Rfactor2 The VR thread -settings & tips

@DrivingFast these are my settings.
(bear in mind that it seems I can run the game at this performance only using the MClaren MP4/13 and only in certain tracks)
also, I have installed the game on my SSD drive

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upload_2020-5-11_20-44-6.png



upload_2020-5-11_20-44-34.png



upload_2020-5-11_20-45-41.png



upload_2020-5-11_20-46-34.png


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I don't have a clue
I did not even touch Steam VR settings, I guess all is standard and I have not tweacked anything.
Try middle one, "use advanced 3d settings", then those above settings (two pics above) will start to do something, those settings are pretty ok, imo, that antialiasing mode - override is good choice for vr, slightly coarser image, but way more fps than rF2 own.
 
Quick question.

Using Rift-S.

Can I move HUD items around the screen in VR or at least get all positioned as I want for VR? HUD items are at my feet and the virtual mirror is up in the sky.

Thanks
 
Has performance worsen for you guys with the new Build?
I cannot keep the same Framerate in VR with same settings...

edit : just realized that I had selected more than 9 AI.

It seems to be the threshold for my PC configuration.

I have noticed that I cannot get working the overlay CPU/GPU when in VR.
Does it work for you ?
 
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VR FPS really improved here with new build (classic UI) - CV1 - using my old 3770K stock - 1070TI - 32 GB RAM - opencomposite dll - even using mirrors now and still better FPS than before without - using one step up in almost every RF2 setting - even shadows and reflections. No special settings in NVidia driver - maybe will try there too. Deleted player.json and using default generated new one - no changes in the new one yet.
 
como visualizar etiquetas de veículos com óculos vr rfactor 2 ? A friend uses VR glasses and doest see cars label on his VR. Someone knows wath is happening? How fix this. ?
 
Hi Legends,
I am hoping someone can help me disable ASW on a Rift S HMD.

I am currently running OTT (oculus tray tool) and have created a profile for Rfactor 2 using the bin64 / rfactor2.exe. ASW is disabled in there but in game (solo) it hits 45hz max.
There is no bottlenecking going on as I have a RTX 2080ti overclocked on water cooling and lowered all settings to eliminate any bottlenecking.

Is there a config file or some way to disable it? It is unplayable with ASW turned on.

Many thanks in advance. :D
 
Hi Legends,
I am hoping someone can help me disable ASW on a Rift S HMD.

I am currently running OTT (oculus tray tool) and have created a profile for Rfactor 2 using the bin64 / rfactor2.exe. ASW is disabled in there but in game (solo) it hits 45hz max.
There is no bottlenecking going on as I have a RTX 2080ti overclocked on water cooling and lowered all settings to eliminate any bottlenecking.

Is there a config file or some way to disable it? It is unplayable with ASW turned on.

Many thanks in advance. :D

1) Go to programs - > oculus - > search oculus debug tool

2) Open it in administrator

3) Then go to asynchronus...... And put OFF

((4)) Not sure but I think you perhaps have to let oculus debug tool ON when you run rF2.
 
1) Go to programs - > oculus - > search oculus debug tool

2) Open it in administrator

3) Then go to asynchronus...... And put OFF

((4)) Not sure but I think you perhaps have to let oculus debug tool ON when you run rF2.

Thanks mate will try out today. I think i may also just have settings up too high. How optimised is this game for VR?
I currently have supersampling set on 1.3 in debug tool. asw off.
All video settings in game on high, AA on med.

Running a i7 8700
16gb ddr4 2400 ram
rtx 2080ti
rift s

Could someone tell me if i'm being too optimistic with my expectations. :/ He he!
 
Thanks mate will try out today. I think i may also just have settings up too high. How optimised is this game for VR?
I currently have supersampling set on 1.3 in debug tool. asw off.
All video settings in game on high, AA on med.

