Rfactor2 The VR thread -settings & tips

so today I retried in VR and I noticed that with same track same race settings you get different framerate performance depending on which class you select .
I tried the gt3 cars and I noticed more framedrops than selecting open wheels such the MClaren MP4/13.

btw.. I re-installed RF2 , removed opencomposite.oculustrattool and just used Steam VR with SS 1.5 , I had a blast at Indianapolis,Sebring and Zandvoort.

Stable 80 FPS with high settings..
 
opencomposite.oculustrattool and just used Steam VR with SS 1.5 , I had a blast at Indianapolis,Sebring and Zandvoort.

Oculus driver supersampling is the same via oculus debug tool and opencomposite.

But it is NOT the same as SteamVR supersampling.

Oculus deliver best quality supersampling (so less performance as the same level) compared to SteamVR.

With Rift S, I get a good image quality with Oculus 130% + max quality nvidia control panel (high quality texture + X16 aniso + LOD negative bias : clamp) + rF2 AA level 5 + ultra quality for texture/circuit detail/player detail.
 
Can you confirm the framedrop based on car class selected when racing offline?
Absolutely.

Apart from the graphic settings, the framerate varies enormously depending on the number of AIs, the choice of AIs, the visible AIs, the circuit, the rain, the amount of clouds, the time of day and the day / night cycle ( timescale). So yes for the choice of car and the choice of AI.
 
Can you confirm the framedrop based on car class selected when racing offline?

I can Yes, different cars have different levels of details (more polygons) so some Cars cost more performance than others, you'll notice a difference on the same track with the same number of AI.
RF2 has always been a Sim that varies in performance based on what Track & Car combo you run, hence there's been wishes for years about Graphical Default Settings for various scenarios to save adjusting settings all the time.
 
I can Yes, different cars have different levels of details (more polygons) so some Cars cost more performance than others, you'll notice a difference on the same track with the same number of AI.
RF2 has always been a Sim that varies in performance based on what Track & Car combo you run, hence there's been wishes for years about Graphical Default Settings for various scenarios to save adjusting settings all the time.

I can confirm that ,
I disabled time progression and set it at 12:00 to avoid any extra shadow management and tried 20 AI cars at Indianapolis ( 11 AI visible):
using MClaren openwheels avg of 80 FPS
using GT3 cars framedrops starting from the beginning of the session when in the box and carrying on during the race

This is the most fustrating thing of this videogame... not easy to configure and really good when works fine..
 
Vr not working ?

I am having an issue. Just got the game and some dlc yesterday. Did all the Vr stuffs I could find during researching.

Start Oculus>start steam Vr> start rf2 go to settings and video settings and ticked Vr on. Start the single player little helmet....wait wait, the game button in steam goes back to “play” so the game crashes and doesn’t start?

I am sure im doing something wrong. I went in an ini file I think, to find an file I read shouldn’t be there.... and it’s not. D3d something.

options? Probably won’t ply game without Vr so I need to know pretty soon.
 
Vr not working ?

I am having an issue. Just got the game and some dlc yesterday. Did all the Vr stuffs I could find during researching.

Start Oculus>start steam Vr> start rf2 go to settings and video settings and ticked Vr on. Start the single player little helmet....wait wait, the game button in steam goes back to “play” so the game crashes and doesn’t start?

I am sure im doing something wrong. I went in an ini file I think, to find an file I read shouldn’t be there.... and it’s not. D3d something.

options? Probably won’t ply game without Vr so I need to know pretty soon.
Don;t start steam vr, just start the game in VR mode.
 
I recorded a 3 laps race in VR using 10 AI at Imola.
All graphics settings set to high/ultra using the MP4/13

I am very happy with the oculus performance , flat 80 FPS..

I have not idea what is going on but it seems RF2 is better optimized after the last updates.

( if I select the GT3/GTE I get framedrops straight away though)
 
I recorded a 3 laps race in VR using 10 AI at Imola.
All graphics settings set to high/ultra using the MP4/13

I am very happy with the oculus performance , flat 80 FPS..

I have not idea what is going on but it seems RF2 is better optimized after the last updates.

( if I select the GT3/GTE I get framedrops straight away though)

I know it's a little long but can you give your exact parameters ?

With visible AI, time of day and timescale, auto detail FPS, nvidia control panel and especially supersampling + AA. If it's a little long, it doesn't matter, I'm just curious.

So you have a gtx 1070 + i7 8700?
 
as requested
I know it's a little long but can you give your exact parameters ?

With visible AI, time of day and timescale, auto detail FPS, nvidia control panel and especially supersampling + AA. If it's a little long, it doesn't matter, I'm just curious.

So you have a gtx 1070 + i7 8700?
I will post shortly.
I have upgraded to a RTX 2080 S
 
I recorded a 3 laps race in VR using 10 AI at Imola.
All graphics settings set to high/ultra using the MP4/13

I am very happy with the oculus performance , flat 80 FPS..

I have not idea what is going on but it seems RF2 is better optimized after the last updates.

( if I select the GT3/GTE I get framedrops straight away though)
All the tracks from Reiza are perfectly optimized for VR.... the same think with Verginia.
 
@DrivingFast these are my settings.
(bear in mind that it seems I can run the game at this performance only using the MClaren MP4/13 and only in certain tracks)
also, I have installed the game on my SSD drive

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upload_2020-5-11_20-44-34.png



upload_2020-5-11_20-45-41.png



upload_2020-5-11_20-46-34.png


upload_2020-5-11_20-47-6.png
 
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