Sounds like a much better place to get info on this VR feature then...Does this new features work with VR? Anyone can confirm?
Lol this community is dead. IRacing forum is much much active than this.
Sounds like a much better place to get info on this VR feature then...Does this new features work with VR? Anyone can confirm?
Lol this community is dead. IRacing forum is much much active than this.
How can I play rfactor2 in oculus without using steamVR?
latest update broke this....only steamvr works now
Has anyone tested in VR the new parameter in nvidia control panel called "IMAGE SHARPENING" ?
A lot of third part tracks are impossible to race even with my 2080ti/ oculus S.All Studio397 tracks in getting 80fps with high setting, SS-180%, AA-4, PP-low and 15 AI visible .
Tracks like Road America even in practice mode without AI I’m getting only 40fps even with low setting
My new settings in VR
Really happy and tested A LOT on a lot of tracks, all racing conditions, timescale X5, maximum AI.
- Rift S, GTX 1080 OC, i7 9700K @4.9 Ghz
- In all racing conditions
- 80 FPS stable at 99% of the time on all tracks (except the Nurburging GP)
- Wet track is nevertheless hideous and visually unrealistic
- THE PRINCIPLE :
Perfect performance + Max visual quality (resolution, AA, texture filtering, details)
1) Nvidia control panel maximum quality
- Negative LOD bias = clamp
- Texture filtering = high quality
- Trilinear optimization = = off
- Anisotropic optimization = off
2) Supersampling = 140%
3) Config.ini :
- Post process = OFF
- AA = level 5
4) Ingame :
- Anisotropic X16
- Circuit detail = ultra
- Texture detail = ultra
- Cockpit detail = ultra
- ALL REST GRAPHICS SETTINGS = OFF/DEACTIVATE
- Auto FPS = 80
- Visible AI = 6.
With systematically the maximum of AI, 04:00 PM to 08:00 PM, timescale X5
It depends on your VR helmet.
If you use SteamVR, you can set the supersampling per game or for all your games via SteamVR.
Personally I disable the SteamVR reprojection and I think that the Oculus driver uses its own ASW reprojection instead.
My 2080ti can handle 15 AI easily. Even at the start I have steady 80fps....Too much AI visible and for Rift S 140/150% supersampling is enough IMO.
My 2080ti can handle 15 AI easily. Even at the start I have steady 80fps....
The problem is with some third party tracks where whatever I do it wont go over 40fps.
and I even increased the SS from 130% to 160% .