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Ok, I'm on it.I think it's time to announce when the beta will be launched, what will be the content of it etc...
Oh wait. It's not up to me. I don't even know the damn date.
Hell, it's not even friday.
Ok, I'm on it.I think it's time to announce when the beta will be launched, what will be the content of it etc...
I think it's time to announce when the beta will be launched, what will be the content of it etc...
Some PR please, what ISI is up to these days, what are we waiting ? The tools are being finished ? Lot of modders dont know the details of rFactor 2.
Let's move on the price debate, people will join or not who cares...
Back on track please.
Don't know if it have been asked before but I'm a little confused with offline/online matters...
will we need internet Connection to offline race against AI ??
You nearly got me...You seem to be in a mood for giving out clues Tim....
So, do I need to keep some money aside for paypal before my next pay date on 3rd December?
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Actually, waiting for calmness is a much better move than burying good news in what some see as bad news.I don't usually agree with shum94 but I think this is good advice. rFactor 2 is having a PR disaster right now and I'd like to see things turns around before Tim jumps off of a tall building.
No, you won't need a connection to race offline. You will need one to first activate the software for offline competition. That's it.Don't know if it have been asked before but I'm a little confused with offline/online matters...
will we need internet Connection to offline race against AI ??
Um, yes it has... The initial FAQ at the Spanish Web site even said that. You'll need to activate the software online (like rF1), then you can do things offline.Indeed, it has been stated that you can do all the offline stuff (thus including racing the AI) if you don't have an online account.
Driver name/personality: Not in the regular single player executable. Modders can do this.Hi, decided to join the forums after months of following how things developSeems like this sim is going to be my choice for sim racing. I do have some questions.
Can you change the default Ai drivers names and "personalities"? Since it would be cool to put some of my favourite drivers on the R-trainers for example. I assume not since it would cause problems online when having ai drivers in the session.
Can you feel the cars better this time around, when they're on the limit etc.?
In iracing which i tried, lack of G forces and physical feedback is compensated by having tire screeching sound pretty loud, so you have a que for knowing when you're on the limit, will Rf2 have similiar things? Rf always had this feeling that the car wasn't connected to the track somehow, like you're driving on ice or something. Has this been corrected by the tire physics?
I have high expectations for this sim, tyre physics and Ai. I can't wait to try it out![]()
Keep up the good work and release the beta soon!
I think you are French so voila : http://rfactorsection.free.fr/reglages.html
If there isn't, I'll modify http://isiforums.net/f/showthread.php/1190-CarStat-1.3 as soon as I can to work with rFactor 2...Will there be a guide how to set the car? technical data - optimal tires temp (for each tire compound), optimal oil and water temp, engine temp, etc..?