Last build before the New Year, unless we messed something up. Note that issues which require an update to the component or rfmod will persist. Should be on auto update soon, and all other links are already posted in the downloads thread. Torrent should be fairly well seeded this time, we would prefer you to use those, where possible. Notes (will add to these as things come in, if needed): - Skin transfer is DISABLED. It didn't make this build. ===================================================== Update 10 (Build 134) Changelog (December 19, 2012): ===================================================== GRAPHICS: ————————— Fixed problem on some AMD video cards where black squares would appear if bloom was used. Fixed problem with reflections offsets for mesh hierarchies. Fixed flashing shadows. Now allowing users to run the sim even if below minimum video mem requirements. Fix in usage of.hdp files for viewer. Fixed issue where mirrors get corrupted if we either had zero vehicles temporarily or alternately the only vehicle in the session has its graphics reloaded. Add some better defaults for LDR rendering. Potential fix for graphics corruption after screen shot. Re-disabled transparency AA until all mods can be properly updated. GAMEPLAY: —————————- PHYSICS: —————————- Water/oil temps or oil/fuel/boost pressures now using metric units in the INI files in order to match the rest of the simulation. AI: —————————- Fixed "resume from replay" issue where safety car would drive off despite not being active. UI / HUD: —————————- Fixed a potential crash in a spinner. Added info to show in the controller setup that controls for time accel, framerate, and CPU automatically use the Ctrl key. Halved the size of the pop-up icons (rf logo, Ai control, & plug ins initializing). BUG FIXES / OPTIMIZATIONS: —————————- Skip recomputation of AIW parameters if nothing changed. No longer rebuilding collision every single time, which should reduce load times a bit. Make "none" HDR profile stick between track loads. Booting Transparent Trainer will no longer crash; however, it will always come right back unless you disable it in the UI. MULTIPLAYER: —————————- Fixed problem where dedicated server couldn't load RealRoad files and forgot the weather settings. Added an icon that conveys the state of downloaded custom skin for a particular slot. grey = queued, redish purple = downloading, green = successfully downloaded, black = failed download. Hopefully fixed issue where servers stopped accepting new clients, often after one of those "? is removed" messages. Use +ui=NONE on the rFactor2 Dedicated.exe to start with no user interface. +ui=CONSOLE for console interface and +ui=WIN32 (default) for Windows interface. The following command have been added to rFactor2 Dedicated.exe's console user interface. :restart_race :restart_event :next_session :next_event :add_ai :shutdown :boot <number> :ban <number> :move_up <number> :move_down <number> CONTROLLER/FFB: ---------------------------- PLUGINS: ---------------------------- REPLAYS: ---------------------------- Hopefully fixed replay smoke issue, but needs to be tested in multiplayer as well. Changes replay format! MODDING / PUBLIC DEV ---------------------------- Fixed bug in SampleSM3.gfx which caused viewer to hang on startup. Fixed a problem with Mas2 stalling when losing focus on Windows XP. Tidied up some UI bugs in Mas2. Updated ModMode.exe UI disaply page to match retail exe Fixed a bug in Max plugins which caused a crash in Win XP LAUNCHER ---------------------------- Start rFactor2 Dedicated.exe with a console UI by selecting the check box on the Advanced Tab
WooHoo!!! Delighted with this release as I`ll get to have a go at it before I go away for Chrimbo. Cheers ISI.
Auto Download, Install and verify worked perfectly. Thanks Tim, and wish you and your family a Merry Christmas and a Happy New Year Cheers
Well, there's not much missing from a native client if it doesn't rely on the win32 GUI api anymore... half-way POSIX and we'll be there (never lose hope ) Cheers, Uwe
3ds max 2012 plugin with WinXP seem to be working now properly indeed There seem not to be HDR option in DEV mode graphics settings (video res), same was at last build, I think there has been that however? I did update, not full install.
I confirm. No HDR in dev mode. Also did update. Also, the reflections look funny in cubemap shaders that do not use bumpmap (for example Cube Map Specular T1), please investigate!
This is the same since early builds. You can activate/deactivate the HDR mode editing the Config.ini file in the ModDev\UserData\ folder; UseHDRProcess=1 Of course you've to do the same every time you change video settings as the standard is with HDR off.
mmm, maybe you need a girlfriend... ------------------------------------------------------------ Thanks ISI boys !!!
ISI thanks. The reflections fix works only for "body" shaders. Okey, i did quick test whit another shaders now for windows i used. It seems that all the diff,spec,cube shaders dont have fixed reflections. Only those whit bump map have it fixed.
Thank you ISI, but nothing really new. Maybe for dev mod. and always no graphics improvement for ATI owner (triple screens with multiview).