Running a i7 8700
16gb ddr4 2400 ram
rtx 2080ti
rift s

Could someone tell me if i'm being too optimistic with my expectations. :/ He he!
I have same your pc spec .
I’m running all high-full setting expect for
Shadows-medium
Opponents cars-medium
Reflections-medium
I have AA-3
SS-1.7
PP-off( personally I don’t notice any difference between PP of and ON in the visual part).
In Studio397 tracks I have no problems at all running stable 80fps . Only on the start with 13 visible AI it drops to 55-60 FPS but after some corner it returns to stable 80fps.
I noticed that all tracks from Reiza tracks are perfectly optimized for VR..
The only track of Studio397 where I have issues are both Nürburgring Nordschleife and GP... they need a lot of optimization for VR.
With third party tracks.. most of them are bad with VR.
lol in some of them even setting every thing on low and running private sessions I can’t go over 40fps☹️
 
I have same your pc spec .
I’m running all high-full setting expect for
Shadows-medium
Opponents cars-medium
Reflections-medium
I have AA-3
SS-1.7
PP-off( personally I don’t notice any difference between PP of and ON in the visual part).
In Studio397 tracks I have no problems at all running stable 80fps . Only on the start with 13 visible AI it drops to 55-60 FPS but after some corner it returns to stable 80fps.
I noticed that all tracks from Reiza tracks are perfectly optimized for VR..
The only track of Studio397 where I have issues are both Nürburgring Nordschleife and GP... they need a lot of optimization for VR.
With third party tracks.. most of them are bad with VR.
lol in some of them even setting every thing on low and running private sessions I can’t go over 40fps☹️

Just finished around 3 hours of tweaking. Got Simcommander4 working, got oculus tray tool working @ 1.5 ss.
Yep if I put all video settings on high, AA on high, ss @ 1.5, Shadows med, opponent cars med, both reflection settings on med I'm getting solid 80 fps even in pouring rain conditions. Oh I still have post processing on high so I'll see if I can squeeze some more SS by disabling it ( thanks for tip bro)
Thanks for all your help :D now, what other settings can my OCD tweak? Oh yeah I haven't even started on individual car setups yet. Got my wheel and pedals sorted. The throttle was way to touchy so had to drop the sensitivity curve right down to 0%
That said the tyre physics in this game definitely hold up to their reputation, I am having a ball drifting a stock car around Zandvoort :D
Loving the sim so far and the Nordschleife track is best I've played on any sim so far! Is it laser scanned?

Anyways many spanx for taking the time to help.
 
Hi all. I've been a longtime VR user and started with rf2 as soon as VR was supported. Have enjoyed it greatly first in the Rift CV1 and for the last year in the Rift S. While there are a number of known issues (flickering being one of them), once on track it's just awesome!

To get a bit better visual quality I 'upgraded' to the HP Reverb and, unfortunately, it became fully unplayable now. Starting from the menu (both in the old and new-UI), everything is out of focus (not sure what the exact term is but the image isn't aligned properly) and by such an amount that I can't correct for that by going cross-eyed. Just to make it clear that it's not the IPD setting of the headset as going from 60mm to 70mm hardly gives any effect. In rf2 I've tried the 1.0 config option for IPD as well as other mentioned number that I've found to no avail.

On track though, the car itself is very sharp and everything is as it should including a very readable dash. But everything on track is clearly out of focus no matter how close or far it is including other cars. I can feel a headache rising just after 10sec.

I've removed the UserData folder to let rf2 re-create all ini files, tried it before and after upgrading Windows (v2004 now) and Nvidia drivers, new version of WindowsMRforSteamVR was released in between tests and all without any effect. I had similar issues in iRacing where the in-game UI and clouds were out of focus but that was due to their SPS feature in combination with an Nvidia 1xxx series card. I've fixed those issues by adding this to 'Steam\steamapps\common\MixedRealityVRDriver\resources\settings'

"NoInterEyeRotation" : {
"battlezone_dx11.exe" : true,
"battlezone_dx12.exe" : true,
"DOOMVFRx64.exe" : true,
"Fallout4VR.exe" : true,
"iRacingSim64DX11.exe" : true,
"iRacingLauncher.exe" : true
}


Is anyone experienced with this issue and or has a suggestion on what to try? I would have to return the headset if this isn't fixable which is a shame as the clarity of it is a huge upgrade (sweet-spot, comfort and the controllers are a huge downgrade though).

Running HP Reverb on an i5 8600K and Nvidia 1080Ti
 
This will probably be my next simracing high-res VR Headset, upgrading from Oculus CV1. HP Reverb G2. Available in fall this year. New teaser video:
 
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