Rfactor2 The VR thread -settings & tips

Update:
Custom compiled DLL for Haswell or later Intel processors + profile guided optimizations.

Latest 64-bit v1.0.1.0 AVX2+PGO

If above version crashes, here's regular DLL version.

Latest 64-bit v1.0.1.0

Please note - you have to set "threePartSubmit" to "false" for rF2. As I no longer have oculus HMD, I can't figure out why this functionality regressed.

Special thanks to Matt Jacobs for his help testing. Enjoy!

Hi i have a problem. When i Put the first option or the second i have this error.

2.PNG


Can you help me.

Thanks
 
Hi,

Since Alt+Tab doesn't work under Fullscreen mode, I wrote a simple autohotkey script to Minimize rfactor2 while in fullscreen mode.

The script has been tested with & without VR, and all works perfectly, and can be used for any program/window.

To install autohotkey, download from official site here: https://www.autohotkey.com/download/ahk-install.exe

Once installed autohotkey, double click downloaded script fullscreen_game_minimize.ahk , then run rfactor2 and press alt+Q hotkey to Minimize rfactor2.

To Edit script/hotkey, open script file with Notepad and follow instruction carefully (full comments inside the script).
All script code are taken from AHK help document.

Enjoy!
 

Attachments

windows+D minimizes everything, and as soon as you click anything on taskbar, rFactor2 also gets restored, not convenient when trying to go back and forth between the programs.

This script only minimize one/current active program, nothing else is affected.
 
this thread is very long, and maybe this question was some posts before, but why is the TV cam different in VR, is it possible to have the standard TV cams in VR?
 
I have a problem when I run online races from my pc: if I open the rf2 launcher and then from this launch the dedi server I can access and drive with my oculus rift only once. if for some reason I have to exit rf2 and then try to return I no longer see rf2 in my oculus. therefore I am forced to close both rf2 through the task manager and the dedi server, and when there are people on my server it is an unpleasant thing. I believe that it happens however at the second start the oculus software tries to receive the video from the dedi server and not from rf2. does anyone have the same problem or know how to solve it?
 
Depends of your headset.

You can use steam vr to add supersampling.
But there are other ways with some headset (oculus you can use opencomposite or oculus debug tool for example)

Dropped here, coz OT on there, find at current steamvr had "auto" on resolution, which is kinda supersampling setting nowadays (?), so its on auto . When changed to custom there reads 1876x1876 150%, which looks familiar to that setting what I have long ago used.. on windows wmr settings I have 90hz set for headset, but on steamvr there reads 60hz and it isn't changeable. Weird

Edit: 1876x1876 per. Eye and 100%, maybe it means at 1.0 SS, this is "global setting", not specified different on rfactor...
Edit2: SS is 1.3, because per eye those are 1440x1440 and now its using them as 1876x1876.. Lol what a calculation.. :)

Edit3:

@DrivingFast For me Ryzen 2700X - 16Gb - 2080 RTX. Oculus Rift, in Oculus Debug Tools: SuperSampling 1.3 and Fov 1.5 for largest view in miror for capture and no SS in SteamVR. InGame: AA: 3 - Circuit, player, opponent, texture details: Full - Texture filter: X4 - Special effect: Medium - Shadows: High - Shadow blur: Off - Soft particules: High - Rain drops: High - Road reflection: High - Environnement reflection: Low - Visible vehicle: 20
@OdeFinn What headset VR do U use?

Lenovo Explorer
AA5, no post effects.(launcher)
Circuit, player, opponent, texture = full
Texture filter x8 (leftover from some test, meaningfull? Normally 16)
Special effects, shadows = high
Shadow blur = fast
Soft particles = high
Rain drops = medium (wtf, need to check higher, don't remeber to set this)
Road reflection = off
Enviroment reflection = high
Visible vehicles = 40

Edit4:
Looks like my headset was truly running 60hz, figured out why, displayport+active hdmi converter, but when using 90hz picture wasn't smooth at all, instead 60hz was rock solid and enjoyable to play, switched back to 60hz and changed raindrops to high, texture filter x16 goes just over edge on some harder places, so let that be on x8.
Solid 60hz is enough for me.
 
Last edited:
Is there a "Black Box Relative"-like thing which i can use in VR?
i tried several HUDs but i never see the distances to the cars in front or behind me, which car class or how fast a car catches up in multiclass.

I also tried Simhub but that didn't worked in VR.
 
Back
Top