rFactor2 runs so much smoother and better now, only with this CPU, it's unbeleivable.
My RTX 3090 can work now better with this Ryzen cpu, not much load but stable at 90 fps in 5k and 8xAA for a smooth track

rFactor 2, especially in VR, is the simulator and I would dare to say the game among all the ones I have tried, that gives more importance to a good CPU and a good motherboard. Some time ago I read that it is due to a specific bandwidth in the transfer of data packets (I don't remember at what level) that resulted in problems especially with computers with lower quality motherboards.
 
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