GTClub_wajdi
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OpenXr is the old name of open composite .Is openXR the same as opencomposite? This whole openxx thing is a bit confusing lol
Open composite is the tool which makes you VR headset works without steamvr.
OpenXr is the old name of open composite .Is openXR the same as opencomposite? This whole openxx thing is a bit confusing lol
Hi juanchioooo, as a fellow Pimaxer I'm interested in your efforts to use your 8K with openXR. Have you succeeded? I'd really like to max out the FPS potential but I'm reluctant to struggle thru what I know will be a painful process. Any advice for a lazy moocher?I think that with Pimax neither
They say it works, but either I couldn't do it right, or I didn't notice anything, and since it's working fine for me now, I've given up, I'm sorry I can't help youHi juanchioooo, as a fellow Pimaxer I'm interested in your efforts to use your 8K with openXR. Have you succeeded? I'd really like to max out the FPS potential but I'm reluctant to struggle thru what I know will be a painful process. Any advice for a lazy moocher?
Is there a new version of openxr toolkit? How can active their fps counter?Have openxr toolkit and opencomposite in the newest versions running again in RF2 with my Rverb G2. But no time to test any further right now.
Interesting you saw no improvement despite it working fine. I can easily see myself with the same results. Wouldn't be the first time. I think I'll continue to sit it out.They say it works, but either I couldn't do it right, or I didn't notice anything, and since it's working fine for me now, I've given up, I'm sorry I can't help you
it's just that I'm very clumsy and I'm not able to get a good resultInteresting you saw no improvement despite it working fine. I can easily see myself with the same results. Wouldn't be the first time. I think I'll continue to sit it out.
FollowingWMR for SteamVR Beta updated to 1.3.45 with the following option:
Reworks how graphics buffers are shared with SteamVR, reducing overall GPU memory utilization in most cases.
Previous beta has shown that some configurations / games might have some issues with this new approach, therefore it's an opt in feature which can be enabled through WMR Settings "Optimize rendering and improve GPU memory usage."
Has anyone tried enabling it for rF2 and see if it helps VR performance?
I second this, I can reproduce the issue in any track driving the porche cup, there is like a corruption or a lense turn off (left lense) I tried drivers updates and downgrade for Oculus and steamvr and the issue persistsI have a problem with oculus rift, it only does it with porsche cup, every now and then it seems that the left lens turns off for a fraction of a second. I had read somewhere that someone else had the same problem but I can't find where.