M
Manfredk2
Guest
no it isn´t. Issue is definitively not fixed by Nvidia. Do you use FPSVR? Are there purple spikes in gpu frametime?but I believe the issue has now been resolved by Nvidia.
no it isn´t. Issue is definitively not fixed by Nvidia. Do you use FPSVR? Are there purple spikes in gpu frametime?but I believe the issue has now been resolved by Nvidia.
no it isn´t. Issue is definitively not fixed by Nvidia. Do you use FPSVR? Are there purple spikes in gpu frametime?
I remember having performance problems ie not running more than 45fps with FX 8350 in many VR games including Rfactor 2, so i upgraded to Ryzen 7 3800x but i could only run 5-10 cars at 90fps, now with Ryzen 9 5950x i can run 20-35 cars without any problems with the same RTX 2070 Super at 90fps.
But since i dont own any intel CPU's i have no idea about the performance on them (due them being too expensive to be bought and tested)
But atleast it seems the performance seems to improve between all thease 3 cpus quite drastically.
On my PC too, this suxx from nvidia :-/I have 14 visible. I can also confirm it is occurring on the old UI.
@Manfredk2
I tried various drivers but I believe the issue has now been resolved by Nvidia.
Hi Clemenca. Any solution about that? In my team we have the same problem.We use this parameters:
supersampleRatio=1.6
enableLayers=false
threePartSubmit=true
useViewportStencil=true
dx10Mode=false
For me and 2 Teammembers this parameters works fine. We will try an report here

Thanks for this. Changing my monitor's resolution fixed my mouse pointer issues in VR.As far as i remember, there have been some issues taking other aspect ratios than 16:9. Maybe just try going for 1920x1080 and see if that fixes it.