Rfactor2 The VR thread -settings & tips

Discussion in 'General Discussion' started by Adrianstealth, Apr 30, 2017.

  1. Magus

    Magus Registered

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    You shouldn't open the .dll file. You need to go to where it has downloaded, and then transfer it over to your rf install location BIN64 folder. My path is:
    G:\Program Files\Steam\steamapps\common\rFactor 2\Bin64
    Within there rename the openvr_api.dll file that already exists to something like openvr_api.back in case you want to revert to the original file. Then drop the one you downloaded into this folder. On its own (without the toolkit enabled), this will bypass steamvr.
     
  2. Obi

    Obi Registered

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    I will try this and report back. Ty magus
     
  3. Obi

    Obi Registered

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    Is openXR the same as opencomposite? This whole openxx thing is a bit confusing lol
     
  4. GTClub_wajdi

    GTClub_wajdi Registered

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    OpenXr is the old name of open composite .
    Open composite is the tool which makes you VR headset works without steamvr.
     
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  5. Obi

    Obi Registered

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    Here is a video better explaining the issue I'm encountering trying to open the file.

     
  6. Ricknau

    Ricknau Registered

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    Hi juanchioooo, as a fellow Pimaxer I'm interested in your efforts to use your 8K with openXR. Have you succeeded? I'd really like to max out the FPS potential but I'm reluctant to struggle thru what I know will be a painful process. Any advice for a lazy moocher?
     
  7. juanchioooo

    juanchioooo Registered

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    They say it works, but either I couldn't do it right, or I didn't notice anything, and since it's working fine for me now, I've given up, I'm sorry I can't help you
     
  8. Hazi

    Hazi Registered

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    Have openxr toolkit and opencomposite in the newest versions running again in RF2 with my Rverb G2. But no time to test any further right now.
     
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  9. GTClub_wajdi

    GTClub_wajdi Registered

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    Is there a new version of openxr toolkit? How can active their fps counter?
     
  10. Magus

    Magus Registered

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    Great, the v1.1.2 no longer crashes the game with the latest .dll.

    Getting much better performance but still experiencing some crazy stutters around Westfield and into Dingle Dell, I think it might be due to changes in the ambient lighting.
     
  11. Richard Evans-Williams

    Richard Evans-Williams Registered

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    Just trying rfactor2 in VR after sometime away on ReverbG2 6900xt using latest openXR Toolkit v1.1.2, simply copied openvr_api.dll to Bin64.
    No issues, but does anyone know if Sharpness value needs to be changed in rfactor2 to take full advantage of openXR toolkit.
     
  12. Ricknau

    Ricknau Registered

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    Interesting you saw no improvement despite it working fine. I can easily see myself with the same results. Wouldn't be the first time. I think I'll continue to sit it out.
     
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  13. juanchioooo

    juanchioooo Registered

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    it's just that I'm very clumsy and I'm not able to get a good result
     
  14. Magus

    Magus Registered

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    WMR for SteamVR Beta updated to 1.3.45 with the following option:
    Reworks how graphics buffers are shared with SteamVR, reducing overall GPU memory utilization in most cases.
    Previous beta has shown that some configurations / games might have some issues with this new approach, therefore it's an opt in feature which can be enabled through WMR Settings "Optimize rendering and improve GPU memory usage."

    Has anyone tried enabling it for rF2 and see if it helps VR performance?
     
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  15. GTClub_wajdi

    GTClub_wajdi Registered

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    Following
     
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  16. Andrea Frollo

    Andrea Frollo Registered

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    I have a problem with oculus rift, it only does it with porsche cup, every now and then it seems that the left lens turns off for a fraction of a second. I had read somewhere that someone else had the same problem but I can't find where.
     
  17. FERNANDO CABRERA

    FERNANDO CABRERA Registered

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    I second this, I can reproduce the issue in any track driving the porche cup, there is like a corruption or a lense turn off (left lense) I tried drivers updates and downgrade for Oculus and steamvr and the issue persists

    This does not happens driving any other car even the newer models, so definitely is not system or drivers issue, is something whit the Porsche cup model (Rfactor2 issue)
     
  18. Andrea Frollo

    Andrea Frollo Registered

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    Left lens, I confirm.
     
  19. Hazi

    Hazi Registered

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    Had same on HP2 - did not test for weeks. Will try again.
     
  20. Magus

    Magus Registered

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    I get this with both the S396 Porsche cup and the mod Porsche GT4 cup with HP Reverb G1v2.
     

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